I am a DPS player, however if I am playing a healer, I will be a bit disappointed if I am having to work extremely hard due to an under-geared tank or snail-pace DPS and I don't recieve a comm or two.
The thing about DPS difficulty is it's generally fairly static. Unless a healer just lets you die to unavoidable damage or the tank is flipping the boss/mobs all over the place or losing hate - then the "difficulty" of DPS is mostly fairly static. What I mean by that is it doesn't change from run to run for the most part.
Healer's difficulty comes from other people's performance. If you're in a duty where people are taking excessive damage and your tank is under-geared then it becomes a lot more difficult very quickly.. However if you are in a duty where the tank is well geared and rotating buffs, and the DPS are dodging stuff - then healing is generally a bit of a snooze.
It's not really possible to compare difficulty of the two roles because they are so very different.
So back on topic a bit.. If the run is on the more difficult end of the scale because the rest of your party are making it difficult for you - then yes I get disappointed to put in the extra work to salvage the situation, and don't get a comm.
Yeah sorry but no.
Pushing damage is just as important as tanking things and keeping everyone alive.
A bunch of healers and tanks can't clear content without DPS, and vice verser..
As for difficulty, it's very subjective. However I tanked for all of HW & a very large portion of ARR, and I can assure you - tanking in this game is far from difficult.
It's easy to push buttons on a DPS and do "some" damage, however performing your role well is a lot harder than it is to tank.
I can't speak much for healing however I have healed the odd primal here and there and didn't have issues with it. For someone who rarely plays a healer and can clear the odd ex-primal, I would say it's actually not that hard either.



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