At first I wanted the wyvern, but it's a new game and I want new ideas. Not ideas from 2004.
At first I wanted the wyvern, but it's a new game and I want new ideas. Not ideas from 2004.
Why not make them invincible and unable to draw hate, as well as unable to attack without the dragoon engaging the same target?
Why not have both?
Then why are you playing a game which consists approximately of 99% old concepts? Why can't they impliment wyvern but with a system that's different "from 2004"?
In short: Why are so many people here unable to think outside the box (of FFXI)?
because I kill dragon to power up myself?Why not make them invincible and unable to draw hate, as well as unable to attack without the dragoon engaging the same target?
Why not have both?
Then why are you playing a game which consists approximately of 99% old concepts? Why can't they impliment wyvern but with a system that's different "from 2004"?
In short: Why are so many people here unable to think outside the box (of FFXI)?
Aion Zwei - Masamune
I'm fine so long as it's not some little wyvern that follows me around. Like I said, I want something different from XI.
This is interesting... it could be stated for both sides no? you want the people who are against the wyvern to think outside the FFXI box... but on the same note really the people that want the wyvern are still stuck in said box... you humans truly think up the most interesting puzzles I must say hehe.
The cat is amused =^.^=
Last time I checked FFXI has been a great success and this game has yet not even kicked off, not saying that this game can't but this should be taken into consideration.This is interesting... it could be stated for both sides no? you want the people who are against the wyvern to think outside the FFXI box... but on the same note really the people that want the wyvern are still stuck in said box... you humans truly think up the most interesting puzzles I must say hehe.
The cat is amused =^.^=
It is funny because most of the time we come with examples from FFXI, WoW or whatever people think that we can't "think outside the box", "why are you turning this into FXI-2", "go play WoW" and comments like that. Just because we liked an idea and a concept from a game doesn't mean that we don't want it to undergo change and adaptation, did the materia system turn this into FFVII-online somehow?
Final Fantasy is about tradition, taking the concepts that are in the box and somehow renewing them. If it wasn't for that, the FF games would not have been as successful and this game would have died already a long time ago.
Last edited by Reliquia; 11-09-2011 at 08:58 PM.
that's subjective.
Profitable, yes... but how do you measure success?
In terms of sales, it paled in comparison to offline FF titles....
But its an MMO and can't be held to the same standard... correct... and yet it's trumped even more by other MMO titles....
It made money... but not breaking a million in subs is not really success
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