I'm fine so long as it's not some little wyvern that follows me around. Like I said, I want something different from XI.
No pet. Don't need a gimmick.
This is interesting... it could be stated for both sides no? you want the people who are against the wyvern to think outside the FFXI box... but on the same note really the people that want the wyvern are still stuck in said box... you humans truly think up the most interesting puzzles I must say hehe.
The cat is amused =^.^=
I voted for no wyvern at all. I want to play the type of dragoon we've seen most frequently in the series, not a pet class.
For my part, this is literally 100% a selfish aesthetic choice. I do not envision myself as a dragon tamer. I am a tactician; a master of the art of striking an opponent from out of his range just where he is weak. My vote has no deeper meaning than that. I would love to see a more Freya style Dragoon in FFXIV. Everyone who want's a pet is welcome to have a Dragon Tamer class, but leave my Dragoon alone.
I played FFXI, I even loved DRG (though it was not to 75 yet when I quit). Cerulean was my constant companion. But that doesn't mean I want it that way always.
I honestly do not think anyway has a valid argument in this debate that extends further than their own personal aesthetic preference. Yoshida-san can balance a LNC based pet job if he wanted to, so that point is moot. What it really all comes down to is "Do you want Dragoon to be a pet job or not?"
Bold = this x 9999For my part, this is literally 100% a selfish aesthetic choice. I do not envision myself as a dragon tamer. I am a tactician; a master of the art of striking an opponent from out of his range just where he is weak. My vote has no deeper meaning than that. I would love to see a more Freya style Dragoon in FFXIV. Everyone who want's a pet is welcome to have a Dragon Tamer class, but leave my Dragoon alone.
I played FFXI, I even loved DRG (though it was not to 75 yet when I quit). Cerulean was my constant companion. But that doesn't mean I want it that way always.
I honestly do not think anyway has a valid argument in this debate that extends further than their own personal aesthetic preference. Yoshida-san can balance a LNC based pet job if he wanted to, so that point is moot. What it really all comes down to is "Do you want Dragoon to be a pet job or not?"
Aion Zwei - Masamune
I made a post here that might be worth a read. http://forum.square-enix.com/ffxiv/t...l=1#post431077
This is probably going to be rather long so you've been warned now.
It's hard to form a constructive argument (and one that is also respectful) with so many different opinions and points of view out there on something that should be seemingly a simple answer.
The proposal of "If Lancer/Dragoon/Dragon Knight was just as powerful on it's own as a DD and then had a pet as well, would you want it then?" to me screams of a lack of balance. How would that work? Unless the pet is entirely useless, offers very little, or in some way breaks the rest of the mechanics in order to make itself somehow balanced without compromising the lancer. I can't even picture a scenario where this would work. The bottom line is that to make a Pet melee class balanced would be to sack power from the melee to justify the pet. Doing it any other way would be over powered.
Like I posted above, there is a lot that goes into balancing a pet melee hybrid job. but removed from that you have to consider how it fits in the over all design of every class together. The "Big picture" if you will. The dev team is trying to tackle many things at once. One thing they want to nail for sure is class balance before they even think of anything else in terms of adding additional classes or jobs. The thing about class balance though is it's not just a case by case basis, but how each case compares to every other case. All DD's have to be compared in damage to each other in every matching possible to determine how skewed balance is.
to correct this they are trying to not only make each Job unique, but give them entirely different ways of using mechanics to equate to the same relative power depending on role. My current opinion of job structure for the jobs will be something like this:
Paladin = Tank, Warrior = Raw brute power (high damage weaponskills and auto attack without too much need for combo's or gimmicks), Dragon Knight = Combo/Crit damage dealer with an emphasis on positioning and opportunity strikes, White mage = Healer, Black mage = Ranged Magic Damage, Bard = buffs. I don't have a solid Idea for monk yet but I'm thinking something along the lines of an MP based physical attacker (think Chakra/Chii/MP = physical power/enfeebles/additional effects and enmity management)
My point in all this is that, whatever the dev team has planed for the big picture class structure and balance all should fit together with their own mechanics and gimmicks. Each classes balance depends on the balance of another.
To suddenly throw in the monkey wrench that is "Pet melee combo" would not only mess up "how do we balance the player and the pet togehter" or "Do we keep it a combo crit class or focus on abilities that make it a pet player combo?" but it also entirely messes up how this one class now fits into the bigger picture and most every other class would in some way have to be re-balanced to take whatever new changes adding a pet would do into account. Not to mention it dumbs down what the idea of the class is. To add both Combo Crit bonuses along with a pet melee combo makes the job lose part of it's mechanic and identity, and ultimately balancing the 2 together would leave both being mediocre in effectiveness.
Classes should be built on Strong solid idea's. An easy to understand basic theme. Right now Yoshida's Vision of Dragon Knight is a combo/crit damage dealer. lets keep it that way.
And to those that suggest "let us choose between pet or no pet" I don't think you are being realistic. And this still presents a problem for balance. Spending the time and resources to create a "fork choice" for a class to go either one way or the other just to accommodate those that would like to have wyvern as a pet to me is a waste. I rather see those same resources put into an entirely new class and job since essentially allowing dragoons a choice to become one or the other is basically just creating and re balancing another Job into the bigger picture.
I'm not saying I'm entirely against a pet melee combo eventually. After 2.0, job system, new magic classes, and a year or so down the line, I think I'd welcome a new concept for a Job that incorporated unique and potent pet melee balance with a very clear theme. I just don't feel that Dragoon/Dragon Knight should be the candidate for that in the current class/job scheme that is trying to be created and balanced.
Why not.. Have a special TP attack that brings out the Wyvern for a breath attack or quick drive by flight. I think that would be interesting, you would still get to have your Wyvern, but in a difrent way. Perhaps, the breath attack could be wide cone AoE... I don't know, I never was a DRG fan, but I think the concept of a Wyvern TP attack would kick ass!
Edit: DRG is supposed to be a Combo Crit Machine, so how about the Wyvern comin in after a conditional combo has been met?
Last edited by Kopuno; 11-09-2011 at 04:36 PM.
not again...
The majority of the lncs dont want the "thing"....
If Yoshi will give us a pet, me and almost all lncs will probably change class\job....
I know many lncs on my server and none of my brothers like this idea....
Last edited by Drex; 11-09-2011 at 08:33 PM.
only in FFXI did dragoon have a pet.
I don't want to keep my pet alive from AOE attacks
I don't want to play a pet class.
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