Quote Originally Posted by frostmagemari View Post
It's no different. If you can achieve the end result by paying gil into it, then it's the same between selling one commodity vs selling another.
The gear you're buying with your gil doesn't care WHERE you got the gil, only that you have it.
You're not throwing real money around to get an advantage in the game, you are putting up an item which is subject to the whims of the market. You might never sell your token because you're trying to get too much from it, or it could sell right away but you get near nothing out of it because you undervalued it.
It is the same as selling any other item on the market.
No it really isn't because to get any other item of worth on the market you need to PLAY THE GAME. You cant just buy that stuff with real money without breaking the Terms of Service which risks you getting permabanned. A Plex system in the current version of the game would mean that people could buy gear just short of the best available in the game currently with real money. That is Pay-to-Win. Such a system completely destroys the reward system in games.

Tokens will always sell for plenty of gil because people like to play for free. The more likely outcome is that it will cause inflation in such gear because people selling tokens will be able to buy gear for more which will make it more difficult for players who aren't crafters but are playing the game for rewards to afford that gear.