Here is the answer to all your questions.
This game is not wow. Do not expect it to be like wow.
If you can not get over the fact that this game is not wow. Then maybe go back to playing wow.
Here is the answer to all your questions.
This game is not wow. Do not expect it to be like wow.
If you can not get over the fact that this game is not wow. Then maybe go back to playing wow.
WoW + An actual player-driven economy with in-depth gathering and crafting systems = FFXIV
A person who wants a game that's NOT like WoW is going to find themselves disappointed with XIV because of just how much like WoW it is.
The endgame PvE progression is almost exactly the same. The key difference is that XIV has an economy that's the best I've ever seen in an MMO, where you can make money by building nearly anything and can legitimately just spend your endgame being a virtual tycoon instead of fighting monsters.
Have you thought about WHY?? you can make money in FFXIV? it is the very reason why it is one of the worst, and worst I seen. The game hands out gear like it is candy, HQ is the requirement, and because of this, it has low activity. Because of the low activity and moment, it does not encourage the mass to buy or sell stuff. This on top of the issue gil is pretty worthless meaning its only real use is minions, glams, and housing. FFXIV's ecnon is more taking advantage of the lazy. (Check out stuff you can buy at a vendor it sells 10x+ at times on the MB just because people do not want to take 2 minutes to find out and go to the vendor) more so then having a real active economy. Then you have to consider because of the slow movements, makes you wonder why undercut spam is an issue. (along with no restrictions on undercut spam, like wow's advance tax, as well being too transparent in undercut spam)WoW + An actual player-driven economy with in-depth gathering and crafting systems = FFXIV
A person who wants a game that's NOT like WoW is going to find themselves disappointed with XIV because of just how much like WoW it is.
The endgame PvE progression is almost exactly the same. The key difference is that XIV has an economy that's the best I've ever seen in an MMO, where you can make money by building nearly anything and can legitimately just spend your endgame being a virtual tycoon instead of fighting monsters.
So because of all those problems^ it becomes a perfect storm when something new/ rare is released. It gets overvalued af because how the top richest people have too much gil, huge stockpiles because of nothing to do with it, leading to exchanges limited to them.
To be clear, I am not complaining about not making money in FFXIV, its quite the reverse, I can make money and have nothing to do with it.
Last edited by Snow_Princess; 08-23-2017 at 11:51 AM.
You can buy pretty amazing endgame gear via gil, though, but they didn't make endgame progression TOO money dependent (otherwise you get a mess like Aion...).
And all of the "extras" are what other MMOs have as well.
What XIV IS missing is a plex system that allows players with an abundance of gil to spend it on the game time that was purchased by players who have more RL money and less time to grind currency in game...
Yes but the problem is, unless you are doing savage, you do not need it, so the demand is low. With that low demand, the items get undervalued till the point midcore are like why not so i can face roll crap? or whatever price is at that allows people buy then that normally wouldn't due to the undervalue due to lack of demand. Then another problem is supply. The leve system makes it too easy to level crafts, leaving a high supply and a low demand to make it worse. The complaint is not you can't make money, you depend on making money due to others not crafting the item. Because if too many people make said item with the low demand, prices would fall too low for crafting be worthwhile. This does happen in this game, and people stop making said item, and 24/7 crafters take advanage of that and sell it on the high end eventually. So an item that sells 70k today may sell for 10k tomorrow and 5 days later be 110k. Due to little motivation to craft, that leaves little want for few to keep crafting (People like me craft just because... and hording gil is fun to some people) That is another reason for high fluctuations.You can buy pretty amazing endgame gear via gil, though, but they didn't make endgame progression TOO money dependent (otherwise you get a mess like Aion...).And all of the "extras" are what other MMOs have as well.
What XIV IS missing is a plex system that allows players with an abundance of gil to spend it on the game time that was purchased by players who have more RL money and less time to grind currency in game...
I was not bringing RMT into this, but I would venture a guess even RMT values are low or sale active is low because you simply do not really use gil in this game, or really need to to do so, that is why crafter focus people make a ton of gil, because you do not need to buy much to sustain it or get to that point. I think you missed my point, put things simply. Being able to make gi/money does not mean it has a good encon, as I explained how a seemly good econ on the surface hides a lot of that ice berg underneath. I am riding the encon ship full steam ahead wondering when it will crash completely in that block of ice before people see troubles in a system like this.
Last edited by Snow_Princess; 08-23-2017 at 12:19 PM.
I actually spoke to a player on these forums not too long ago who prided himself on keeping his gear as strong as possible, even though he didn't raid, so the demand IS there to an extent.
However, what would truly drive the demand for that gear would be Super Savage giving professional raiding teams a difficult time, making early gear progression that much more important.
Housing is kind of a bad example, considering how badly they've botched the housing situation...
Also, the option to enable chat bubbles is a staple in most MMOs these days so he's not wrong about that.
XIV steals from WoW and WoW steals from XIV. I just wish they'd hurry up and steal the glamour log already...
Last edited by RichardButte; 08-23-2017 at 11:09 PM.
FFXIV's Housing Situation may not be ideal, but at least it -has- housing, whereas WoW still does not. If you were to ask me if I'd rather have chat bubbles or player housing, I would say player housing each time.
You are welcome to give me all your "worthless" gil then =], since I'm going to spend it on Glams, housing items, Houses, minions, Materia, buff food, Materials for my own crafting, teleporting around like a maniac, and better gear for my alts and sub jobs.
Saying something is worthless except for half the content people play this game for.. is a little silly don't you think?
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
As someone who has never exceeded 7-10 mil in this game for 4 years.You are welcome to give me all your "worthless" gil then =], since I'm going to spend it on Glams, housing items, Houses, minions, Materia, buff food, Materials for my own crafting, teleporting around like a maniac, and better gear for my alts and sub jobs.
Saying something is worthless except for half the content people play this game for.. is a little silly don't you think?
(I don't craft...or rather can't thanks to the space but thats nothing topic lol.)
Gil isn't all that worth much. I had dumped 2 mil into my Cafe/Apartment a few months ago.
If houses were more available, it would be a nice Gil dump for a lot of people.
But alas, not everyone had the luxury to own a house...So you're lucky.
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