If a discussion was made and people refused to change, I could see the argument go either way with my vote going towards the person who is more respectful. I can appreciate there will be differing opinions and am a person who would encourage walking away from the problem if it's clear it can't be solved in a civilized way.
For me, if a DPS is doing basic DPS things, I wouldn't care less if they used their support abilities. Sure it would be nice, but my expectation is pretty low from the overall community. I also tend to commend those players who I can see are being more active and making use of the full depth of their kit compared to the normal PuG player and just ignore those players that are performing at the baseline of success.
The comment I quoted gave me the impression that they would kick a healer by the first boss if said healer contributed no DPS to the group. To me that's an extreme decision to make.
I'm not talking about some ridiculously high standard either actually. Just expecting someone to play at a standard dramatically different from your own which can apply to both ends of the spectrum (ie, someone who tells a DPS healer to stop DPSing despite the healer keeping everyone above 50% health all the time). It just so happens that because the Healer bar is so low that there's such a huge spectrum of skill and comfort levels that this discussion comes into play much more often than for tanks and DPS.
I believe each role has a different level of activity necessary to complete the content and I'm not going to expect healer's to match that level of activity knowing full well their activity floor is significantly lower than their DPS and tank counterparts. However to quote both your points below:
I find both of these types of people to be quite entitled because you're enforcing your expectations onto others.
What's funny is I actually get madder at "raid healers" who believe they are the best things since sliced bread and actively refuse to help heal with their healing partner versus healer's that provide little to no DPS to the group.
I always do feel its important for players to continually strive for improvement but I'm not going to go out of my way to point out the flaws of your play unless you ask me for advice. There's not really a lot of time for that in a DR, unfortunately.




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