Ah, the ol' mentality of "if you're not at 105% efficiency you are a piece of retarded gutter trash that doesn't deserve to breathe air." My quoting you is not an accusation of thinking this way, just to be clear.
And here I was hoping the fact that dead stats no longer exist would start to curb it.
You would think it would curb it but sadly it just ain't the case.
People are willingly over crediting the value of optimum vs sub optimal stats to fuel right vs wrong arguments and boost personal ego.
Reality is that you can still reach 97-99 percentile stacking sub-optimal stats (Tenacity/SkS) based on skill alone (and of course, clear any content).
But yeah, you'll want a true BiS set to shave off 5s of a fight or break into the higher ranking of 99 percentiles or even 100%.
I think most would agree that tanking damage is more important than dealing it. If you can't tank damage properly then you are wasting healer mana/dps time, endangering your group, and a dead tank is far more likely to cause a wipe than anything else.
I think the discussion is more about how important damage is as a second priority and how much damage mitigation you need before you pursue damage at its expense.
The current end game content has been out for over 5 weeks, idk what upcoming content you're talking about. The next patch (4.1) won't be here until like 2 months from now, when people talk about BiS they're talking about BiS for the current 5 savage fights we have now.I haven't tanked end game content yet, but it just seems common sense to me. What's a tank worth when he's dead ya know?
I can imagine str or dh being better if you already know the fights and know what you'll have to endure, but we don't when it comes to upcoming content, do we?
The extra tenacity you gain from a full tenacity build over the predicted BiS (dps wise) is like 3% worth of extra mitigation, it's nowhere near enough to affect your mitigation planning or your healers' heal planning. Taking 1200 less dmg on a 40k tank buster won't suddenly make you able to tank it without your usual cooldowns, and your healers won't suddenly do one less cure/benefic on you.
Also,
you make it sound like tanks who stack direct hit over tenacity don't know how to mitigate damage. Any extra mitigation on top of the bare minimum you need to survive in a content can be valued based on the extra safety net they offer, and the extra healer dps they afford. If staying in tank stance and stacking up tenacity is optimal, as in, the extra healer dps they can get would outweigh your personal dps loss, most of the top speedkill groups would have done that. Their tanks can stay in dps stance 100% of the time and stack direct hit, do 95+ percentile dps while still allowing both their healers do 95+ percentile dps as well. They don't neglect their job, they're just optimizing for the highest group dps since they want the shortest kill time possible. Extra tankiness doesn't make the boss die faster.
Last edited by aleph_null; 08-23-2017 at 02:58 AM.
Yes this. Positioning, Aggro, and managing defensive CDs for busters are obviously the top priority. And good tanks can do all of those things in their sleep. Even more so with things like Diversion and Shirk, makes aggro management a snoozefest. So what are you left to do? You start asking yourself "ok, how can I improve?"Yes, and?
Of course damage is second priority. However, most good tanks learned how to tank and do tanky-things forever ago, and frankly the mere act of holding aggro, positioning, and mitigating damage is extremely easy. So believe it or not, even aggressive tanks consider damage second priority, its just we complete our first priority very quickly and move on.
Sitting there dwelling on or struggling to meet that first priority isn't indicative of skill or being more in touch with tanking as a job, its just an inability or refusal to remove training wheels. Tenacity is the tread on those wheels.
Strength and Direct Hit will almost definitely remain the best melds throughout the entirety of 4.x unless they go back to giving us partial vitality to damage, which I do not see happening. Hit points are only important up to the point where they let you survive the tank busters, with anything much past that just being pointless.
The idea that tanking means only soaking up hits and holding aggro simply doesn't work in this game since tanks basically function as DPS with extra responsibilities.
does anyone has a actuall number crushed factual data of how much dps increase is the crafted ACC over 340 alternative BIS? because as I'm Looking at it while I'm a crafter and i can easily get the rings the overmelds are crazier than getting crafting overmelds idk who though overmelding a grade 6 for 17% was somehow sane maybe on some servers are cheap and there's farily enough ways to get grade 6 but this overmelds are insane.
I encourage you to go try out O1S while it is current tier. Alte Roite has a substantial amount of HP to burn through before enrage, as well as tankbuster checks which are predictable and relatively easy to meet.I haven't tanked end game content yet, but it just seems common sense to me. What's a tank worth when he's dead ya know?
I can imagine str or dh being better if you already know the fights and know what you'll have to endure, but we don't when it comes to upcoming content, do we?
Every chunk of DPS you can spare is important. My first recorded kill on FFLogs shows Grit uptime to be low; the boss just does not threaten you unless it is performing Twinbolt, Wyrmtail, or Charybdis combos.
Staying in permanent tank stance for O1S offers little value when you know where the damage spikes come. My recorded kill went to 9:21, a mere 20 seconds away from enrage. While overall damage was low, I would like to think that staying in Grit for the entire fight would have caused that attempt to fail the enrage check at 9:40.
I did use Grit more frequently when learning the fight, but the kill ultimately required watertight gameplay and damage optimization. To that end I will continue melding Strength and Direct Hit wherever I can; Tenacity melds will merely be my budget option/backup plan for hard hitting fights.
Last edited by Keldion; 08-27-2017 at 11:44 AM.
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