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  1. #1
    Player
    LittleSparrow's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    274
    Character
    Lilora Sparrow
    World
    Moogle
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Sarcatica View Post
    Another one doesn't know how to tank in FFXIV.
    Yes. This comment totally adds anything of worth to the conversation.

    Rude.

    Quote Originally Posted by SyzzleSpark View Post
    Yes, and?

    Of course damage is second priority. However, most good tanks learned how to tank and do tanky-things forever ago, and frankly the mere act of holding aggro, positioning, and mitigating damage is extremely easy. So believe it or not, even aggressive tanks consider damage second priority, its just we complete our first priority very quickly and move on.

    Sitting there dwelling on or struggling to meet that first priority isn't indicative of skill or being more in touch with tanking as a job, its just an inability or refusal to remove training wheels. Tenacity is the tread on those wheels.
    I haven't tanked end game content yet, but it just seems common sense to me. What's a tank worth when he's dead ya know?

    I can imagine str or dh being better if you already know the fights and know what you'll have to endure, but we don't when it comes to upcoming content, do we?
    (0)
    Last edited by LittleSparrow; 08-22-2017 at 10:22 PM.

  2. #2
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by LittleSparrow View Post
    I haven't tanked end game content yet, but it just seems common sense to me. What's a tank worth when he's dead ya know?

    I can imagine str or dh being better if you already know the fights and know what you'll have to endure, but we don't when it comes to upcoming content, do we?
    The current end game content has been out for over 5 weeks, idk what upcoming content you're talking about. The next patch (4.1) won't be here until like 2 months from now, when people talk about BiS they're talking about BiS for the current 5 savage fights we have now.

    The extra tenacity you gain from a full tenacity build over the predicted BiS (dps wise) is like 3% worth of extra mitigation, it's nowhere near enough to affect your mitigation planning or your healers' heal planning. Taking 1200 less dmg on a 40k tank buster won't suddenly make you able to tank it without your usual cooldowns, and your healers won't suddenly do one less cure/benefic on you.

    Also,

    Quote Originally Posted by LittleSparrow View Post
    I disagree. Tanks tank, damage should be a secondary priority.
    you make it sound like tanks who stack direct hit over tenacity don't know how to mitigate damage. Any extra mitigation on top of the bare minimum you need to survive in a content can be valued based on the extra safety net they offer, and the extra healer dps they afford. If staying in tank stance and stacking up tenacity is optimal, as in, the extra healer dps they can get would outweigh your personal dps loss, most of the top speedkill groups would have done that. Their tanks can stay in dps stance 100% of the time and stack direct hit, do 95+ percentile dps while still allowing both their healers do 95+ percentile dps as well. They don't neglect their job, they're just optimizing for the highest group dps since they want the shortest kill time possible. Extra tankiness doesn't make the boss die faster.
    (3)
    Last edited by aleph_null; 08-23-2017 at 02:58 AM.

  3. #3
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by LittleSparrow View Post
    I can imagine str or dh being better if you already know the fights and know what you'll have to endure, but we don't when it comes to upcoming content, do we?
    Strength and Direct Hit will almost definitely remain the best melds throughout the entirety of 4.x unless they go back to giving us partial vitality to damage, which I do not see happening. Hit points are only important up to the point where they let you survive the tank busters, with anything much past that just being pointless.

    The idea that tanking means only soaking up hits and holding aggro simply doesn't work in this game since tanks basically function as DPS with extra responsibilities.
    (3)