can someone explain to me why is this bis? I though sks was useless and should be avoided by tanks, and I though we already stablished that tenasity build vs crit build is only a 1.5% dps loss in trade for mitigation and extraheals which to me is much better than having a measly 1.5%extra dps. But if I'm wrong please explain because I'm confuse as we keep changing the sensus on stats.That what I figured out for bis. Really don't need crafted accessories they won't make much of a difference world first has come and gone.
http://ffxiv.ariyala.com/1201R
It's not bis.can someone explain to me why is this bis? I though sks was useless and should be avoided by tanks, and I though we already stablished that tenasity build vs crit build is only a 1.5% dps loss in trade for mitigation and extraheals which to me is much better than having a measly 1.5%extra dps. But if I'm wrong please explain because I'm confuse as we keep changing the sensus on stats.
What do you think the likelihood of them changing this would be? Currently if you drop x million gil you get BiS immediately which makes all of O1S and the glaze from O2S useless (outside of belt) because the gains are not near as strong as overmelds. 1 Strength per 10 ilvls is way to low, they don't want us to scale like dps but they get 7 per 10 ilvls at this tier so the difference for their 320 to 340 is 14 which makes 340 better than overmelded 320. Couldn't they just add 5 str per 10 ilvls making 340 be 10 str difference from the 320 acc? I believe this would easily make the 340 better than overmelded 320 and keep tanks from scaling better than dps.
The situation is as it is because SE never intended to have tanks with so much AP, ie the current savage content was not balanced for it.
They only gave us the minimum to match the i270 STR accessories to avoid the situation where we're all go to raid with old 270 STR right side.
Similarly, they put the minimum STR increase on 330/340 ilvl so we wouldn't be too powerful for the designed content.
There's no indication that the 1 str per 10 ilvl scaling is going to be the norm ongoing.
We can only hope that the current situation is an exception and that the next savage tier will be designed with more STR progression from ilvl.
You get more HP with 340 acc so I would go for that. If you want more HP and reduce the chance that you die then they are bis. If you want less hp and more damage then get crafted ones, but to me having less hp isn't best.
I already got the pants drop in the raid so I am not even going to bother getting the other one. As for the head I don't have either yet crit and skill speed is probably better then det and tenacity, since tenacity was found to not have much effect at all and crit is still better then det.
Last edited by Zumi; 08-12-2017 at 01:47 PM.
I don't think crafted accessories being BiS is outright a problem, but I do think the way they handled scaling is a massive problem.
In all honesty, I wouldn't be opposed to some gear being crafted via materials obtained from Savage fights.
New Job Ideas
Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle
I need to spend 15 millions to get enough materia to overmeld all my accessories, so yes its a huge problem![]()
TBH I am opting for the ghetto build and I am still doing huge DPS anyway. The ideal substats is more for people who want to push that small increase on DPS and nothing else.
It is going to take me more time to write this post than the amount of time you will have saved in a fight with 1.5% more damage. So like... maybe don't spend millions of gil on such a small increase?
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