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  1. #1
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    DRG: Piercing Talon - the most mobile job in the game, 3 gap closers, and yet it has this crappy ranged ability that does awful damage for an insane TP cost, BUT if all your jumps are on CD and you have to leave the boss for an extended period, its useable.
    PLD: Shield Bash - nothing need stunning? then its useless. Tempered Will - no knockbacks? useless.
    DRK: Dark Mind - no magic damage? useless. Sole Survivor - no adds? useless. And then there's Dark Passenger.
    SMN: Tri-bind!
    BLM: Scathe... eh... if you gotta move for a long time and have no procs/swiftcast... maybe?
    All of these classes have other unique utility that's useful in every fight no matter the context, except BLM.

    WAR has nothing like that, and doesn't have the DPS gap to justify it.

    That's the problem.
    (2)

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by AziraSyuren View Post
    WAR doesn't have the DPS gap to justify it.

    Personal DPS is balanced by raid DPS utility. You can't balance personal DPS with raid mitigation utility, its a false equivalency and there's no reliable exchange rate between the two. Even if you have the most 1337 healers on the planet that milk a turtle PLD's utility for all its worth, that raid mitigation will still depreciate whereas DPS in any form, personal or otherwise, does the opposite. Eventually the healers will be able to DPS or even solo-heal with a man-mode PLD. If PLD had a Trick Attack, this argument would hold water. But it doesn't.

    PLD having DV and Cover and Intervention is not a proper justification for a DPS gap larger than the one that already exists.
    And DRK's TBN barely qualifies as mitigation utility because it is so insanely weak that in optimized groups a DRK never uses it while not tanking, outside of their opener so they can hit Delirium asap, how does one justify the DPS gap here?

    If a Ford Focus and a Toyota Corolla both run but the Focus doesn't have passenger airbags, you don't fix that by putting a V8 in the Focus.
    (3)
    Last edited by SyzzleSpark; 08-21-2017 at 10:12 AM.

  3. #3
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    Personal DPS is balanced by raid DPS utility.
    Just because it is doesn't mean it should be.

    Quote Originally Posted by SyzzleSpark View Post
    You can't balance personal DPS with raid mitigation utility, its a false equivalency and there's no reliable exchange rate between the two. Even if you have the most 1337 healers on the planet that milk a turtle PLD's utility for all its worth, that raid mitigation will still depreciate whereas DPS in any form, personal or otherwise, does the opposite. Eventually the healers will be able to DPS or even solo-heal with a man-mode PLD.

    PLD having DV and Cover and Intervention is not a proper justification for a DPS gap larger than the one that already exists.
    Why should a tank have both the tools to make progression easier and the relative damage to make it a sure-fire pick during farm? It wasn't fair in HW and it certainly isn't fair now. The least they could do is give the other two tanks a significant higher DPS number instead of just giving them all similar DPS, but nope.

    Quote Originally Posted by SyzzleSpark View Post
    And DRK's TBN barely qualifies as mitigation utility because it is so insanely weak that in optimized groups a DRK never uses it while not tanking, outside of their opener so they can hit Delirium asap, how does one justify the DPS gap here?
    You don't. DRK is the worst tank overall and the only reason there's a louder outcry about WAR is because WAR was actually ruined between 3.0 and 4.0, in both viability and fun-factor, whereas DRK was made far easier and more intuitive to play without them taking that much from it. It just has really low numbers.

    This is what I mean when I say that the not-PLD tanks are both garbage.
    (1)