Quote Originally Posted by SyzzleSpark View Post
DRG: Piercing Talon - the most mobile job in the game, 3 gap closers, and yet it has this crappy ranged ability that does awful damage for an insane TP cost, BUT if all your jumps are on CD and you have to leave the boss for an extended period, its useable.
PLD: Shield Bash - nothing need stunning? then its useless. Tempered Will - no knockbacks? useless.
DRK: Dark Mind - no magic damage? useless. Sole Survivor - no adds? useless. And then there's Dark Passenger.
SMN: Tri-bind!
BLM: Scathe... eh... if you gotta move for a long time and have no procs/swiftcast... maybe?
All of these classes have other unique utility that's useful in every fight no matter the context, except BLM.

WAR has nothing like that, and doesn't have the DPS gap to justify it.

That's the problem.