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  1. #71
    Player
    LukasRavenholme's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Muscles Spectacles
    World
    Hyperion
    Main Class
    Dragoon Lv 70
    When I was camping Ixion about a few weeks ago, I would sit there crafting, staring from Porta Praetoria across the Lochs and towards Ala Mhigo.

    No airships or ground caravans going in or out of that city. It just sits there like it's Anor Londo, pristine but lifeless, surrounded by awful monsters. No signs of life from the outside. MAYBE it's on lockdown or martial law. Maybe there's a curfew and a temporary travel ban due to the war. Maybe it will change in 4.1 but I doubt it somehow. Right now it just seems...off. Other Eorzean cities aren't much different.

    Kind of depressing. I wish the cities had more stuff going on around them like other final fantasy games (Lindblum, Rabanastre). Airships, caravans, travelers actually moving about. Maybe once the Empire is wiped off the map (or peace treaty signed), Eorzea will be abuzz with airships and ambient travelers. Again, though, not a lot of hope. This game can barely handle 200+ people beating on one boss without culling. SE has optimization to consider.
    (5)
    Last edited by LukasRavenholme; 08-19-2017 at 10:08 AM. Reason: Rabanastre, not Dalmasca

  2. #72
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    (0)

  3. #73
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,847
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Blackcanary View Post
    yes to this 10 times over.
    I'm not strictly a fan of teleport removal, but just to throw this out there:

    In 1.x, Teleports were not linked to gil. Instead, they were linked to a slowly regenerating resource called anima. This made for reduced proportion of teleports overall, while also being more casual-friendly (or high-playtime-unfriendly, since you only had, essentially, x teleports per day/week/etc.). Additionally, teleports were more spread out, but there were also hubs alike to Souls-ish aether-fissures that you could make a home point. This allowed you to return relatively quickly upon death (more important in that mob camp grinding back then was much more productive, but with such activity came a higher chance of death), but meant that you were still traveling fairly large distances routinely, taking in the landscape. That said, more mission check-ins were also completed via linkpearl...
    (0)
    Last edited by Shurrikhan; 08-19-2017 at 03:31 PM.

  4. #74
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    I spend a lot of time in the open world doing hunt bills, tribe quest, gathering, regular quests, vistas, treasure maps, leves even Fates if I'm leveling a DPS class. The content is there but force people to do stuff they don't want it's not a good idea.
    (1)

  5. #75
    Player
    GavynG's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Anslo Garrick
    World
    Zalera
    Main Class
    Paladin Lv 80
    They need more world content outside of FATEs (bleh @ FATEs), and Hunts. Hunts can be fun. Treasure Maps are nice. I also gather to get more out of the zones, but I'm sure SE could come up with more content to do out in the open world. So long as it's rewarding. And no, the sightseeing log is barely content.

    Although it's arguable how good the content was, it was nice having things like Verminion and PotD added throughout HW. I'm looking forward to what they bring in the major patches throughout SB. Hated Diadem though. The areas were too meh and it started out as a chore/RNG exercise, especially after they nerfed it. What I want is to have reasons to explore the new areas they already added (like with Hunts), not go to more instances to do some sort of grind like Diadem. More things to interact with in the zones would be a good start. More solo content and maybe even expand Companion options some more to run through the content with.
    (0)

  6. #76
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Sandpark View Post
    1. Do you mean those npcs out in the middle of nowhere with no name tag? Because I have never seen my retainers out in the field.
    Yes, I was referring to those NPCs. In several of the 2.0 areas NPCs wearing the retainer uniform will local spawn (spawning only on your computer/ps4) and act out various gathering actions (mining/logging/fishing/etc). They can't really do your retainers due to retainer data not being stored on your pc/ps4.
    2.Those are not really as deep or involving as Besieged. The closest thing this game had was Hamlet which got canned. But it still was no Besieged.
    Attack on Highbridge plays out pretty much like a scaled down (and more sane) Besieged.
    • Attack on Highbridge: Prelude - Qirin attack the number of Brass Blades NPCs that survive the fate determine the number of generic NPC defenders during the subsequent FATEs.
    • Attack on Highbridge: Act I - Qirin continue to attack now trying to destroy supply boxes and kidnap civilian NPCs. 3 named NPCs that make a lot of double entendre lead the way. All crates destroyed/civilian Npcs kidnapped is a failure any saved crates/civilians are carried over to Act II.
    • Attack on Highbridge: Act II - Qirin notorious monster attacks. Must kill the NM while continuing to defend crates/civilians.
    • Attack on Highbridge: Act III - Attack on Qirin camp to rescue any kidnapped civilians/kill the Amalj'aa mastermind.
    • If Acts I through III are failed the shop at Highbridge has a very limited selection until the chain is successfully completed and a modified version of Act III (Attack on Highbridge: Denouement) must be completed to reset the npcs.

    There you have it.

    3.I don't PvP much but if it exist there that's cool. I want PvE versions.
    Since all zones need to be timeline "neutral" that is not really possible.
    (0)

  7. #77
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    And strangely most of those things that make the world feel more alive is part of a ARR. (Like the retainers and that fate chain)

    Sadly this will not make the world feel more alive in the whole world.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  8. #78
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Hycinthus View Post
    Remove teleport.

    Not all teleport needs to be removed though. Just Leave about 6 major teleport hubs, like in FFXI. 1 in Thanalan, 1 in shroud, 1 in noscea, 1 in mor dhona, 1 in Fringes, 1 in Doma.

    That's it. This will encourage people to use airships, boats, to access major cities that dont have teleport. And make those airship, boat, and yes, let's implement the Thanalan train , not skippable cutscene, make them real time but not too long. In FFXI even if you want to go to a major city, you had to do this.

    If you want to go further, have only Healers able to teleport to encourage interaction between players.
    THIS... is the one of the few things from FFXI that I wouldn't mind seeing exactly copied to FFXIV.
    (1)

  9. #79
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I can't help but read the title of this thread in Zenos' voice.

    Please tell me I'm not the only one who did that?
    (3)

  10. #80
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Sometime I believe every game should use Gw2's system. All servers from the same datacenter send their player on the same instanced map, and when this map is full it creates a new one. if it's empty it deletes it.
    (2)

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