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  1. #1
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    ARR feilt more alive because people used Fates to level up. People don't use fates any more to behonest with you. I said from the get go that they should make the dungeons open world dungeons instead of DF/instances. Not only would that improve the community in this game but you would no longer feel like ur the only person in this world out side towns.
    (3)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Blackcanary View Post
    ARR feilt more alive because people used Fates to level up. People don't use fates any more to behonest with you. I said from the get go that they should make the dungeons open world dungeons instead of DF/instances. Not only would that improve the community in this game but you would no longer feel like ur the only person in this world out side towns.
    Open world dungeons would be a train wreck between OP players stomping everything and packs of characters zerging everything, no one else would have a chance to do a thing.

    Quote Originally Posted by Antonio_Xul View Post
    I've said this before, but one solution is to not create hubs. Spread out the end game NPCs to different maps. Put something vital everywhere. This convenience factor is what kills the population in the maps. Duty finder is OK, but also maybe eliminate the ability to choose specific dungeons and Raids from the menu and force people to travel to the entrance of the specific instance you want to do to create some activity in the zones.
    Indeed, this would help greatly. concentrating everything in a single location as a hub sucks players into that zone like a giant sponge, leaving other zones high and dry.
    (1)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kosmos992k View Post
    Open world dungeons would be a train wreck between OP players stomping everything and packs of characters zerging everything, no one else would have a chance to do a thing.
    They can solve that with leves like during 1.x
    Dungeons itself will be open, but the enemies and bosses will be from the leves.

    They should stop to press a whole region in a single zone. They should give each region 2 zones minimum, best would be 4 zones.
    Like giving Yanxia a 2nd zone for more villages and to the Steppes to fit in all the tribes.
    While the zones get bigger, I have the feeling that the regions get smaller.
    (3)
    Last edited by Felis; 08-16-2017 at 02:30 AM.