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  1. #1
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70

    The World: so Big so Beautiful... But yet so empty

    First of all do not get me wrong I absolutely love the design and the work the team has done to ARR HW and SB areas.I'm not gonna write an essay about it so I'll keep it short.

    The areas are absolutely amazing but somehow they feel empty. They have become so big that they feel irrelevant to the game. We fly around to get a node or a hunt or a fate. And after that there's nothing else left to do for such a big instance.

    It would be good to add more missions or something else to will make it feel or make it more active for players rather just jumping to area and go away and stand at FC houses or Reghals reach.

    Make players more involve in areas with more things to do. I don't know, maybe be a new DOL class Called "Hunter" where you go and kill the mobs to obtain new stuff or make any DOW/M new missions there.

    Just a few suggestions as I do believe the mobs and the world areas don't do "much" for such a huge effort from team to make it look great.
    (33)

  2. #2
    Player
    dayspring83's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    262
    Character
    E'lir Dayspring
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    This is one of my biggest gripes about this game. We have these huge areas that are not being used for anything. I find myself leveling through FATEs just so I can immerse myself and see more of the landscape. It's also one of the reasons why I loved that period where Hunts were the most popular thing because I got to spend time with massive amounts of people in the HW areas. (Zergfest or not). I don't know what the solution is but I hope SE finds a way to make more use out of the SB/HW (and ARR) areas at some point.
    (21)

  3. #3
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    This thread recalls me the past debate(s) about the maps soooo smaaaall and need be biiiiiigger because people felt "Claustrophobic". Cannot make everyone happy, isn't it.
    (12)

  4. #4
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    That's pretty much the fate of all MMOs. Can't be helped. More areas are added, there's less and less reason to go back to old ones. In this case it's far worse because there's nothing of value in the open world, no rare drops, no out of the way packs of mobs that are useful to farm, no special anythings anywhere. We don't even have the benefit of alts of all levels swarming around, since you don't need any(nightmare mode alts for more crafting specializations aside) due to the job system the game uses, or tiered PvP that twinks would hold a specific level for.

    Quote Originally Posted by LalaRu View Post
    This thread recalls me the past debate(s) about the maps soooo smaaaall and need be biiiiiigger because people felt "Claustrophobic". Cannot make everyone happy, isn't it.
    That probably wouldn't be an issue if they removed hard zoning and made the world contiguous.
    (0)

  5. #5
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Limecat View Post
    That probably wouldn't be an issue if they removed hard zoning and made the world contiguous.
    I am sure people loved running through endlessly looping loading tunnels where you saw the same rock in the same spot every 30 feet.
    (3)

  6. #6
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by TankHunter678 View Post
    I am sure people loved running through endlessly looping loading tunnels where you saw the same rock in the same spot every 30 feet.
    Why do people think this is the only way to do open world zones? Surely you've played MMOs other than FFXIV 1.0.
    (7)

  7. #7
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    718
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Naunet View Post
    Why do people think this is the only way to do open world zones? Surely you've played MMOs other than FFXIV 1.0.
    It was that way in the past in one game out of thousands, it has to be the only solution!

    But with that being said, a bit problem is a large portion of the maps are not traversed during story quests or just for one or two where we go and forget about it. One that comes to my mind is the right hand side and bottom portion of the fringes map. There are just a few quests all in the same area from the same quest giver for these areas so there is no reason to go around them and you don't see people wondering around either because of it. The lochs is a really extreme example though. It's a neat looking area with some cool spots but the lack of quests, things to do and 20 second looping music makes people not want to be there.
    (2)
    Last edited by enthauptet; 08-16-2017 at 06:05 AM.

  8. #8
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Naunet View Post
    Why do people think this is the only way to do open world zones? Surely you've played MMOs other than FFXIV 1.0.
    I have played other MMOs with the "seamless open world" which if you ever had slow loading were basically stitched together with endlessly looping loading tunnels, be they tunnels with visible walls or not. As the system still had to unload the area you were leaving and load in the area you are entering.

    In going from 1.x to 2.0 they simply swapped the copy paste endlessly looping terrain for loading screens. Since people complained about the copy paste terrain.

    So yeah, that is literally what developers do in attempting to make the open world "seamless". Partition off areas with loading walls between them and a section of the terrain set as the loading wall terrain. If you got a strong machine that is quick to load, and a good connection to back it up, it seems seamless when really it is not.
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LalaRu View Post
    This thread recalls me the past debate(s) about the maps soooo smaaaall and need be biiiiiigger because people felt "Claustrophobic". Cannot make everyone happy, isn't it.
    Please stop making this out to be an unwinnable balance of two opposites. This isn't a spectrum. Zones can be "big" and "lively". They should be both.

    The crux of the issue has always been that once MSQ has been completed in the area, zones no longer feel like a foundation for content, or solely for gimmick-ish grinding at best.

    Quote Originally Posted by Kosmos992k View Post
    Seriously though, I think the balance needs to be a bit smaller than the new maps and about as 'busy' as the ARR maps.
    But there's no "balance" to it, anymore than would be the size of a car and its paint-job. Once SE has an idea in mind as to what they actually want zones to accomplish, the time spent allowing those assets to fill that function is far smaller even if far more effective, and to a degree inseparable from the assets themselves. Reconsidering how to reach the appropriate "equilibrium" when working from a particular concept, cutting it short to reduce work time (shrinking the car to accelerate its paint-job, so to speak), would likely push back schedules as much as the work itself. And given Stormblood's alleged budget there shouldn't be any reason to.

    Now, 'crowding' is an actual spectrum, and affects the moods given by the maps, but that is entirely tangential to making a zone feel impactful in ambiance, and less relevant still to making it feel impactful or plentiful as a basis for content.

    Quote Originally Posted by TankHunter678 View Post
    I am sure people loved running through endlessly looping loading tunnels where you saw the same rock in the same spot every 30 feet.
    This applied only to the main roads of the southern half of the Black Shroud, not to:
    - Mor Dhona, which was then 5 times its current size.
    - Coerthas, which is still about double the size of Central and Western Thanalan combined
    - Thanalan
    - La Noscea

    So let's not act like small samples from design decisions made solely in hopes of meeting deadlines tightened further than ARR's and with a fifth its staff and budget are representative of everything that any other design philosophy might accomplish.
    (5)
    Last edited by Shurrikhan; 08-16-2017 at 04:40 PM. Reason: typo; OCD

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Shurrikhan View Post
    This applied only to the main roads of the southern half of the Black Shroud, not to:
    - Mor Dhona, which was then 5 times its current size.
    - Coerthas, which is still about double the size of Central and Western Thanalan combined
    - Thanalan
    - La Noscea
    They don't had tunnels, yes. But they had canyons
    (0)

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