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  1. #1
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lyth View Post
    I don't think that anyone here is making the claim that TBN is always a dps loss. The point of contention here was that it is not always a dps gain, which is an erroneous conclusion that came out of ignoring the blood gain on Souleater.
    No, I don't mean that to include this thread, just my personal experience. Here's the thread I referenced earlier, linked directly to the post I made regarding my theoretical TBN vs. DA usage.



    Overall, to me as a WAR (DRK isn't 70 yet), it seems the best way to use TBN as an "offensive" skill would be as a supplement to your team and your blood gauge, as long as you're not wasting blood by over-capping. The true gain from TBN is the mitigation it provides. The blood is just a neat bonus.
    (0)

  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Quor View Post
    No, I don't mean that to include this thread, just my personal experience. Here's the thread I referenced earlier, linked directly to the post I made regarding my theoretical TBN vs. DA usage.



    Overall, to me as a WAR (DRK isn't 70 yet), it seems the best way to use TBN as an "offensive" skill would be as a supplement to your team and your blood gauge, as long as you're not wasting blood by over-capping. The true gain from TBN is the mitigation it provides. The blood is just a neat bonus.
    Yes, and that is exactly what the post above the one you linked said and the post below. Also the response to your original post which started the discussion cited it as a potential loss outside of grit. Most people agree with you that it can be a gain, but are pointing out that it can be a loss as well.

    The problem people have with it is the dark kit wants us to use this frequently for little to no gain when it risks a fairly large amount of mana. Sometimes it's a small gain, sometimes a small loss, sometimes a large loss. As Syzzle said if you took away the blood and mana effects it would change nothing at all except that we would be able to put it up on cooldown.

    The issue which people had in the linked thread is that dark knight mitigation makes us enter a risk game With a low reward unless you are in defensive stance. No other tank has a low number of eHP modifiers and has to enter a risk management when they use mitigation.
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    Last edited by Chrono_Rising; 08-19-2017 at 09:51 PM.