Quote Originally Posted by Niwashi View Post
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If the system still uses an item-to-skin map rather than a slot-to-skin map, I can almost guarantee it will be one-to-one. It would be ludicrous to try to maintain that system and have a one-to-many relationship defined; the result would be both cumbersome and inefficient. There are 2 sane approaches:
1) One-to-one mapping, either of a slot or of the item. Without unlocking all gear for all classes, this cannot be done per slot, so it would currently have to be a continuance of the existing system (one item gets associated with one skin).
2) Many-to-one mapping of slots to items. Each class would get an appearance slot for each piece of gear, which is unrelated to the appearance of any other class. This is a change to the system that would not necessitate unlocking all skins for all classes, but would be more expensive than a one-to-one mapping of gear slots across classes.

Quote Originally Posted by Aylis View Post
I doubt it would cost gil to expand it, if anything it would be wardrobe expansion tickets sold on the mog station. Or given the retainer system, wardrobe expansion "rental" pay $1 more a month sub fee to rent additional wardrobe space.
I considered that this is possible (and terrifying), but opted to riff on what was done with housing instead. >_>
Hell, I could see them making some sort of library where you have to pay for a limited space to store your 'glamour grimoire', thus turning half of the population on the other in a "Screw you, they're limited and I got mine" fashion...