It would be a couple more fields in the item data. Patch 2.2 added one new field for glamour. This would treat that one as Glamour A, while adding two more fields for Glamour B and Glamour C. When they've already demonstrated that they can add one, adding two doesn't really qualify as "ludicrous". (Adding 34, on the other hand, certainly would, which is why I said that so long as it's tied to items I don't think it would be class/job based.)
Then for which is equipped, there would be a four way specification between original appearance, glamour A, glamour B, or glamour C on each of our visible equipment slots. At two bits for each of a dozen slots, that part would add only three bytes.
So gear items would grow by maybe four bytes each (assuming a likely two bytes for a glamour ID), and our character's equipment specification by three. If they wanted to streamline the server to client data transfer, they'd only need to give us that extra data for our own character and items. For other characters around us, they'd still only need to specify a single glamour (the one that's active at the time), so that part wouldn't need to grow.
That's just leave it as it is and don't do anything. While it's indeed quite likely, I'd consider doing nothing to be a choice to not approach the issue at all, rather than being one of the approaches.
I'm not quite sure what any of it has to do with unlocking skins for different classes. I'm assuming those rules would either stay as they are now, or that if it changes, that change would be unrelated to this one.
But mapping appearance slots is the other possibility I mentioned, (though I think it would make more sense to have it gear set rather than class based). But to do that, they'd have to completely throw away what exists now, which is always a big problem in ongoing games. People aren't going to want all the glamour outfits they've already set up to suddenly disappear when a new system is released. So the transition from an item based system to an appearance slot based system would be really hard to manage well. Simply expanding on the system that's in place would make for a smoother transition.
(There's also the fact that, back when 2.2 came out, SE said they couldn't get appearance slots to work with their existing code base, and it was easier to tie the glamour to regularly equipped items. Now maybe that's changed with upgraded systems since then, but I wouldn't count on it.)