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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I was hoping someone would note the "Flare" treatment a lot of aoes got. No issues using aoe skills on reasonable pulls, but when you pull half the dungeon, anything after #5 is getting half damage, and I'd call that pretty inefficient.

    To clarify, do your big pulls, but keep them reasonable. At one point it's more of a disservice to the entire party than it is helpful, especially if the tank or healer can't keep up. I've had tanks nearly die in the span of an Aero 3 cast, and that's just not right.
    (4)

  2. #2
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    I was hoping someone would note the "Flare" treatment a lot of aoes got. No issues using aoe skills on reasonable pulls, but when you pull half the dungeon, anything after #5 is getting half damage, and I'd call that pretty inefficient.
    That's where switching the focus of your AoE every few casts/attacks so that it somewhat balances out comes into play. While it's still not as effective as it could be, it does sort of balance out the damage. I always try to target the one closest to the middle of the group, and in big groups like the dog things in Ala Mhigo, that point is almost constantly shifting.
    (2)