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  1. #11
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I was mostly joking about your last point, adding 5-15% to anything not mentioned, but making the crit buff from deliverance permanent is a pretty big buff. Allowing infuriate outside combat makes it possible to start the fight in 100 gauge and infuriate (almost) off cd, and that's a very big buff to your opener. Onslaught is already used outside berserk as a gauge dump. During your berserk inner release window, even if you can fit 7 fell cleaves, it's not as potent as fitting 6 fell cleaves, an upheaval and 2 onslaughts. If you add berserk and inner release duration enough to fit 10 gcds it will change the rotation though. War's dps is fine, it just needs something else to offer to the party, either raid dps buff or defensive utilities that can compare to veil, intervention or cover.

    Tbh war isn't too hard to play. With the current inner release rotation, unless you pop it at stupid times you won't really lose much. You can even pop inner release without full gauge and still do 6 fell cleaves and an upheaval. Finding 20s windows to do berserk rotation has always been the first thing warriors try to do since I started raiding in gordias. We just do it more often now (20s every 60s compared to 20s every 90s) with less to worry about (no 5s pacification, so you don't have to worry about having to pick adds for example).
    (0)
    Last edited by aleph_null; 08-17-2017 at 10:45 PM.