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  1. #1
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I was mostly joking about your last point, adding 5-15% to anything not mentioned, but making the crit buff from deliverance permanent is a pretty big buff. Allowing infuriate outside combat makes it possible to start the fight in 100 gauge and infuriate (almost) off cd, and that's a very big buff to your opener. Onslaught is already used outside berserk as a gauge dump. During your berserk inner release window, even if you can fit 7 fell cleaves, it's not as potent as fitting 6 fell cleaves, an upheaval and 2 onslaughts. If you add berserk and inner release duration enough to fit 10 gcds it will change the rotation though. War's dps is fine, it just needs something else to offer to the party, either raid dps buff or defensive utilities that can compare to veil, intervention or cover.

    Tbh war isn't too hard to play. With the current inner release rotation, unless you pop it at stupid times you won't really lose much. You can even pop inner release without full gauge and still do 6 fell cleaves and an upheaval. Finding 20s windows to do berserk rotation has always been the first thing warriors try to do since I started raiding in gordias. We just do it more often now (20s every 60s compared to 20s every 90s) with less to worry about (no 5s pacification, so you don't have to worry about having to pick adds for example).
    (0)
    Last edited by aleph_null; 08-17-2017 at 10:45 PM.

  2. #2
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by aleph_null View Post
    Tbh war isn't too hard to play. With the current inner release rotation, unless you pop it at stupid times you won't really lose much. You can even pop inner release without full gauge and still do 6 fell cleaves and an upheaval. Finding 20s windows to do berserk rotation has always been the first thing warriors try to do since I started raiding in gordias \
    it is still unnecessarily hard to play and needed a change, considering they need to work at least twice as hard to be only dealing equal(sometimes lower) to 1-5 percent higher damage than the other 2 tanks(or paladin to be exact),if SE want to keep WAR rotation as convoluted as they're now the only way to compensate is to increase their damage output by 10-15 percent their current amount
    (0)
    Last edited by konpachizaraki; 08-17-2017 at 11:56 PM.

  3. #3
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by konpachizaraki View Post
    it is still unnecessarily hard to play and needed a change, considering they need to work at least twice as hard to be only dealing equal(sometimes lower) to 1-5 percent higher damage than the other 2 tanks(or paladin to be exact),if SE want to keep WAR rotation as convoluted as they're now the only way to compensate is to increase their damage output by 10-15 percent their current amount
    That's why I still play WAR now though, I love how you really have to work for everything.

    My only gripe, give us back a bloodbath like ability...

    change shake it off.
    (0)

    "Within each of us, the potential for great power waits to be released."