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  1. #21
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kosmos992k View Post
    Open world dungeons would be a train wreck between OP players stomping everything and packs of characters zerging everything, no one else would have a chance to do a thing.
    They can solve that with leves like during 1.x
    Dungeons itself will be open, but the enemies and bosses will be from the leves.

    They should stop to press a whole region in a single zone. They should give each region 2 zones minimum, best would be 4 zones.
    Like giving Yanxia a 2nd zone for more villages and to the Steppes to fit in all the tribes.
    While the zones get bigger, I have the feeling that the regions get smaller.
    (3)
    Last edited by Felis; 08-16-2017 at 02:30 AM.

  2. #22
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    That's pretty much the fate of all MMOs. Can't be helped. More areas are added, there's less and less reason to go back to old ones. In this case it's far worse because there's nothing of value in the open world, no rare drops, no out of the way packs of mobs that are useful to farm, no special anythings anywhere. We don't even have the benefit of alts of all levels swarming around, since you don't need any(nightmare mode alts for more crafting specializations aside) due to the job system the game uses, or tiered PvP that twinks would hold a specific level for.

    Quote Originally Posted by LalaRu View Post
    This thread recalls me the past debate(s) about the maps soooo smaaaall and need be biiiiiigger because people felt "Claustrophobic". Cannot make everyone happy, isn't it.
    That probably wouldn't be an issue if they removed hard zoning and made the world contiguous.
    (0)

  3. #23
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Limecat View Post
    That probably wouldn't be an issue if they removed hard zoning and made the world contiguous.
    I am sure people loved running through endlessly looping loading tunnels where you saw the same rock in the same spot every 30 feet.
    (3)

  4. #24
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by TankHunter678 View Post
    I am sure people loved running through endlessly looping loading tunnels where you saw the same rock in the same spot every 30 feet.
    Why do people think this is the only way to do open world zones? Surely you've played MMOs other than FFXIV 1.0.
    (7)

  5. #25
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Does anyone remember finding the Magic Pot on that one island near Pharos Sirius and giving it an Elixir? Why doesn't the game have more small interactables like that? Nothing major, but just throwbacks to old FFs or maybe some NPCs that start lore-giving questlines at sightseeing areas? (I mean, it's kinda gross to me that you find out a ton about this game's lore through outside materials you have to buy with real money. I always hated that about Warcraft.)
    (10)

  6. #26
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    718
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Naunet View Post
    Why do people think this is the only way to do open world zones? Surely you've played MMOs other than FFXIV 1.0.
    It was that way in the past in one game out of thousands, it has to be the only solution!

    But with that being said, a bit problem is a large portion of the maps are not traversed during story quests or just for one or two where we go and forget about it. One that comes to my mind is the right hand side and bottom portion of the fringes map. There are just a few quests all in the same area from the same quest giver for these areas so there is no reason to go around them and you don't see people wondering around either because of it. The lochs is a really extreme example though. It's a neat looking area with some cool spots but the lack of quests, things to do and 20 second looping music makes people not want to be there.
    (2)
    Last edited by enthauptet; 08-16-2017 at 06:05 AM.

  7. #27
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by enthauptet View Post
    But with that being said, a bit problem is a large portion of the maps are not traversed during story quests or just for one or two where we go and forget about it. One that comes to my mind is the right hand side and bottom portion of the fringes map. There are just a few quests all in the same area from the same quest giver for these areas so there is no reason to go around them and you don't see people wondering around either because of it.
    The SE portion of the Fringes is fairly bare right now due to it being the Deltascape entrance and the future base for the Anata Beast tribe quests.

    The lochs is a really extreme example though. It's a neat looking area with some cool spots but the lack of quests, things to do and 20 second looping music makes people not want to be there.
    The Lochs come off as if they designed it to have room for endgame content.

    SB seems to suffer a lot from the "blaze through to 70" mentality.
    (0)

  8. #28
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LalaRu View Post
    This thread recalls me the past debate(s) about the maps soooo smaaaall and need be biiiiiigger because people felt "Claustrophobic". Cannot make everyone happy, isn't it.
    Please stop making this out to be an unwinnable balance of two opposites. This isn't a spectrum. Zones can be "big" and "lively". They should be both.

    The crux of the issue has always been that once MSQ has been completed in the area, zones no longer feel like a foundation for content, or solely for gimmick-ish grinding at best.

    Quote Originally Posted by Kosmos992k View Post
    Seriously though, I think the balance needs to be a bit smaller than the new maps and about as 'busy' as the ARR maps.
    But there's no "balance" to it, anymore than would be the size of a car and its paint-job. Once SE has an idea in mind as to what they actually want zones to accomplish, the time spent allowing those assets to fill that function is far smaller even if far more effective, and to a degree inseparable from the assets themselves. Reconsidering how to reach the appropriate "equilibrium" when working from a particular concept, cutting it short to reduce work time (shrinking the car to accelerate its paint-job, so to speak), would likely push back schedules as much as the work itself. And given Stormblood's alleged budget there shouldn't be any reason to.

    Now, 'crowding' is an actual spectrum, and affects the moods given by the maps, but that is entirely tangential to making a zone feel impactful in ambiance, and less relevant still to making it feel impactful or plentiful as a basis for content.

    Quote Originally Posted by TankHunter678 View Post
    I am sure people loved running through endlessly looping loading tunnels where you saw the same rock in the same spot every 30 feet.
    This applied only to the main roads of the southern half of the Black Shroud, not to:
    - Mor Dhona, which was then 5 times its current size.
    - Coerthas, which is still about double the size of Central and Western Thanalan combined
    - Thanalan
    - La Noscea

    So let's not act like small samples from design decisions made solely in hopes of meeting deadlines tightened further than ARR's and with a fifth its staff and budget are representative of everything that any other design philosophy might accomplish.
    (5)
    Last edited by Shurrikhan; 08-16-2017 at 04:40 PM. Reason: typo; OCD

  9. #29
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Antonio_Xul View Post
    I've said this before, but one solution is to not create hubs. Spread out the end game NPCs to different maps. Put something vital everywhere. This convenience factor is what kills the population in the maps. Duty finder is OK, but also maybe eliminate the ability to choose specific dungeons and Raids from the menu and force people to travel to the entrance of the specific instance you want to do to create some activity in the zones.
    But then threads like these would be replaced with threads complaining about how players have to do so much teleportation just to do basic npc/vendor things.

    Can't please everyone.
    (0)

  10. #30
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,592
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Rinuko View Post
    For some reason the zones in ARR felt more active than HW and SB. Maybe cause they were smaller? Everywhere people ran fates/grinded for their zodiac weapons. Maybe cause game was fresh?
    The zones seemed more active because players had nowhere else to go. FATE grinding for alternate jobs and Relic grinding got you back into a world that had no other maps or areas to go through. The game was fresh and people weren't level 70 and bored, they were level 50 and discovering new things to do with each patch. And every patch had you moving about in all those areas again.

    This is the fate of the MMO: The old world remains, but you move on.
    (0)

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