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  1. #1
    Player
    Mysticdraggon's Avatar
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    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    ok, so there are a few things that i want that might help.

    i believe beast tribe quest mechanics and progression (HW concept) should be applied to at least one settlement, one NPC, per map except the ones that do have beast tribes within them.

    another is to add more visual economy, agriculture, trade, etc. i mean, Central Thanalan, Ul'Dah, has what looks to be a railroad system, but no train. i remember, as a new player, myself actually staying at the station expecting one, but was disappointed of course. there's also a war going on almost everywhere you go, but there are barely any fates that involve one side fighting empire soldiers in a large scale battle. there is barely any movement outside of cities and settlements, so a nice addition would be to add different types of NPC's such as soldier patrols, hunters, carriages, traveling merchants that actually travel, waiters that actually serve food and drink, traveling beastmen beyond their natural habitat, just a lot of things like this.
    (2)
    Last edited by Mysticdraggon; 08-18-2017 at 07:41 AM.

  2. #2
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    I agree on that but on the other side, I don't really know what they could do to make them less empty :/
    (0)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  3. #3
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Celef View Post
    I agree on that but on the other side, I don't really know what they could do to make them less empty :/
    To make it feel alive they just need to make it more like a real breathing and living world. More NPCs that wander around, maybe have some in the forest looking at some fungus and talking about it, or NPCs from the city states going on a patrol to make the streets feel save. In the wild you could have a big amount of small critters and other small animals going on with their lives. Have the herbivore animals and monster be passive and in bigger herds. Use fates not to spawn some random monsters but spawn some carnivore that will attach the grazing herds of animals. So make it less "monsters everywhere that will kill you on sight" and more of a world where farmers and other people can survive. So no random spawning tree of death that will attack anything that walks on the street. This way you will have a landscape that does not look like a beautiful painting but like a beautiful and alive world.

    Give us riddles in the overworld (maybe each zone having at least one) that you need to find and solve or even jumping puzzles (but better thought out than the Kugane one). Yes people might look at the solution online but this is a decision by the players themselves. Or give us lore items that we can find all over the map at random places. Maybe have an item that will show us the general route but you will still have to find it yourself. Picking it up could either give you some lore of the zone or it could be part of a collection that will give you items or knowledge after you complete it. Nothing game breaking and nothing of a must have but at least something that could be done in the zones. (And please no huge amount of RNG..I am looking at you TT) I am still kinda surprised that a game that focuses so much on lore does not have some kind of way to gather it ingame. They could simply leave books at places with lore in it, that will unlock the description in a ingame lore section (thus no inventory space lost). They could even give us bookcases where we can store this in our house and click on it when we want to read them.

    Have random daily quests that are not shown on the map but that you have to find by looking all over the zone. It could be that you find a certain item that is marked when you get near it and that will give you a fetch quest. Or some monsters could be marked that will start a quest to kill a certain number of them. Again nothing ground breaking and no must do but at least a way to shake up all the fate farming in a zone and this could give people a way to level up other jobs after they have done all the normal side quests.

    (And yes all of these suggestion came from me playing rift, I am just a fan of its overworld)
    (5)
    Last edited by Alleo; 08-16-2017 at 10:12 PM.

  4. #4
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Alleo View Post
    To make it feel alive they just need to make it more like a real breathing and living world. More NPCs that wander around, maybe have some in the forest looking at some fungus and talking about it, or NPCs from the city states going on a patrol to make the streets feel save. In the wild you could have a big amount of small critters and other small animals going on with their lives. Have the herbivore animals and monster be passive and in bigger herds. Use fates not to spawn some random monsters but spawn some carnivore that will attach the grazing herds of animals. So make it less "monsters everywhere that will kill you on sight" and more of a world where farmers and other people can survive. So no random spawning tree of death that will attack anything that walks on the street. This way you will have a landscape that does not look like a beautiful painting but like a beautiful and alive world.
    And people will still not go there. It may be novel at first, but even the people that enjoy it will start to keep away over time, and most people will just flat out not care unless there's loot involved.

    Quote Originally Posted by Alleo View Post
    Give us riddles in the overworld (maybe each zone having at least one) that you need to find and solve or even jumping puzzles (but better thought out than the Kugane one). Yes people might look at the solution online but this is a decision by the players themselves.
    Riddles are a great example of one-time-use content unless they have a writer change them up on a daily basis. Jumping puzzles too, to a lesser extent (unless you add dailies for them a la GW2 or gathering nodes at the end of them [expect rage]). The content would need to be truly dynamic to incentivize people to do it continue to do it on its own merit, and even then may need significant rewards to maintain interest.

    Quote Originally Posted by Alleo View Post
    I am still kinda surprised that a game that focuses so much on lore does not have some kind of way to gather it ingame. They could simply leave books at places with lore in it, that will unlock the description in a ingame lore section (thus no inventory space lost). They could even give us bookcases where we can store this in our house and click on it when we want to read them.
    This should be a more prominent thing, even if I don't believe it would increase zone traffick. And done well. As in incomplete, in-depth, yet potentially tattered journals that FEEL like journals, and not in the GW2 style of "3-second overview of an entire reqion" or the BotW style of "Life's journal (that conveniently happens to only include events of my life relevant to you!)" We have a bit of this withe the notes left by Ser Yumeric's men, Edda's journal, etc. within the dungeons, but you'd expect places like the Sharlayan ruins to have a load of old documents lying around (granted, the Goblins might have picked them clean, but still).

    Quote Originally Posted by Alleo View Post
    Have random daily quests that are not shown on the map but that you have to find by looking all over the zone. It could be that you find a certain item that is marked when you get near it and that will give you a fetch quest. Or some monsters could be marked that will start a quest to kill a certain number of them. Again nothing ground breaking and no must do but at least a way to shake up all the fate farming in a zone and this could give people a way to level up other jobs after they have done all the normal side quests.
    This is somewhat near an idea I had years ago, to make hunts into actual hunts. As in, rather than the monster just popping in a zone, you first start seeing signs of them, injured/dead NPCs on the road, spots of blood, trees knocked aside, scorch-marks on the ground, etc. You would then have to follow the destruction and lure out the monster. Kind of like how S-Ranks are now, but... less obtuse, and with a more sane way of knowing if they're actually available or not.
    Unfortunately this would ultimately result in the 'Tedious' variant of encouraging zone participation in that after the first week; people would just stop caring about the journey pretty quick and want to kill the things again. And even during that time, most people would still just go, "I'll wait until someone calls it" rather than getting out there and looking for things... :-/
    (1)

  5. #5
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Dark-Saviour View Post
    And people will still not go there. It may be novel at first, but even the people that enjoy it will start to keep away over time, and most people will just flat out not care unless there's loot involved.

    Riddles are a great example of one-time-use content unless they have a writer change them up on a daily basis. Jumping puzzles too, to a lesser extent (unless you add dailies for them a la GW2 or gathering nodes at the end of them [expect rage]). The content would need to be truly dynamic to incentivize people to do it continue to do it on its own merit, and even then may need significant rewards to maintain interest.
    Lets be honest, there can simply be no content that can keep the zones active for all players forever. You always will have more active ones and those that are barely visited but at least some changes could mean a bit more activity for at least some time. Its not for everyone but at least those that enjoy a truly alive world will like it. I mean they have lots of minions which they could use to repopulate the zones as normal animals. And making the herbivore ones passive should probably also not be that big of a chance. They are already quite lucky that they can use a lot of monster models from FF11 and from other FF games and also have quite a lot of recolors of existing ones in the new zones. So they could use the time that other MMOs need to fully create new monster to create more wildlife. Heck most small critters could be copied all over the zones with different colors which would make it feel more alive.

    Yes in the end you will not visit it all the time even if the world feels more alive and riddles and stuff like that is a one time thing. But these could be at least some small steps to make it more lively next to fates and hunts. And maybe if they add more smaller things like that over the time you will have more things to do in there. And if they dont have the best weapon behind it or other incentives like that, than people will not feel forced to do them thus only those that are interested in these things will do it. Which is a better game experience for at least those players.
    (1)
    Last edited by Alleo; 08-18-2017 at 12:06 AM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  6. #6
    Player
    mandodo69's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    205
    Character
    Hellbound Heart
    World
    Cactuar
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Sandoria View Post
    I'd like to see more interactive doodads and treasures hidden around the world. A good lot of the towns scattered over the world feel like hollow building veneers (Can't enter nor explore inside) with not a lot to distinguish them from one another. With a little bit of clutter and love, the game would have a whole new level of depth.
    This. Even if chests, pots, and whatnot scattered about, were filled with just potions, ethers, random gil bags, etc, it would help. Look at DDO's, or even ESO's open world. In those games I spend HOURS looking for stuff, chests, crates to break, cabinets, etc. It does make the world feel alive and gives a sense of exploration.
    (5)

  7. #7
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    RP you can do it in public, ERP you do it in private. Who does ERP in public violate the user agreement:
    3.3 Profanity and Offensive Language... The Game is for players aged 13 and older. You agree to behave accordingly.
    The agreement also say:
    ...If you reject this User Agreement, then you will not be authorized to play the Game...
    tl;dr version and/or for who still does not understand:
    If you ERP in public you may be kiss your account goodbye (I think it just suffice a report by anyone witnessed your "performance").

    Then, you also can be quite unlucky...: some parent see (and screenshot) what you wrote in public chat of their 13 year-old child, and then files an offence at their local police office about it, if you are in the legal age you also may face court. This is extreme but not impossible.
    (0)

  8. #8
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    How to make the world feel alive?

    You make creatures and npcs in the world have different hopes, dreams, unique characteristics, and different reasons for being in particular places at a particular time. 1.0 had some of this with the creatures and FFXI had it in spades.

    Implementation of that comes at a cost though. Zones would no longer just be a means to reach the end, a trivial obstacle, a detriment to questing.

    Most Npcs & Enemies here have no life/goals/activities outside their purpose. Which is to stand around and give you quest or wait to be killed.
    • Even the ones that supposedly have a purpose, that purpose is only watched real time in the MSQ. Retainers and squadrons are supposed to be adventurers as well, but you never see them actually out in the world fulfilling that purpose. Why do you never see the scions or Aymeric out fighting the good fight if it is not part of your quest line?
    • Where is the XIV version of Besieged, a city under constant assault which must be protected by it's inhabitants and generals? The closest thing to that here is the MSQ in Stormblood when the scions accompany you on this journey, and that is only in MSQ.
    • Where is the XIV version of Campaign or City-State Alliance content, where battles and wars are waged over the entirety of Eorzea? Again, some of this happens in the MSQ but not much elsewhere. In FFXI there were battlefields in multiple areas at somewhat random times.
    • Why is it every common enemy has a limited skill set that can be averted the same way which is dodge?
    • Why do we have Control skills when a majority of stuff worth killing resist it completely?
    • Why do common enemies not have their own group tactics such as flanks, rear, etc, or change the way they react to things based on party composition or circumstances?

    Why isn't the world alive? Because the majority of people don't want alive.

    They want a nice, neat, package all created to make the game relaxing and stress free, minus the raiding community.

    Why in the Seven hells would it be fun to actually ask people to depend on one another or communicate in the open world? When it so much easier to queue up and be proactively friendly or the be worst kind of as#, and regardless of which, they can queue up again and again without the trouble. I read in 1.0 certain creatures used to react differently and to some people it was annoying.
    If npcs had goals they set out to achieve at certain times of days or seasons, and they had some relevant quest to progressing, people would scream in outrage at the gating.

    TLDR:
    • You can't have a living world, if it doesn't change.
    • You can't have a living world if it doesn't inconvenience you at times.
    • You can't have a living world if job creation has to adhere to everyone being able to be a flavor of another job to facilitate faster grouping up without segregation.
    • You can't have a living world if most things worthwhile are locked behind instances.
    • You can't have a living world if there is no long lasting persistence in skills or gear or the content you challenge.
    • You can't have a living world if the world itself stops until you continue the MSQ.

    I have ideas on capturing the spirit of a living world, but it exist in a self contained vacuum which will probably never be implemented. Because if it spilled out into the open fields of Eorzea, all havoc would break out and bunch of players who value convenience over immersion would run to the next game that values convenience.
    (2)
    Last edited by Sandpark; 08-17-2017 at 06:23 AM.

  9. #9
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Sandpark View Post
    • Even the ones that supposedly have a purpose, that purpose is only watched real time in the MSQ. Retainers and squadrons are supposed to be adventurers as well, but you never see them actually out in the world fulfilling that purpose. Why do you never see the scions or Aymeric out fighting the good fight if it is not part of your quest line?
    What you've never seen the various retainers gathering stuff in the ARR areas? Heck people got a kick out of the various random NPC visitors to the restaurant in Mor Dhona. During the Make it Rain Campaign Seasonal event everyone was visiting the Gold Saucer.
    • Where is the XIV version of Besieged, a city under constant assault which must be protected by it's inhabitants and generals? The closest thing to that here is the MSQ in Stormblood when the scions accompany you on this journey, and that is only in MSQ.
    The Attack on Highbridge, The Hive, Poor Maid's Mill (which broke) and Dataqi Chronicle FATE chains are what you are referring to.

    • Where is the XIV version of Campaign or City-State Alliance content, where battles and wars are waged over the entirety of Eorzea? Again, some of this happens in the MSQ but not much elsewhere. In FFXI there were battlefields in multiple areas at somewhat random times.
    These are Frontlines with 3 major battlefields currently: The Borderlands Ruins, Sealed Rock and The Fields of Glory.
    (0)

  10. #10
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    What you've never seen the various retainers gathering stuff in the ARR areas? Heck people got a kick out of the various random NPC visitors to the restaurant in Mor Dhona. During the Make it Rain Campaign Seasonal event everyone was visiting the Gold Saucer.


    The Attack on Highbridge, The Hive, Poor Maid's Mill (which broke) and Dataqi Chronicle FATE chains are what you are referring to.



    These are Frontlines with 3 major battlefields currently: The Borderlands Ruins, Sealed Rock and The Fields of Glory.
    1. Do you mean those npcs out in the middle of nowhere with no name tag? Because I have never seen my retainers out in the field.

    2.Those are not really as deep or involving as Besieged. The closest thing this game had was Hamlet which got canned. But it still was no Besieged.

    3.I don't PvP much but if it exist there that's cool. I want PvE versions.
    (1)
    Last edited by Sandpark; 08-19-2017 at 08:28 AM.

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