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  1. #1
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    This is the issue with running a game that almost entirely operates on instances, and with the convenience of the Duty Finder.

    If the DF didn't exist, and it entirely operated on PotD's system/pre-Raid Finder system, you'd see areas fill up quickly, but at the cost of convenience to the player.
    (7)



    Baby, tell me, what's your motive?

  2. #2
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Yes you cant make everyone happy but they could at least give more life to the maps. It must be horrible to live in this world where even some small bugs are out for your life. I am playing rift next to this game and you have big maps that are full with different life and not everyone wants to kill you on sight. Where are the squirrels, little snakes and animals like that which could just be there without the need to kill them. Could we get monsters/bigger animals back that are passive to us until we attack them? Why would a herbivore wants to kill us? Can we have some world actions where we see a herd of animals being chases by a carnivore? Or at least more NPCs wandering the maps thus making it feel alive?

    Why is a sea so bare of fishes and other water animals?

    I mean it would be nice if we would do more with the maps itself but I would already be happy if I get the feeling that this is a living world where common people can really survive..not like our maps right now where there is one aggressive monster/animal next to another. Have some birds fly in the sky, have some big herds of animal graze and drink. See a little nutkin in the search for his nuts, or a mother animal with its young ones.
    (25)

  3. #3
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    I think 2.0 had the best maps, when I heard HW was gonna have bigger zones back in it's early announcements I thought they were gonna go the more 2.0 design route but just larger, after which I feel the zone quality has dropped in many areas.
    (2)

  4. #4
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by VargasVermillion View Post
    I think 2.0 had the best maps, when I heard HW was gonna have bigger zones back in it's early announcements I thought they were gonna go the more 2.0 design route but just larger, after which I feel the zone quality has dropped in many areas.
    Yeah, I felt similarly. I could have done with less of a size increase with the new maps in HW and SB, and a bit more acivity within them. Sure the smaller ARR zones have things improbably close to each other, but they didn't feel empty. Then again, the wastelands of Western Coerthas are just frozen tundra, so how could it not feel empty...

    Seriously though, I think the balance needs to be a bit smaller than the new maps and about as 'busy' as the ARR maps.
    (1)

  5. #5
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Seriously though, I think the balance needs to be a bit smaller than the new maps and about as 'busy' as the ARR maps.
    I disagree. Smaller will not help. It's entirely possible to make a large map full of character and life - see GW2, Rift, WoW, WildStar.

    I appreciate when things are not crowded together. I especially appreciate when there are areas that may not serve any combat purpose but are there to enrich the world - enterable buildings, caves, shrines, whatever else.
    (10)

  6. #6
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Naunet View Post
    I disagree. Smaller will not help. It's entirely possible to make a large map full of character and life - see GW2, Rift, WoW, WildStar.

    I appreciate when things are not crowded together. I especially appreciate when there are areas that may not serve any combat purpose but are there to enrich the world - enterable buildings, caves, shrines, whatever else.
    I agree with you on that, it's just that the HW zones really can feel extremely empty at times. Though that may be due to the nature of the map such as the Churning mists and Sea of Clouds which tend to defy normal mapping because of the numerous altitude changes. It makes them feel extremely fragmented, overly large and empty - IMHO. When I say smaller, I am not suggesting that the maps should be ARR sized, but unless more life (and in some cases sense) is applied to the maps, they could do with being a bit less than 4 times the size of an ARR map.

    What's still funny to me is that traveling these maps on foot is actually a lot more fun that flying, and you get to know the maps better. Flight may add to the feeling that players have of maps being empty.
    (1)

  7. #7
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    yoki event number 2 haha
    (2)

  8. #8
    Player
    Furiea's Avatar
    Join Date
    Sep 2013
    Posts
    355
    Character
    Kanzaki Furia
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by bswpayton View Post
    yoki event number 2 haha
    hell no... that event needs to burn in hell for eternity.
    (1)
    Inventory UI improvement
    Real "Repair All" function
    more Teleport favored destinations
    Mount Roulette Filter

  9. #9
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    I've said this before, but one solution is to not create hubs. Spread out the end game NPCs to different maps. Put something vital everywhere. This convenience factor is what kills the population in the maps. Duty finder is OK, but also maybe eliminate the ability to choose specific dungeons and Raids from the menu and force people to travel to the entrance of the specific instance you want to do to create some activity in the zones.
    (7)

  10. #10
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Antonio_Xul View Post
    I've said this before, but one solution is to not create hubs. Spread out the end game NPCs to different maps. Put something vital everywhere. This convenience factor is what kills the population in the maps. Duty finder is OK, but also maybe eliminate the ability to choose specific dungeons and Raids from the menu and force people to travel to the entrance of the specific instance you want to do to create some activity in the zones.
    That would create more activity in chat, but not really in the 'zone', as people would just mob the specific NPC/entrance and the rest of the zone would end up dead.

    Unfortunately, with the current system, you have pretty much one option to get people "playing" in the open world; make content there far more lucrative than anywhere else. In ARR, people did FATEs because they were the most rewarding content type at that time; after everything was "balanced" and dungeons became more desirable, FATEs went downhill. The spreading of the population across more zones has just made that (appear) even worse.

    Other than that, I suspect the only way you can really forcibly liven up the zones would be to essentially kill the game; remove everything convenient. Remove teleporting and Chocobo porters, make it so you have to preselect a mount before going anywhere and give it stamina, give players more "realistic" sprint stamina themselves and require them to make camp to heal up, make all ingredients scarce and require them to be gathered from "regions" on the map rather than nodes (so a lot of "You begin mining, but find nothing at this spot"), etc. And then make the map 20-30 times bigger. Basically, take 1.0, then make it even more of a headache.

    Players will only do a thing en masse if they are absolutely forced to, or its the most profitable use of time.
    (0)

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