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  1. #1
    Player
    Lyth's Avatar
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    Jul 2015
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    Meracydia
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    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by MauvaisOeil View Post
    ...
    Here you go: Link

    The results are separated by two weeks apart, so you can also get a sense of how things are changing with gear upgrades and improved fight knowledge. I'll probably revisit this in a few weeks time.

    Results aren't just influenced by how you break up the tanking responsibilities. They're influenced by gear as well, and nobody is at max gear level yet. I think the further you are from the performance extremes (i.e. min and max results), the less of an influence these confounding variables have.
    (0)

  2. #2
    Player
    AdamZ's Avatar
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    Jul 2015
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    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Lyth View Post
    Here you go: Link

    Results aren't just influenced by how you break up the tanking responsibilities. They're influenced by
    They are also influenced by the number of players that have cleared on each job. Made this point after week 2, and even today it is still holding. 321 WARs for Neo, 1019 for Pally, and 818 for DRK.
    (0)

  3. #3
    Player
    Thela's Avatar
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    Aug 2014
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    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Quote Originally Posted by AdamZ View Post
    They are also influenced by the number of players that have cleared on each job. Made this point after week 2, and even today it is still holding. 321 WARs for Neo, 1019 for Pally, and 818 for DRK.
    Yeah it's absolutely puzzling to me why there are not more war's on Neo (a fight which war's shine), or more war's in general. Today i was looking at PF for the weekly reclears of 1-4 savage, and the tank shortage is pretty evident here. What's more when you then look at the groups that have 1/2 tanks 9 out of 10 times that 1 tank they had was a pld with an open spot for war/drk. I would think with how war's are actually doing more dps than pld now that there would be more balance.
    (0)

  4. #4
    Player
    MauvaisOeil's Avatar
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    Mar 2017
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    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Treating the datas are showing the difference between PLD and war rarely exceed at 70+ percentile 5%, which is pretty low overall. I wouldn't call it a "high advantage to warriors", especially as high percentile logs are the lesser represented and can favor some RNG changing the resulting datas.

    I guess everyone sees what he want to see by treating numbers.
    (0)

  5. #5
    Player
    Lyth's Avatar
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    Jul 2015
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    Meracydia
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    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by MauvaisOeil View Post
    ...
    Someone tried to make this sort of claim before, but really, who gets to decide what isn't a "relevant difference"? Who gets to decide which percentiles we should consider, and which we should ignore? It's easy for a player to say that they only consider 70th percentile+ in job balance when they are barely in the 50th percentile themselves and the majority of the playerbase is less than one standard deviation away from the median.

    Likewise, results on the lower end can't be discounted either. If you got 8th percentile on Neo Exdeath, it doesn't necessarily indicate that you don't know how to play your job. It provides information about what a first prog-to-kill result might be like, with high tank stance uptime, relatively fewer fight-specific optimisations, longer clear time, fewer loot drops, and perhaps a death somewhere in the mix. It's worth looking at everything, which is why I took the time to tabulate it all.

    As far as dps differences are concerned, it's easy to say that we're "only" looking at 5% differences as compared to the 7-10% differences that existed between PLD and the other two tanks last tier. It makes it look nicer, sure, but we're looking at the same absolute differences, just with higher overall totals. The difference wasn't okay in Creator. The difference wasn't okay in 4.01, which is why WAR had all of their main resource losses removed in 4.05. Why should we be satisfied with it now?

    I suppose the bigger issue here, and the one most relevant to this particular thread, is why would anyone complain about PLD's dps output as a WAR when when WAR is doing the highest dps, for the most part?

    I'm going to come out here and make a bold prediction. If you keep everything pretty much the way it is now, except that you remove the MP costs associated with Shield Oath, Sword Oath, Grit, and Darkside, while making Sword Oath oGCD (i.e. give all three tanks the 4.05 WAR treatment), you'll see a much narrower dps margin between all three tanks. It wouldn't fix everything, but you'd at least be in a situation in which you could address all three tanks' concerns with equal weight.

    Quote Originally Posted by AdamZ View Post
    They are also influenced by the number of players that have cleared on each job. Made this point after week 2, and even today it is still holding. 321 WARs for Neo, 1019 for Pally, and 818 for DRK.
    The funny thing is, there are now 18184 WAR runs, 19497 DRK runs, and 29528 PLD runs. So while there are proportionally more WAR runs than there were before (from 14% up to 27%) and proportionally fewer DRK runs than there were before (from 37% down to 29%), the general trends haven't changed a whole lot over the past two weeks. DRK still does the lowest dps, and WAR the highest. It's just that people are finally catching on.
    (1)

  6. #6
    Player
    MauvaisOeil's Avatar
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    Mar 2017
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    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Lyth View Post
    Someone tried to make this sort of claim before, but really, who gets to decide what isn't a "relevant difference"? Who gets to decide which percentiles we should consider, and which we should ignore? It's easy for a player to say that they only consider 70th percentile+ in job balance when they are barely in the 50th percentile themselves and the majority of the playerbase is less than one standard deviation away from the median.

    Likewise, results on the lower end can't be discounted either. If you got 8th percentile on Neo Exdeath, it doesn't necessarily indicate that you don't know how to play your job. It provides information about what a first prog-to-kill result might be like, with high tank stance uptime, relatively fewer fight-specific optimisations, longer clear time, fewer loot drops, and perhaps a death somewhere in the mix. It's worth looking at everything, which is why I took the time to tabulate it all.

    As far as dps differences are concerned, it's easy to say that we're "only" looking at 5% differences as compared to the 7-10% differences that existed between PLD and the other two tanks last tier. It makes it look nicer, sure, but we're looking at the same absolute differences, just with higher overall totals. The difference wasn't okay in Creator. The difference wasn't okay in 4.01, which is why WAR had all of their main resource losses removed in 4.05. Why should we be satisfied with it now?

    I suppose the bigger issue here, and the one most relevant to this particular thread, is why would anyone complain about PLD's dps output as a WAR when when WAR is doing the highest dps, for the most part?

    I'm going to come out here and make a bold prediction. If you keep everything pretty much the way it is now, except that you remove the MP costs associated with Shield Oath, Sword Oath, Grit, and Darkside, while making Sword Oath oGCD (i.e. give all three tanks the 4.05 WAR treatment), you'll see a much narrower dps margin between all three tanks. It wouldn't fix everything, but you'd at least be in a situation in which you could address all three tanks' concerns with equal weight.
    Because you are treating datas from actual fight parses like they were the potential of the job itself in a perfect environnement, while it isn't. Sample parses from tank depends from uptime of tanking stance and game mechanics. While the latter are the same for every tank, the first is not.

    Technically the true potentiel of a job is mostly a matter of dummy DPS, the fight then comes and begin narrowing the edges, then comes team synergy, which is very clumsy in FFxiv as every job brings or brings not some tools that are effective over a school of damage, or an other.

    That's why the lower percentiles aren't relevant, even if I'm pretty sure I would fit in them if I was even doing some savage, which I'm not. They can't be considered as a regular way to decipher the tank disparity in DPS, because they implies heavy factors where the warrior will have the stressless job of pushing damage mindlessly, while the other tank will have the job of taking most damage, maybe even only with shield oath.

    That's why I don't understand why you want the whole overall parses to be considered as "the dps gap factoring warrior's proeminence", and Frankly I can hardly see it different from "The more we push that nonsense terriffic gap, the more we can hope for a buff in next patches that will push us over everyone".

    We all know the paladin have the easiest DPS cycle for now, and frankly that's cool for them. So why do low percentile parses show paladins so low with warriors so high ? Why do higher percentile show them so close ? It's probably not because the skill ceiling of a paladin is higher, or the gap between their skillfloor and skillceiling.

    Studying datas is one thing, but turning them to obtain a specific conclusion is quite mischievous. I'm trying to figure the why, how, and in what conditions have thoses been made. But frankly I'd prefer raw dummy parses with ilvl and no outside buffs. That's more speaking of the capacity of a job to obtain DPS, while adapting it to a specific fight is where the player skill will enter the game.

    Considering the relevant difference between tanks, I guess a sample look at the difference between mid-tier (factoring medium debuff, none on the supports), and highest tier (Sam/mnk) shoud give a % of acceptance ? Let's be realistic, no dps either pure dps or tank will ever be balanced at the point we consider them equal, and the playerbase will allways choose what they think is faster or safer with a close to none loss, because it seems playing a game implies player the shortest amount of time actually playing.
    (2)
    Last edited by MauvaisOeil; 08-16-2017 at 06:14 AM.

  7. #7
    Player
    IhzaMhaskova's Avatar
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    May 2017
    Location
    Gridania
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    113
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    PLD damage output isn't very good, lmfao.

    WAR and DRK do better damage.

    Learn to play your class better before asking another to be nerfed to your level.
    (0)

  8. #8
    Player
    Lyth's Avatar
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    Meracydia
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    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    But here's the thing. It doesn't really matter whether you're talking about target dummy dps or actual raid encounters. Even if you look at the SSS dummies, the WAR one has the highest HP, and the DRK one has the least. It doesn't really matter what percentile you pick, optimised or not optimised. The overall results generally don't change, it's just the magnitude of the difference. It's not balanced.

    I'm not really sure how people can make the subjective assertion that WAR has a more "difficult" rotation. Based on what? Even the best players are just starting to test out the limits of this iteration of the tank jobs. Nobody has really mastered any one job, let alone two or three. A lot of this mindset comes from people parroting Xeno's day three impressions of WAR and DRK in which he felt that WAR was unnecessarily penalized for stance dancing (all of this has since been reverted, and Unchained/IR are now free, making the resource costs even cheaper than they were in HW), and that DRK "felt" easier than it was before, and people have been memeing this back ever since. The closest thing that we have to a comparison of how forgiving these jobs are at the moment is the percentile data, which shows WAR at the top for all skill levels. There is no way that you can spin this that justifies giving WAR a further edge in dps over PLD and DRK.

    The interplay between dps players isn't really relevant. We're talking about tank balance. The three tanks need to be balanced independently in dps, personal mitigation, raid mitigation, and self-sustain, and you can't really cross-compensate. DRK is running a systemic disadvantage in all of those areas for no real reward, and that's where a lot of frustration from the playerbase is coming from.
    (6)
    Last edited by Lyth; 08-16-2017 at 09:54 AM.

  9. #9
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Thela View Post
    snip
    Because no one wants to play it of course. Warrior provides nothing unique compared to a Paladin except for the fact that it's not a Paladin. Warriors are -not- doing more dps than Paladins. It's very, very close. Basically identical.

    Quote Originally Posted by MauvaisOeil View Post
    Snippity snip snip
    What a champ. This is more or less the thing.


    Quote Originally Posted by Lyth View Post
    snip snip
    Mauvais said everything needed to be said for the most part, but I just want to underline that you're somehow ignoring the fact that slashing debuff exists which is the sole reason the Warrior dummy has more hp. The entire point you were trying to make is kind of invalidated by that one fact...
    (1)

  10. #10
    Player
    ovIm's Avatar
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    Oct 2014
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    746
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Umbeliel View Post
    Mauvais said everything needed to be said for the most part, but I just want to underline that you're somehow ignoring the fact that slashing debuff exists which is the sole reason the Warrior dummy has more hp. The entire point you were trying to make is kind of invalidated by that one fact...
    And yet, you have to acknowledge that this is also means that the warriors dps performance, when completely isolated, is a bit better than the other tanks. Of course, this advantage disappears as soon as someone else supplies said debuff, allowing the other 2 tanks to "catch up". Square Enix also uses solo performance to "tune" a class.

    In this case, in order to "tune" the tanks, Square would have to calculate with the slashing debuff always applied to the target, acknowledging that most raid groups propably will supply a different way to bring slashing resistance down into the mix.
    (1)

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