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  1. #11
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,341
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Rhyn View Post
    It's 6y to the center of the mob. While other attacks don't seem to work this way, so you normally fight a large boss outside this 6y range.
    Quote Originally Posted by aleph_null View Post
    6y is double the max range of your melee skills, I can't think of a boss fight where I can hit the boss but not holmgang. Mind telling me where you're having trouble?
    Quote Originally Posted by Rhyn View Post
    It's 6y to the center of the mob. While other attacks don't seem to work this way, so you normally fight a large boss outside this 6y range.
    do you even read?

    Quote Originally Posted by DWolfwood View Post
    I can say that I've been on Apanda as MT and out of range to use Holmgang on Halicanarssus due to OT positioning several times as she's casting Critical Hit. Granted, I use it on on Apanda, but it's a situation nonetheless.
    Quote Originally Posted by aleph_null View Post
    If you're hitting the apanda during critical hit then why not just holmgang on it?
    Quote Originally Posted by DWolfwood View Post
    I can say that I've been on Apanda as MT and out of range to use Holmgang on Halicanarssus due to OT positioning several times as she's casting Critical Hit. Granted, I use it on on Apanda, but it's a situation nonetheless.
    i guess the answer is: "no" ^^
    (0)
    Last edited by Tint; 08-13-2017 at 08:27 PM.

  2. #12
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Tint View Post
    do you even read?
    I've cleared every normal/savage raid and ex trial released since 3.0, I seriously have no idea where you'd have trouble using holmgang when you can hit the target. I'm not aware of any boss with more than 3y hitbox radius (6y diametre), since that'd be the only possible case where you can hit the boss at max melee range but not holmgang it. Not to mention that when you're tanking the boss it'll follow you if you try to move away to max melee range from it, unless it's a stationary boss like a9s refurbisher, though I don't think he's big enough to give you difficulties to holmgang. Maybe you can tell me, because clearly the person I quoted didn't mention any specific example?

    Edit: Well maybe some fate bosses or hunts are big enough, not sure though.

    Quote Originally Posted by Tint View Post
    i guess the answer is: "no" ^^
    I probably worded it badly, should've asked why would you want to holmgang the boss if you're hitting apanda. Thanks for pointing it out.
    (0)
    Last edited by aleph_null; 08-14-2017 at 03:15 AM.

  3. #13
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,341
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    haha, i don't play WAR, i have no idea xD

    the biggest boss i remember is Nidhogg. his hitbox is huuuuge

    sephirot (last phase) and shinryu have gigantig hitboxes too. if we get an extreme version of shinryu this could cause problems with holmgang.
    (0)
    Last edited by Tint; 08-14-2017 at 07:28 AM.

  4. #14
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Oh good example, nidhogg hitbox in the first phase is definitely very big, but there's no reason to holmgang in that phase, and you should probably be standing inside the hitbox to get raid buffs. Even in the last phase I don't remember having trouble using holmgang but I most probably weren't standing at max melee range from the edge of the hitbox. I don't think you'll ever have trouble using holmgang unless you're consciously trying to stand as far away as possible from the boss though.

    I may not be the most experienced war player, but from over 2 years playing, I have never even seen holmgang's range as a limitation or annoyance (granted, I never knew some ways of using it like pulling mobs to cancel their cast as mentioned earlier in this thread), since everytime I use holmgang I still want to hit the boss, so I won't be too far away from it. My reaction to this request is more like "why would you even want that?" instead of "no holmgang is fine the way it is" so I want to know if I'm missing anything.
    (0)

  5. #15
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Holmgang, like every ability, is based on distance to the enemy's hitbox. Basically, as long as you're in melee range, you can use Holmgang so you shouldn't have any issue with it (assuming you do want to keep hitting the boss).
    (2)

  6. #16
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,482
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I've been warrior since forever and I've never seen this as an issue.
    (1)

    http://king.canadane.com

  7. #17
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    I never seen an issue with range, however, maybe I suck, but I have died more often than not because of Holmgang. I have only felt the need for it in big pulls after going through all other cooldowns available to me, and the self-immob combined with short duration has more than once made me die to an AoE because the thing wore off leaving me with not enough time to move away from tons of telegraphed AoE.

    I'd gladly take an increased recharge if some penalties got alleviated.
    (0)

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