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  1. #61
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Dat strawman argument, tho.
    (2)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  2. #62
    Player
    Lal's Avatar
    Join Date
    Sep 2015
    Posts
    1
    Character
    Lalise Nomran
    World
    Cerberus
    Main Class
    White Mage Lv 60
    Quote Originally Posted by RichardButte View Post
    Now, is this a change that's better for players? Probably not, but it is way, WAAAAY better of a situation for the developers because balancing raid content has proven to be a nightmare because of how potent healer DPS is.
    This alone should be a argument for why this whole idea is just stupid. Games exists for the players not for the developers and if you want to screw over players for the sake of making the dev's work easier you should stand up for yourself more often.
    (1)

  3. #63
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I was doing parse runs tonight for v1s and v2s [cuz mine were bad ;[ ] and I noticed something pretty horrific.

    Back in HW tanks stayed about 10% from healers dps wise, plds the closest. Now though? Tanks are closer to DPS numbers than healing numbers and thats pretty ridiculous. The true nerf to cleric stance and the removal of ogcd enabling dots just dropped the DPS cieling while tanks continued to receive a dps increase.

    A 99 percentile scholar does around 2600 in v2s...
    A 99 percentile Paladin does around 3800 in v2s...
    A 99 percentile Red mage does around 4850 in v2s...

    Wut...
    (0)

  4. #64
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    813
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Tanks should be closer to DPS numbers logically speaking because their job requires them to continuously attack and they need to be able to handle Solo content as well. Healers are the only class who shouldn't be attacking full time. I dont see why the DPS comparison is even necessary since Square Enix doesnt even want to factor Healer DPS into encounters.
    (0)

  5. #65
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    By your own argument, Healers need to be able to handle solo content just as well any anyone else. HP values for solo mobs can only be ballanced for one of the two: Either for the damage that DPS put out, and Healers just end having to take forever to slog through it; or balanced for Healer DPS, and then for DPS it might as well not have been there in the first place.

    Tanks are just kinda... almost exactly in the middle, actually. At least according to Rawrz's numbers.

    (Personal experience suggests that current balance is leaning toward the former, and it makes playing through the MSQ really bad.)
    (1)
    Last edited by Riyshn; 08-20-2017 at 08:49 PM.

  6. #66
    Player
    Nowakii's Avatar
    Join Date
    May 2017
    Posts
    78
    Character
    Nowaki Yoko
    World
    Lamia
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by NobleWinter View Post
    Tanks should be closer to DPS numbers logically speaking because their job requires them to continuously attack and they need to be able to handle Solo content as well. Healers are the only class who shouldn't be attacking full time. I dont see why the DPS comparison is even necessary since Square Enix doesnt even want to factor Healer DPS into encounters.
    even if you, as healer, stay the whole fight dealing and do not cast a single heal, your DPS would still way behind the tanks, which is kinda sad since the'res really no point to optimize your healers dps aslong as you do some dps and keep people alive, which is good at first, but on an enviroment where everyone is maximizing their stuff, the difference between a healer maximizing his dps and one just playing it casual, is negligible....specially on ast.

    I do not agree with what OP is suggesting, but hoestly i would like a better incentive for healers to dps, at least being close to tank's dps if you optimize it right.....
    (0)
    Last edited by Nowakii; 08-20-2017 at 10:34 PM.

  7. #67
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    813
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    In solo content normally a generic healer is provided to help out. I would love to see anyone who is already playing healers be given a tank or dps companion instead. I was really happy when they finally updated the missions to allow healers to use aoe heals and actually affect the NPC's that are currently fighting with them. You could only use single target spells before and it was very clunky. Making a one size fits all story line doesnt make sense when you consider that everyone has very dedicated roles to play. I will never do a Main Story Quest with an Astroligian. It is painful to be so underwhelming at DPS
    (0)

  8. #68
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Trunks View Post
    Btw, I love how this conversation dominates literally every thread in this subforum, but somehow discussions never wind up being about all the tanks who just eat Vuln stacks for days and what a drag they are on my healer DPS. Why is that?
    I had actually thought about posting a thread in the General forum titled "Let's flip the argument" in which I blame DPS for taking avoidable damage and preventing healers from being able to continue DPSing, but it would probably just rustle a whole bunch of jimmies without accomplishing anything.

    Quote Originally Posted by Lal View Post
    This alone should be a argument for why this whole idea is just stupid. Games exists for the players not for the developers and if you want to screw over players for the sake of making the dev's work easier you should stand up for yourself more often.
    I suggested this idea to illustrate just how royally screwed up raid balancing is right now, due to just how badly things are tuned to healers either doing no DPS or very little.

    My guess is SSavage will "fix it" by making it so any DPS taking a single point of avoidable damage will mean that healers won't be able to do enough damage and the boss will enrage.
    (0)
    Last edited by RichardButte; 08-21-2017 at 10:36 PM.

  9. #69
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RichardButte View Post
    My guess is SSavage will "fix it" by making it so any DPS taking a single point of avoidable damage will mean that healers won't be able to do enough damage and the boss will enrage.
    Again I ask, what are you basing your opinions on?

    You do realise that most failures in Savage will either result in a vulnerability or damage debuff that often amounts to little by itself, or it'll just outright one shot you right?

    As such, a singular DPS fail typically requires either a regen or a raise, there's very little inbetween. Multiple vulnerability stacks are usually unsurvivable unless you're a tank.

    A DPS failure is distracting, puts us off balance and of course is a resource drain, but it typically costs 3 or 4 GCDs to raise, top and apply protect.

    In terms of preventing me from DPSing, a vulnerability stack (Or 2 as I had last week) on the tank is far more inhibiting.
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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