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  1. #21
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Elamys View Post
    After having been through this exact situation in WoW, where it was frustrating and depressing to have literally nothing unique to your class other than the spells on your bars, I'd hate to see it happen in this game too.
    I see your point about WoW, but in that game a character's job was part of their identity. You would make a priest, and that's it - they would be a priest. Wearing warlock gear would potentially go against that character's entire way of life. In FFXIV, you're encouraged to dabble in many professions. It's not only allowed, it's expected, and you are rewarded with recognition for it - even if I do a quest on my WHM, if it involves the CRP trainers they might remark on how I'm an old friend to the guild. So following on from that, it's a strange inconsistency that I'm allowed to walk around chatting to the DRG trainers as a WHM, wearing The Azure Dragoon as my title, yet for some highly specific reason I can't equip the DRG armour I worked hard to obtain in an in-character lore-heavy questline unless I grab my lance first. It breaks my immersion, frankly. It makes some level of sense that you need the right weapon in your hand to pull off certain moves and fight - nobody's going to be performing DRG lunges successfully with a frying pan - but clothes are clothes. Especially when you earn them in a quest and you're not even trying to wear the actual clothes themselves, just a replica projected by a glamour prism based on something already in your character's wardrobe.

    I think it's fair to expect the person glamouring the 'cross-class' item to have to be able to equip it already on the same character when they have the appropriate weapon equipped, rather than a level 1 CUL suddenly being able to wear CUL AF in dungeons as a PLD. The effort of acquiring the additional looks should be part of the fun. But once they're earned, why not let the player themselves decide whether they want to project as a traditional knight or a jack of all trades or even a suspicious impersonator? The ability to instantly switch classes is one of the charms of FFXIV, and locking glamour seems to go against that feeling of freedom when shaping your character into a well-rounded, battle-hardened adventurer.
    (2)

  2. #22
    Player
    Apl_Juice's Avatar
    Join Date
    Dec 2013
    Posts
    44
    Character
    Sophia Grave
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Elamys View Post
    I can see that we're not going to change minds on this. My idea of job identity is not just my actions. It's also how you appear to others.
    How can this be the case when you already share a huge portion of your gear with casters?

    And what about Bards and Machinists, who have NO unique gear of their own besides AF and 1 or 2 sets since ARR? Do you just shrug your shoulders and say it's not your problem since you got yours? Your whole side of the argument doesn't even hold up if you just look at the other jobs. That's why the rules need to be made consistent or tossed.
    (2)

  3. #23
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Apl_Juice View Post
    How can this be the case when you already share a huge portion of your gear with casters?

    And what about Bards and Machinists, who have NO unique gear of their own besides AF and 1 or 2 sets since ARR? Do you just shrug your shoulders and say it's not your problem since you got yours? Your whole side of the argument doesn't even hold up if you just look at the other jobs. That's why the rules need to be made consistent or tossed.
    I already addressed the first point. I'm talking about artifact sets only. Also, I main an Astrologian. lol.
    (2)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  4. #24
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Knowing that some items, with the exact same skin and color (Lakshmi), are also restricted the problem is with the system itself. In order to do a quick fix we will need to create a duplicate of each item without any build restriction outside the level and I don't see SE doing that.

    We really need a full revamp so at the very least we can have a costume for each class even if we can't use exclusive gear of another job, this will solve the main problem a lot of players are having and the reason why restrictions suck so bad at the moment.
    (0)

  5. #25
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    My 2B glam that i had for sometime now would have been so nice to have on Samurai but is tied to Bard or Mach only
    (1)

  6. #26
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I actually like how it is now, i.e. that cloth wearers cannot wear heavy armor, and heavey armor jobs can't wear cloth armor.

    Note that this should not be thrown into the same pile as no-restriction pure-glamour items. We can see that it's a bikini. We can see it's a chocobo suit. We can see those glamour sets. That's fine. They're in their own class. But combat armor is very different. It's all part of the coherence of the world. There's a dedicate balance to be maintained.

    Think about it. I'm sure we're all fine seeing doctors wearing T-shirts and soldiers wearing beach shorts. But it starts to feel weird when doctors wear camo and soldiers are walking around in scrubs. Or when construction workers wear court dresses and athletes wear the EMU suit. Those "combat gear" has a much more emphsized effect in creating cohesion than "leisure gear".

    I support job restrictions on glamour, and I don't think these restrictions should be removed across the board.
    (5)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  7. #27
    Player
    Apl_Juice's Avatar
    Join Date
    Dec 2013
    Posts
    44
    Character
    Sophia Grave
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Zfz View Post
    Snip.
    If that's your reasoning there shouldn't be glamour at all. Why is that bikini clad Paladin tanking against a dozen enemies? Its all about coherence of the world, isn't it? No, its about consistent rules. Also, there ARE sets already that cross lines. A Healer can wear armor with a few select pieces. Tanks have robes, coats, and other unarmored gear pieces that don't reflect the aesthetic of the role. Its silly to say "the game should stay coherent, except in this case, this case, this case, and this one too, etc...".
    (5)

  8. #28
    Player
    Nhisso's Avatar
    Join Date
    Jun 2017
    Posts
    116
    Character
    Jacob Nhisso
    World
    Midgardsormr
    Main Class
    Paladin Lv 61
    Quote Originally Posted by Elamys View Post
    I like job identity. I like having something unique to me. It was really aggravating in WoW when they started making all the items that drop in raids the same model as the tier sets. Seeing what new tier I got for my priest was unexciting because, hey, the mage or warlock will be wearing the same gear too. I don't think there's anything wrong in having a few sets restricted to their jobs.

    Now, for the crafting/gathering sets, I don't think they should stay specific to their jobs, just stay as DoL/DoH in general. But for DoW/M, yes, I think they should stay restricted.
    You failed to address any of the arguments that were already made that made yours obsolete before you even posted.
    (4)

  9. #29
    Player
    Nhisso's Avatar
    Join Date
    Jun 2017
    Posts
    116
    Character
    Jacob Nhisso
    World
    Midgardsormr
    Main Class
    Paladin Lv 61
    People, use some critical thinking before posting. My god. Stop saying you support restrictions because it wouldnt look right or would be confusing to have a mage in armor. There are already plenty of armors that look like they are part of other armor types. Your argument is invalid.
    (3)

  10. #30
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Nhisso View Post
    You failed to address any of the arguments that were already made that made yours obsolete before you even posted.
    How? The arguments I saw being made were:

    "We can already have tanks in bikinis" - my response to that was that the bikini gear was not already associated with a specific job.

    "There is no job identity in the game/your job identity is your spells" - my response was that there are certain styles that are inherent to certain jobs throughout the FF series, and that identity isn't just what you are doing, but also how you appear doing it. Someone did point out the Genta healing pants; I don't personally think the presence of one piece of gear that breaks the norm is necessarily a reason to toss the whole thing out, and I imagine a big part of it is because of how tied to the other games Deltascape is.

    "You already share so much of your gear with casters" - I don't personally like that, but I'm talking about artifact sets, not the rest of the stuff. Everything else should be unlocked.

    If you're going to come in here telling people to read and use critical thinking, maybe you should read the other posts?
    (5)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

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