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  1. #1
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    I can see that we're not going to change minds on this. My idea of job identity is not just my actions. It's also how you appear to others. After having been through this exact situation in WoW, where it was frustrating and depressing to have literally nothing unique to your class other than the spells on your bars, I'd hate to see it happen in this game too. But I can see nobody's mind is going to change on that. Luckily, both sides of the "debate" are valid opinions.
    (3)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  2. #2
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    457
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Elamys View Post
    t. Luckily, both sides of the "debate" are valid opinions.
    I may not agree with your view, but I do understand and respect the validity of it, so I am glad we're on the same page there. However, I simply just don't feel that's enough reason to restrict glamour as it currently is. I would agree with Battle and Magic unique gear remaining locked; AF only preferably, but crafting and gathering gear being locked simply seems silly no matter how I look at it as the sets will never been seen other than when they are relevant; which is so short of a time that even trying for them is pointless half the time.
    (6)

  3. #3
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Elamys View Post
    After having been through this exact situation in WoW, where it was frustrating and depressing to have literally nothing unique to your class other than the spells on your bars, I'd hate to see it happen in this game too.
    I see your point about WoW, but in that game a character's job was part of their identity. You would make a priest, and that's it - they would be a priest. Wearing warlock gear would potentially go against that character's entire way of life. In FFXIV, you're encouraged to dabble in many professions. It's not only allowed, it's expected, and you are rewarded with recognition for it - even if I do a quest on my WHM, if it involves the CRP trainers they might remark on how I'm an old friend to the guild. So following on from that, it's a strange inconsistency that I'm allowed to walk around chatting to the DRG trainers as a WHM, wearing The Azure Dragoon as my title, yet for some highly specific reason I can't equip the DRG armour I worked hard to obtain in an in-character lore-heavy questline unless I grab my lance first. It breaks my immersion, frankly. It makes some level of sense that you need the right weapon in your hand to pull off certain moves and fight - nobody's going to be performing DRG lunges successfully with a frying pan - but clothes are clothes. Especially when you earn them in a quest and you're not even trying to wear the actual clothes themselves, just a replica projected by a glamour prism based on something already in your character's wardrobe.

    I think it's fair to expect the person glamouring the 'cross-class' item to have to be able to equip it already on the same character when they have the appropriate weapon equipped, rather than a level 1 CUL suddenly being able to wear CUL AF in dungeons as a PLD. The effort of acquiring the additional looks should be part of the fun. But once they're earned, why not let the player themselves decide whether they want to project as a traditional knight or a jack of all trades or even a suspicious impersonator? The ability to instantly switch classes is one of the charms of FFXIV, and locking glamour seems to go against that feeling of freedom when shaping your character into a well-rounded, battle-hardened adventurer.
    (2)