Quote Originally Posted by Freyt View Post
To everyone bickering that your side of the argument is the correct side of the argument, you need to settle down and listen for a while. Understanding is the difference between listening and witnessing, and you all aren't doing it. (I mean some are, but don't just assume you are, take a step back and look at yourself you know)
Way ahead of you, and really I think the OP just wants to play another game. It's a different system, which is why I keep saying to the OP that it's okay not to be good at healing in this game compared to healing in some other game. It's also a system that works with how combat works in the game, so trying to change how healing works would first mean changing how combat works overall in the game. From this perspective, the OP really wants a different game altogether.

Since WoW is being used as an example, I can do that too. In fact, after over a decade in WoW, their system is starting to become more and more like FFXIV, where not only are healers dps'ing more often, but some even healing in dps specs (this happened A LOT when I was tanking). The only difference as far as I can see with WoW's healing compared to FFXIV's healing is that healing in WoW no longer has the added challenge of resource management. To translate for those reading this who haven't played WoW, this would mean that healing in WoW is so mind-numbing that dungeon groups have healers switching to Red Mage just so they can do more damage as Vercure and tank self-healing provides more than enough to get the group through.

Could there be adjustments to the healing system? Perhaps, but not without completely overhauling how combat works entirely, and that's something that players like the OP need to face. Just because it's a disagreeable system does not by any means make it a broken system. Not to mention that this whole argument doesn't really address an actual issue of healing, being that of what healers should be expected to do.