Quote Originally Posted by ThirdChild_ZKI View Post
The Garo event was not the reason queues improved. The PvP community asked for GC restrictions to be lifted for 2 long years, and they FINALLY did so with Frontline Freelancer. We said it would improve queues and it did, because no longer would it matter if say, 14 Mael, 6 Adders, and only 4 Flames were in queue. If they wentfreelancer, that was 24, and enough for a match. SE conveniently hid this behind an event (and finally adding new PvP gear after 2 and a half patches).

And even then PvP saw a surge in activity, even without XP being offered.
I disagree with this statement, at least partially. When you sit in queue for 1-3 hours, sometimes longer, there where days I did not get to do frontline daily, and these where always 24 man. I never seen a 72 man once and honestly had no idea it existed. To go from that, to insta queue 72 man is not fixed from freelancer alone, you are underestimating how many get motivated by glams and mounts. a few months later it did start to slow down, and you got to see 24 man about 10 min or so wait in the mornings. After the exp buff, it went back to instaqueue 72 man and SO MUCH because of the people returning FOR SB on top of things lead to DF crashes from people queueing for frontline too much.

So taking away the exp bonus will have a big impact, it may not revert to 3 hrs + because of freelancer but the wait times would be specifically longer leaving the people that do pvp just for pvp, alone to themselves again. I am sure you are willing to admit, that crowd is small.