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Thread: Frontline Bots

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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    The Garo event was not the reason queues improved. The PvP community asked for GC restrictions to be lifted for 2 long years, and they FINALLY did so with Frontline Freelancer. We said it would improve queues and it did, because no longer would it matter if say, 14 Mael, 6 Adders, and only 4 Flames were in queue. If they went freelancer, that was 24, and enough for a match. SE conveniently hid this behind an event (and finally adding new PvP gear after 2 and a half patches).

    And even then PvP saw a surge in activity, even without XP being offered.
    (1)

  2. #2
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by ThirdChild_ZKI View Post
    The Garo event was not the reason queues improved. The PvP community asked for GC restrictions to be lifted for 2 long years, and they FINALLY did so with Frontline Freelancer. We said it would improve queues and it did, because no longer would it matter if say, 14 Mael, 6 Adders, and only 4 Flames were in queue. If they wentfreelancer, that was 24, and enough for a match. SE conveniently hid this behind an event (and finally adding new PvP gear after 2 and a half patches).

    And even then PvP saw a surge in activity, even without XP being offered.
    I disagree with this statement, at least partially. When you sit in queue for 1-3 hours, sometimes longer, there where days I did not get to do frontline daily, and these where always 24 man. I never seen a 72 man once and honestly had no idea it existed. To go from that, to insta queue 72 man is not fixed from freelancer alone, you are underestimating how many get motivated by glams and mounts. a few months later it did start to slow down, and you got to see 24 man about 10 min or so wait in the mornings. After the exp buff, it went back to instaqueue 72 man and SO MUCH because of the people returning FOR SB on top of things lead to DF crashes from people queueing for frontline too much.

    So taking away the exp bonus will have a big impact, it may not revert to 3 hrs + because of freelancer but the wait times would be specifically longer leaving the people that do pvp just for pvp, alone to themselves again. I am sure you are willing to admit, that crowd is small.
    (0)

  3. #3
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Snow_Princess View Post
    So taking away the exp bonus will have a big impact, it may not revert to 3 hrs + because of freelancer but the wait times would be specifically longer leaving the people that do pvp just for pvp, alone to themselves again. I am sure you are willing to admit, that crowd is small.
    Yeah the crowd is quite small no ones denying that, the problem is even if you take the bots away there's more glaring issues with PvP with that being the lack of battlegrounds, que times restricted by Data Center, there's more than that just naming some. If they redesigned the map and made the game client side instead of server side the game would be much more enjoyable, but as it stands it's all server side making PvP clunky just do a knockback or Unmend in PvP compared to other MMOs in PvP, it's so awkward.

    Regarding the times I disagree with them being anything more than 10-15 minutes, the only time it'd be dead is when it's early mornings/late at night which is happening right now it's not a 24/7 thing. PvP being fun or not fun is totally subjective I still find it fun and I que and play when I have time now but lately I've been busy.
    (0)

  4. #4
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Awful View Post
    Yeah the crowd is quite small no ones denying that, the problem is even if you take the bots away there's more glaring issues with PvP with that being the lack of battlegrounds, que times restricted by Data Center, there's more than that just naming some. If they redesigned the map and made the game client side instead of server side the gamewould be much more enjoyable, but as it stands it's all server side making PvP clunky just do a knockback or Unmend in PvP compared to other MMOs in PvP, it's so awkward.

    Regarding the times I disagree with them being anything more than 10-15 minutes, the only time it'd be dead is when it's early mornings/late at night which is happening right now it's not a 24/7 thing. PvP being fun or not fun is totally subjective I still find it fun and I que and play when I have time now but lately I've been busy.
    Keep in mind I am talking about IF they take the exp reward away, not that it is now. On our DC it is insta queue -5 mins for 72 man, 24/7. Take away the exp bonus and now that gero is in a way over with ( in the respect everyone pretty much has what the need on a general scale) take away exp bonus now, the queues would revert back to being long, maybe not as long as 3+ hours because of the freelancer and the gero event attracting some new people to it, but it would increase.

    Late HW the times was increasing to 5-15 mins and not insta, and 24 mans for mornings, the only reason it picked up again is because gaining exp + new expansion release, meaning jobs to level. So if they wait times did start to increase without the exp bonus, they would continue to do so and this trend is with the freelancer. again having the level cap change to 70 plus getting exp from it put life back into it and put back the insa-24/7. Exp gains in pvp put a lot of demand for it, and taking exp gain away will drain that demand, that is all the point is, the biggest factor is the exp bonus and back in HW gero, over the freelancer impact.
    (0)