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  1. #1
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    The experience issue in that story is being able to adjust in a fluid matter. However a few things with this, 1. if you are handing our raises left and right you will run out of mp, it is 3600 per cast. At that point the only healer able carry that to extent is whm with the use of thin air raises and that is pretty much 2 raises. It will help to tell me what DF your talking about but atthe end of the day, you cannot make changes to a game because people played badly during an a short period of time. You also got to understand, people's understanding of the different bosses differ, like I still have problems with that port and star boss and have problems with those mechanics while doing my healing. I hate that boss with a passion.

    For "Meanwhile, healers have been doing more DPS than healing since at least 2.0, and no one bats an eyelash." Again.. it depends what you talking about, did you play late 2.0 as being a fresh 50? it was PURE HELL! even if you 100% heal, the pulls people did was insane and people would wipe over and over because they did not respect that your gear level was not high enough to deal with it. (then kick you over it) People do not even do those pulls today, and that part of FFXIV history is why DFs have the gates they do.

    The thing I worry about is this as well, if you make the game require too much healing, a high number would not be able to handle it. You can see this when you have to adjust pull sizes or carry healers as a healer in 2 healer content like deltascape. So you have to look at the big picture and wonder, will healing be too hard for people nad we have LESS healers queuing or will there be more healers because they do not have to worry about DPS as much? Another thing you got to consider is the skill gaps of healers, tanks , and DPS. If healers are not capable of doing DPS, why should we sit in a DF that takes 30 mins because of low skilled DPS? having respectable DPS as a healer helps move things, but honestly I love to see some small potency increases because losing cleric took away too much DPS. Runs move too slow with bad DPS.

    "RDMs would scream bloody murder, and rightfully so. The DPS forums would be on FIRE with threads saying, "This class says it's a DPS! Why am I a healer?!"
    Yeah that pretty much happened in FFXI though.

    So in the end I need ask this, why should healing be the thing that changes because of big skill gaps of DPS and tanks? This is not a healing issue outside not agreeing with the style of high down time > burst healing, your main issue is more inline with the skill gaps DPS and tanks have. If you have 2 good dps and a good tank you will hardly do any healing unless they do bigger then average pulls, because the tank will be able to migrate damage while things die too fast for the tank to take significant damage.

    There is also a conflict of prospective here. For me being a healer means best way to support the group, keeping them up, keep things moving. When there is no healing to be done, I dps, means less healing and stuff dies faster, I helped the group more then just standing there.
    (1)
    Last edited by Snow_Princess; 08-12-2017 at 05:48 AM.