Results -9 to 0 of 103

Threaded View

  1. #26
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,497
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Claviusnex View Post
    The retainers are just a UI so don't really need to go anywhere. The problem is the underlying implementation that passes all of this information around in structures as opposed to database keys that could be referenced only when needed for processing. I also suspect from the various SE statements I've read that all of it is processed on the server side when to be honest some would be better off if it was passed to the client to handle. None of this is insurmountable to resolve just boils down to SE deciding it is in their best interest to do so.
    Are you sure they are just a UI? I was sure they are a workaround of 1.0 system and still retain the core 1.0. It is just not visible. That is why when you summon retainers you get the message no longer selling. I was not playing when retainers were hidden so maybe this is wrong. But why keep them then?

    Quote Originally Posted by DarkDedede View Post
    I'd imagine they could either limit "inventory bait" to just those baits that are purchased with scrips. The "not premium" bait could be repurposed to act similar to spear heads.
    Since we have so many levels of fishers and not a lot of skills compared to other DoL. Why not make the bait/lure into skills? Use the appropriate skill/buff for fishing type. Not optimal.

    But SE has failed in space expansion. If 4.1 is out of the question that probably means half a year 4.2 at the earliest. They should design within the limitations to make the game a better experience.
    (1)
    Last edited by Moonlite; 08-11-2017 at 09:36 AM.