Page 2 of 25 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 248
  1. #11
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Blarp View Post
    In before 2.0 will fix it.
    They already mentioned in several interviews they are looking at a more need/greed system for lotting. Lets hope the new upcoming content and ifrit are switched to it way before 2.0
    (1)

  2. #12
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    The moral of this story is the loot system was designed this way on purpose; Yoshida said as much himself in an interview. What he didn't say was why it was done, which was to extend how long the content in this patch lasted so that people wouldn't be bored and stop playing after a couple weeks after they had gotten everything.
    (1)

  3. #13
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    i think they basically decided they could either make the drop rate a lot lower, or they could make it so you are more likely to get something, but you might have to fight a lot for something specific. Also they give each player thier own incontravertible roll, so you dont have to invent who deserves what item mechanics like in ffxi, and people who have to pass on items because they arent as highly ranked in their ls, or they came as a different job because people asked them to.

    Given those options, i think this was a better choice.

    but i was never a fan of the type of systems that had people setting up whole heirarchies on who should get what and who deserved what, which required databases and templates for everything, complete with rage quitting and running away to other servers with all your linshells loots.
    (6)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i personally dont like guaranteed drops for coveted items (not that ifrits weapons are super coveted) but you get my drift.
    i think things like basic gear or basic matts should be guaranteed and coveted items should have a low drop rate.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #15
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I don't mind the fact that it has a low droprate because I can do the fight every 30 minutes, but it's a real problem when someone has gotten 10 thm weapons before they've managed to collect half of the available drops.
    (5)

  6. #16
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Need/greed loot system ala WoW plz kkthx.

  7. #17
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Rowyne View Post
    Need/greed loot system ala WoW plz kkthx.
    Absolutely not. It's from WoW. It has to be horrible because WoW is a horrible game with horrible ideas, and adding any single horrible idea from WoW will turn FFXIV into a horrible WoW clone.

    Also:

    Damn casuals
    Working hard for your loot
    I get good drops
    Every MMO is a grind

    I think I've pretty much covered everything.
    (10)

  8. #18
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Blarp View Post
    Absolutely not. It's from WoW. It has to be horrible because WoW is a horrible game with horrible ideas, and adding any single horrible idea from WoW will turn FFXIV into a horrible WoW clone.
    I LOL'ed.

    /10char

  9. #19
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    this is an odd thread....
    first and foremost, your data is a bit off.... 15 Ifrit battleaxes in 100 kills is really a 1.875% drop rate (15/800)
    second, it's not the drop rate that's flawed.... Its the loot distribution method
    I don't want guaranteed drops every time. Lower drop rates and RNG are a staple of RPG's, MMO or otherwise
    The more you have to go through to get something, the more you appreciate it

    Quote Originally Posted by Orophin View Post
    I don't mind the fact that it has a low droprate because I can do the fight every 30 minutes, but it's a real problem when someone has gotten 10 thm weapons before they've managed to collect half of the available drops.
    This... 100 times this.... QFT
    (3)

  10. #20
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Orophin View Post
    I don't mind the fact that it has a low droprate because I can do the fight every 30 minutes, but it's a real problem when someone has gotten 10 thm weapons before they've managed to collect half of the available drops.
    Exactly. I don't mind the drop rate too much, but when I finally get get a weapon it sucks when I have no control over what I get and get something I can't even use, or it's a dupe of something I got.
    (3)

  11. 11-08-2011 03:04 PM
    Reason
    Forget the forums

Page 2 of 25 FirstFirst 1 2 3 4 12 ... LastLast