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  1. #41
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    Given those options, i think this was a better choice.
    No it wasn't, this current system is freakin' idiotic. They could have easily made a low drop rate system that that rewards players properly and isn't nearly as infuriating and asinine as this one.
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #42
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    The fact that you have killed it 100 times proves how easy it is. The fact that it can be repeated so often justifies the low drop rates.

    Bitch all you want, regardless of what system they put in place you aren't going to get your weapon anytime sooner in 99% of the cases.
    (0)

  3. #43
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Since you can transfer items in the Darkhold fight I suppose the only conclusion is that they changed it for Ifrit to make it worse so you would have to run it over and over again. I think that's pretty unethical. If I were in charge I would let players get a 100% drop and then feel free to quit the game until such time that I could put content worthy of their time investment in the game.
    (1)

  4. #44
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Neptune View Post
    If I were in charge I would let players get a 100% drop and then feel free to quit the game until such time that I could put content worthy of their time investment in the game.
    You would do that, I would expect said informed customers to be able to judge it themselves what is worth the time investment and what is not.

    It's probably why you aren't managing a multinational corporation as we speak. Since your corporation would crash and burn.
    (0)

  5. #45
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    The fact that you have killed it 100 times proves how easy it is. The fact that it can be repeated so often justifies the low drop rates.

    Bitch all you want, regardless of what system they put in place you aren't going to get your weapon anytime sooner in 99% of the cases.
    I don't think anyone here is complaining about the low drop rate, but rather the duplicate drops
    (2)

  6. #46
    Player
    Arximiro's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Throwing my opinion in here along with all the other smart people.

    Open the chest - - -
    Items go to your loot list - - -

    Make it like Darkhold... which worked fine. If you really have to have everyone open their very own chest due to some system problem related to quests, same thing. Have the drops go to that person's loot list and not directly to their inventory, or in most cases, the floor.

    It's clear you did this to obtain replay value, but it's not an acceptable method. Especially not after all the other BS we have been through. *We being the fans* The fight is great, an amazing feat on such a crap game engine. Super awesome job there. This loot thing needs to be addressed however and never ever replicated.
    (0)

  7. #47
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    I spent 5 years playing FFXI only to never see anything but homam head from Omega.
    I had the highest attendance, and never missed s single run.
    After 5 years of it, I had to quit.
    Wasn't worth my time.

    And you can be SURE that I will be FAR less forgiving this time around.
    If I see this sh*t starting again, I'll QUICKLY end my payments.
    (3)

  8. #48
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    It's the loot system that needs fixing.. Not the drop rate percentage itself. There's a huge difference between the two.
    (0)

  9. #49
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by DGMart View Post
    It's the loot system that needs fixing.. Not the drop rate percentage itself. There's a huge difference between the two.
    They are very much related to each other.
    (0)

  10. #50
    Player

    Join Date
    Mar 2011
    Posts
    64
    Drop rate is fine,
    Loot system is mean (individual loot system , just like Stronghold's coffer)
    Fight is fun but too short. (What I mean is, how many of you have done speed run in Darkhold and how many of you've gotten 5 chest all together? It's as least 25 mins, not 5 mins)

    Ifrit is so repetitive, quickly bored and ridiciously easy to be honest.
    Stronghold is .. just a wrong way of design for partying...

    If my guess is right, they will change loot system after 1.20 or 1.21, since there's more than 1 primal fight to choose with,
    For now, they use individual loot system just to purposely extend lifetime of the same content over and over again.
    (0)

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