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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
The fact that you have killed it 100 times proves how easy it is. The fact that it can be repeated so often justifies the low drop rates.
Bitch all you want, regardless of what system they put in place you aren't going to get your weapon anytime sooner in 99% of the cases.
Since you can transfer items in the Darkhold fight I suppose the only conclusion is that they changed it for Ifrit to make it worse so you would have to run it over and over again. I think that's pretty unethical. If I were in charge I would let players get a 100% drop and then feel free to quit the game until such time that I could put content worthy of their time investment in the game.
You would do that, I would expect said informed customers to be able to judge it themselves what is worth the time investment and what is not.
It's probably why you aren't managing a multinational corporation as we speak. Since your corporation would crash and burn.
I don't think anyone here is complaining about the low drop rate, but rather the duplicate dropsThe fact that you have killed it 100 times proves how easy it is. The fact that it can be repeated so often justifies the low drop rates.
Bitch all you want, regardless of what system they put in place you aren't going to get your weapon anytime sooner in 99% of the cases.
Throwing my opinion in here along with all the other smart people.
Open the chest - - -
Items go to your loot list - - -
Make it like Darkhold... which worked fine. If you really have to have everyone open their very own chest due to some system problem related to quests, same thing. Have the drops go to that person's loot list and not directly to their inventory, or in most cases, the floor.
It's clear you did this to obtain replay value, but it's not an acceptable method. Especially not after all the other BS we have been through. *We being the fans* The fight is great, an amazing feat on such a crap game engine. Super awesome job there. This loot thing needs to be addressed however and never ever replicated.
I spent 5 years playing FFXI only to never see anything but homam head from Omega.
I had the highest attendance, and never missed s single run.
After 5 years of it, I had to quit.
Wasn't worth my time.
And you can be SURE that I will be FAR less forgiving this time around.
If I see this sh*t starting again, I'll QUICKLY end my payments.
It's the loot system that needs fixing.. Not the drop rate percentage itself. There's a huge difference between the two.
Drop rate is fine,
Loot system is mean (individual loot system , just like Stronghold's coffer)
Fight is fun but too short. (What I mean is, how many of you have done speed run in Darkhold and how many of you've gotten 5 chest all together? It's as least 25 mins, not 5 mins)
Ifrit is so repetitive, quickly bored and ridiciously easy to be honest.
Stronghold is .. just a wrong way of design for partying...
If my guess is right, they will change loot system after 1.20 or 1.21, since there's more than 1 primal fight to choose with,
For now, they use individual loot system just to purposely extend lifetime of the same content over and over again.
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