Quote Originally Posted by Claviusnex View Post
It might be built on a horrible base but at some point the amount of time and frustration of trying to build more stuff on top of it out weighs the perceived savings.
Which is why the general mentality seems to be "Don't do anything that will cause us to encounter that frustration. Add new content that allows us to operate in a business-as-usual manner and forego system changes that amplify or magnify the problems."

The inventory increase with SB was probably the first major thing I believe they did where they had to confront this, and it seems that was more of a "We're within acceptable limits for performance. Let's see if we can increase it further without hitting the redline." rather than a major change.