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  1. #91
    Player
    OoglieBooglie's Avatar
    Join Date
    Jun 2015
    Posts
    248
    Character
    Ooglie Booglie
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 70
    I'm surprised nobody's brought up the whole thaumaturge aspect for lore. WE ARE LITERALLY PRIESTS OF THE DEAD. If that doesn't scream raise ability lore wise, I don't know what does. And before you say 'well black mages aren't thaumaturges', every black mage (well, player character black mage) in this game has to have started out as a thaumaturge, therefore every black mage IS a thaumaturge. No, I'm not counting jump potions.

    Also, it doesn't necessarily HAVE to be a raise skill. There are other ways to utilize this. I've often considered something like a raise weakness reducer skill that would reduce the target player's weakness by maybe a quarter to a half, but ONLY WHEN CAST ON THE DEAD BODY. This even makes sense in reality, as I'm fairly certain there is some research if not some current applications already about lowering the temperature of the body for certain surgeries or injuries, and black mages ARE masters of ice magic in addition to the fire.
    (1)

  2. #92
    Player
    Aleisterz's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Glaive Incursio
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by OoglieBooglie View Post
    I'm surprised nobody's brought up the whole thaumaturge aspect for lore. WE ARE LITERALLY PRIESTS OF THE DEAD. If that doesn't scream raise ability lore wise, I don't know what does. And before you say 'well black mages aren't thaumaturges', every black mage (well, player character black mage) in this game has to have started out as a thaumaturge, therefore every black mage IS a thaumaturge. No, I'm not counting jump potions.

    Jesus. You are aware that Yoshida didn't even want the basic 'classes' that we had in ARR that developed to 'jobs'? He himself said he wanted to discard those classes and only have the jobs but could not manage to do so. So yeah, he's wasn't able to remove old lore content. *FACEPALM* Why is everything trying to eff with the original design of the jobs that Yoshida clearly wants to stick/respect the older Final Fantasy games and FF1.

    None of the other Final Fantasy games mess with the jobs that the previous ones created. It seems like an unspoken rule not to change up the core of the jobs even if your game is completely different as long as you are using the same 'characters can have jobs!' system
    (2)
    Last edited by Aleisterz; 08-09-2017 at 05:21 PM.

  3. #93
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Magnedeus View Post
    Could Always raise them as a zombie. Sounds like black magic to me.
    72 Corpse Walk - Raise target party member in a zombified state. While zombified, healing effects do not restore HP, but instead deal damage. Upon expiring, party member once again dies. Effect can be cured if target receives the effect of Raise, Resurrection, Ascend, or Verraise, at which point they will be put in a weakened state. Duration: 60s. Cooldown: 180s. Cast time: Instant.

    Like that?
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #94
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    stop mixing necromancy and black magic they are different things
    (7)

  5. #95
    Player
    Rakith's Avatar
    Join Date
    Mar 2016
    Posts
    96
    Character
    Raki'th Nea'lh
    World
    Spriggan
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Duelle View Post
    72 Corpse Walk - Raise target party member in a zombified state. While zombified, healing effects do not restore HP, but instead deal damage. Upon expiring, party member once again dies. Effect can be cured if target receives the effect of Raise, Resurrection, Ascend, or Verraise, at which point they will be put in a weakened state. Duration: 60s. Cooldown: 180s. Cast time: Instant.

    Like that?
    This is for the future new DPS job : the Necromancer.
    As a BLM i dont want any kind of raise, but maybe some other utility stuff (as magical vulnerability for instance)
    (2)

  6. #96
    Player
    Genis_Elric's Avatar
    Join Date
    Jul 2017
    Posts
    15
    Character
    Genis Elric
    World
    Leviathan
    Main Class
    Black Mage Lv 70
    thau·ma·turge
    ˈTHôməˌtərj
    noun
    a worker of wonders and performer of miracles; a magician.

    Sounds more optimistic to me than priest of the dead.
    (1)

  7. #97
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    you don't really want a raise skill and a general pot adjustment to all your dmg skills by -50(+) pot do you? so why are there still some Blms who even think about a "black lore raise"? If your dps will go down for the sake of utility you will scream again and hate your new support skill – so whats the deal in this whole topic anyway?
    (1)
    Last edited by Neela; 08-09-2017 at 09:13 PM.

  8. #98
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by OoglieBooglie View Post
    snip
    I've posted in these absurd "raise suggestion threads" (an idea that I- and any Black Mage worth their salt- absolutely despise) how the FF14 lore does not at all support this idea.
    Look up why Thaumaturges are "priests of the dead" in Ul'Dah.
    In the aftermath of the War of the Sisters, Thaumaturges were given the task of handling funerary rites because they were the only magic experts that could prevent the dead from rising.
    Their task is the opposite of raising. It's to make sure the dead never rise again.

    EDIT: small edit with 1.X lore. Originally the distinction between Thaumaturge and Conjurer, I believe, had to do with the state of the natural aether they tapped into- the former utilizing Umbral aether and the latter Astral aetehr (more like active and inactive). This changed when Thaumaturge became strictly a dps class (gaining access to Astral and Umbral stances) and Conjurer got a reinforced healer identity that did not depend on the state of the natural aether at all. This was a massive retcon that left the two jobs in a strange state. You can easily argue that with their magical expertise and religious ties with the Traders, Thaumaturges still fit the bill of whom gets to oversee the funerary rites.

    Note, further, that again, Thaumaturges in 1.0 prepared the dead for their journey, with all the religious implications of it. Raising the dead was probably beyond forbidden and downright unthinkable- in part due to Ul'Dah's hand in developing and employing the Traders' Spurn during the War of the Sisters, and in part due to the religious implications. Funerary preparations were a business of wealth, and the wealthier elite of the Gilded City would pay well to ensure no expense was spared in their rites of departure to fall onto the Traders' better graces.
    Indeed, the syndicate member Dewlala, who heads the Arrzaneth Ossuary (the temple of Thal), made much of her fortune through such rites, hence her strong ties to Thaumaturgy (she's a Thaumaturge) and Alchemy (she has ties to the Alchemist faction that made the poison which placed the sultana in her slumber... I forge the name of the organization).

    EDIT 2: I may as well add that in 1.0, there were no jobs and thus, Thaumaturge had no connection to Black Magic (latter predates the former by millennia). In fact, Thaumaturgy was not only Umbral-aspected, it had a strong "biologic" (for the lack of a better word) component to it (similar to arcanima, actually). You can still see this in some of the old 2.X spells- Lethargy, Sleep, the slow in the ice spells- these induce a state of torpor biologically. This has everything to do with their previous identity of preparing the dead (aka: literally forcing states closer to "death" on living things, tampering with their life force). The stances (AF/UI) were linked to communing with the Traders in order to induce a trance in which the Thaumaturges could use their magic without harming themselves. Ofc, with the retcon, there's no actual reason why Thaumaturges are more destructive-focused and favor the elements of Fire/Ice/Lightning... so the lore justifications are a bit weaker.
    (Still, no raise anywhere here, no matter how you look at it).

    This has been your Thaumaturge lore insider by Galveira Vorfeed
    (12)
    Last edited by Galvuu; 08-09-2017 at 10:22 PM.

  9. #99
    Player
    Jelly_Baby's Avatar
    Join Date
    Jul 2017
    Location
    Ul'Dah
    Posts
    53
    Character
    Jelly Baby
    World
    Midgardsormr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Marianno View Post
    BLM is meant to blow stuff up.
    This.

    I don't see any benefit from having another res.
    (2)

  10. #100
    Player
    Aleisterz's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Glaive Incursio
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Galvuu View Post
    - snip-
    Can I like just copy this and slam it on threads like these? You basically nailed the shite out of that hammer with these silly players QQing about BLM raises
    (4)

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