I don't bother doing it over and over anymore the gear itself is boring, if I get a piece great if not oh well not worth it me to keep repeating. /Shrugs


I don't bother doing it over and over anymore the gear itself is boring, if I get a piece great if not oh well not worth it me to keep repeating. /Shrugs
I wonder how many really understand that. I doono, i just think dangling a reward based on rng is basically admitting you can't give quality content.
A harsh way to put it, but definitely a true one.
One might say they did do a good try with the 24-man raids, AKA taking-longer-to-finish and lasting-longer-in-general, content! (Until the drops get worthless because of short new savage runs that is.)
It almost seems like they are afraid of making longer raids for 'savage' runs (be it 4/8/24 people). It's always this run-in / run-out thing, might be a thing most savage raiders need? Really weird.
Tldr: get a static, OP.
I don't have any problem with Omega normal's loot system, although I would like for legs/chest pieces to cost 2 items instead of 4. That said, I'm not up in arms about it since verity gear is enough to get me into the majority of non-Omega Savage farming groups. Verity gear is also the only way to quickly gear up multiple jobs/roles, and since I don't have a single main job, I just "Need" everything and take what I can get.
The only gripes I have about this game's Omega/capped creation tomestone loot system is that everything is designed so that you can fully gear up ONLY one main job/role and one main. If you play all combat roles equally like I do, you're going to be stuck with either splitting gear amongst your preferred classes or having to pick one to focus gearing up. This one of the reasons why I don't do Savage. I upgrade my gear very slowly since my usage of the Omega Normal items is split between DRK, RDM/BLM and AST. Besides, even the best gear will be obsolete sooner rather than later.
Last edited by Kyrian12; 08-11-2017 at 10:42 PM.
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