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  1. #11
    Player
    KittyPr's Avatar
    Join Date
    Oct 2013
    Posts
    47
    Character
    Bruce Banner
    World
    Louisoix
    Main Class
    Gladiator Lv 57
    seriously , the drop rate of things is nothing compared to the DKP time in older mmos ..... people are way too used to popcorn MMOS where they get everything they want in 4 days ....
    (2)

  2. #12
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    The content is designed to hamster wheel you into running it more than once a week, so that people who missed the boat on reset day can still find a group. The 24-man raids are designed the same way.
    (3)

  3. #13
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    After having to run D3 about 7 times for my drop today I can definitely sympathize with it. I don't mind so much because it's more points toward my mount achievement but I can say I'd hate to have done that as a DPS.

    Here's an easy fix that could be done easily and no one would have any real issue with:
    Make Legs and Chest share or have their own token, make the rest of the "lesser" (1/2 tokens) items share tokens (or if you're feeling frisky throw the legs in there too). Vendor needs the same amount currently and the same amount of tokens drop, it's just more chances on it for everyone.

    Also as a veteran mmo player reading about "old grinds" in this thread:
    Older mmos usually didn't have such high spikes in item level changes per patch, and the patches were far more spread out. There was no real "rush" outside of world firsts (as those were almost never in a day, no such thing as savage mode).

    Likewise older raids had more loot pinyatas to drop loot so it wasn't like our current system at all. I get that "things could be harder", but then they'd have to be out of their mind to deviate extremely to something that was at the time definitely in its infancy. (Then there's those ones that didn't even have the current end-game so hey)

    Things change and are built upon and I don't think there's any need for shutting down discussion on it.
    (6)
    Last edited by Kalocin; 07-25-2017 at 05:20 PM.

  4. #14
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kalocin View Post
    Also as a veteran mmo player reading about "old grinds" in this thread:
    Older mmos usually didn't have such high spikes in item level changes per patch, and the patches were far more spread out. There was no real "rush" outside of world firsts (as those were almost never in a day, no such thing as savage mode).

    Likewise older raids had more loot pinyatas to drop loot so it wasn't like our current system at all. I get that "things could be harder", but then they'd have to be out of their mind to deviate extremely to something that was at the time definitely in its infancy. (Then there's those ones that didn't even have the current end-game so hey)

    Things change and are built upon and I don't think there's any need for shutting down discussion on it.
    Please keep in mind noone ever needs anything higher than Tomestone-Level except if you plan to raid.
    310 is good enough for anything else.
    (1)

  5. #15
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Cenerae View Post
    ...and I remember having to run A9 12 times in one week to get a bolt...
    Yea, the drop system is pretty bad, 12 runs of anything is awf-

    Quote Originally Posted by NolLacnala View Post
    140 and 120 turns 4 and 2 from first coil for caster chest and pants

    I stopped counting LevEX kills at 120 but kept helping FC members, although that was less "specific item" and more "every class at 50 so trying to get every leviathan weapon"

    In case you're wondering, I only saw one Mirror of the Whorl drop and I rolled a one
    (7)

  6. #16
    Player
    Aronys's Avatar
    Join Date
    Dec 2014
    Location
    Nym
    Posts
    450
    Character
    Arty Highbrush
    World
    Phoenix
    Main Class
    Scholar Lv 70
    It's much better than the old Coil system... That was a nightmare.
    (2)

  7. #17
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by NolLacnala View Post
    Yea, the drop system is pretty bad, 12 runs of anything is awf-



    People tend to forget how much worse it was back then ( i enjoyed it though ) and keep asking for more "adjustements"...
    (1)

  8. #18
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    Having to run something a 100 times is fine by me.

    Having to face rng a 100 times is bad game design to me.


    Then again I really despise rng as a gating system, so there's your bias.

    I think OP feels the same here.
    (11)

  9. #19
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Driavna View Post
    Form a good farm party with friends and/or players (farm parties from party finder are a joke, always someone jump ship) from your FC, in theory, you only need two clears per turn and everyone will get loot.
    We just do an FC run do each one twice then move on, although if needed we will repeat one if someone missed out after two runs.

    Quote Originally Posted by eschaton View Post
    Having to run something a 100 times is fine by me.

    Having to face rng a 100 times is bad game design to me.

    Then again I really despise rng as a gating system, so there's your bias.

    I think OP feels the same here.
    You are doing that by choice and choosing the hardest way to get the loot.
    (0)

  10. #20
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Anyone remember Alex back when it was released with 2 drops per floor?
    (2)

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