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  1. #111
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    2K raid DPS combined is a realistic figure to expect out of your healers on V4S and that is enough to get a clear with sub 50 percentile DPS assuming you can pull off a clean run.

    More is absolutely dooable, but it's hard work and requires top notch coordination throughout the team. If the group is used to speed runs and such, 2.5-3k combined is a good number to aim for. For more casual groups, aiming that high is going to cause more problems than it's worth at least until you've got some clears and gear under your belts.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #112
    Player
    Ftail's Avatar
    Join Date
    Jul 2015
    Posts
    310
    Character
    Lilac Blackthorne
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rei_Zero View Post
    That is even worse. He said 2.5k between both healers, you are saying 3000.
    Oh, I derped while reading... I thought he was saying 2.5 for each healer.....
    (1)

  3. #113
    Player
    HolyTurtle's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Konrad Godel
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Ftail View Post
    It sure helps loads when both healers hit that magical number, but you can still clear V4 Savage with Healers doing less damage, "Neo Exdeath has a hard enrage of ~12:45 with a raid DPS requirement of at least ~24000" - https://ffxiv.consolegameswiki.com/w...e_V4.0_(Savage)

    4 DPS doing at least 4k damage each = ~16000
    2 Tanks each at least doing 2.5k each = ~5000
    Meaning both healers need to hit a minimum of 1.5k DPS each = ~3000

    I've seen DPS pull above 5k and tanks go above 3k. I've seen healers go above 3k as well, but the main point I am trying to make is, it IS possible to clear without both healers getting 2.5k RDPS.
    I agree with your estimation that 4 dps ahould do about 16k rdps and 2 tanks 5k rdps. However, both healers only need to do 2.5k rdps (including personal dps and raid dps from buffs) because melee LB3s do about 700 dps.

    Quote Originally Posted by Rei_Zero View Post
    1,25k mean aprox 50-60% dps time for healer and pretty much mana.
    The time spent on dpsing is actually much more than your estimation. In my clear (1s before the hard enrage), both healers spent 75% and 70% of their time dpsing the boss, amounting to 2.1k personal dps. MP shouldn't be an issue if (1) no more than 1 resurrection is needed and (2) casters and ranged dps provide mp appropriately.
    (2)
    Last edited by HolyTurtle; 08-07-2017 at 10:27 PM.

  4. #114
    Player
    Kiichi_Zala's Avatar
    Join Date
    Oct 2014
    Posts
    8
    Character
    Kiichi Zala
    World
    Leviathan
    Main Class
    White Mage Lv 70
    This subject will never die. I swear! smh

    Honestly, who cares if healers do or do NOT dps? If you need healer dps to clear content in 4.0 (excluding savage content) -- your dps are absolutely god awful.

    End of story.
    (6)

  5. #115
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Kiichi_Zala View Post
    This subject will never die. I swear! smh

    Honestly, who cares if healers do or do NOT dps? If you need healer dps to clear content in 4.0 (excluding savage content) -- your dps are absolutely god awful.

    End of story.
    Because people take this game a bit too seriously.
    (7)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  6. #116
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Maeka View Post
    The opposite is even more annoying -- get a sync'd healer who lets you go to pretty much dead before he decides you need a cure because he can't be bothered to stop casting Stone over and over again. I have actually died, as a sync'd tank, because a healer thought that waiting until I had 100HP left (out of like 700) in a lowbie dungeon was a good idea.

    It's like "Hey Sync'd WHM.... you DO realize that you have absolutely zero instant-cast heals, right? No Assize, No Tetra, no Bene... none of that. You're gonna let me go down to 2 hits from dead in a 4 mob pull? Seriously?"
    In a lot of low synced instances a single basic cure can easily heal 50% or more of a tanks HP.
    (3)

  7. #117
    Player
    HolyTurtle's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Konrad Godel
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Kiichi_Zala View Post
    Honestly, who cares if healers do or do NOT dps? If you need healer dps to clear content in 4.0 (excluding savage content) -- your dps are absolutely god awful.
    Who cares about healer dps? Those who wants some fairness. Is it fair for a healer to contribute only the bare minimum -- keeping people alive -- while reaping the same rewards as DPS? Is it okay if a DPS chooses to do non-zero dps by using abilities only 30% of the time or if a tank chooses to do no more than acquiring the highest threat by merely spamming Flash/Unleash? if DPS are expected to press useful buttons whenever they can, then so are healers.
    (1)

  8. #118
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by HolyTurtle View Post
    Those who wants some fairness.
    Sure. In that case, give everyone equal responsibility for tanking, healing, and dpsing. Tanks and DPS both get strong heals that they should be using to heal others. DPS and healers both get tanking and mitigation cds and access to provoke that they should be using to help mitigate damage. Tanks and healers get stronger DPS focused moves and mechanics that require them to do DPS. Of course, to keep things balanced, tanks, healers, and DPS are equally capable of dealing damage, healing, and tanking, and all play exactly identical to each other.

    Everybody wins!
    (0)

  9. #119
    Player
    NinjaTaru72's Avatar
    Join Date
    Feb 2014
    Posts
    857
    Character
    Alessa Ravachi
    World
    Mateus
    Main Class
    Samurai Lv 80
    I swear, wasn't there some comment by yoshi about healers not being dps?

    Either way...
    -first- I don't mind throwing out dps as a healer. But I play healer to heal. Not to worry about your dps checks.

    BUT.

    If SE wants healers to heal... When you get into a party of 4+, they should reduce healers dps potency to nothing. I'm sure they could get it in the system. That would be a good definitive way to say "hey, healers are healers, not dps"
    (0)

  10. #120
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Sure. In that case, give everyone equal responsibility for tanking, healing, and dpsing.
    That's already happened to a certain degree no?

    Quote Originally Posted by NinjaTaru72 View Post
    I swear, wasn't there some comment by yoshi about healers not being dps?
    Thankfully the game isn't as one dimensional and narrow viewed as your reference. Might want to check that comment in it's entirety.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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