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  1. #1
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kosmos992k View Post
    Breaking immersion is an argument that passed away with the snowman tank. I cannot take it seriously any more. I understand your point and I agree with it in one way, because the walking on thin air everywhere else in the game is annoying. But in this puzzle, I find it less an annoyance than it is a factor in the difficulty. If they did fix the hit boxes everywhere else, and of course including this puzzle I wouldn't be upset, but it might make the puzzle somewhat easier.
    I think moving forward they just really need to work on the hitbox issue. Leave Kugane as it is, it's totally doable once you learn the tricks, but they really need to put a tiny bit more effort into making their JPs logical. Make them difficult, sure! But get rid of the cheap falls due to invisible walls that shouldn't exist.

    I really, really love JPs - they were always one of my favorite things to do in GW2. I'd be thrilled to see more in game - just gotta fix some things.






    Also, WTB mesmer.
    (1)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Skivvy View Post
    I think moving forward they just really need to work on the hitbox issue. Leave Kugane as it is, it's totally doable once you learn the tricks, but they really need to put a tiny bit more effort into making their JPs logical. Make them difficult, sure! But get rid of the cheap falls due to invisible walls that shouldn't exist.

    I really, really love JPs - they were always one of my favorite things to do in GW2. I'd be thrilled to see more in game - just gotta fix some things.
    Oh, colliding with invisible walls that alter your jump before you land is very annoying. I complete agree with that. In my last reply ( I re-read it), I said I found the walking on air thing annoying in other areas, that was poorly worded. I dislike the walking on thin air everywhere - including Kugane Tower.

    With regard to jumping puzzles, often in games the puzzles have been unofficially sneaked into games and so glitchy hit boxes play a part in them, which is why I have less of an issue with it with regard to the puzzle in Kugane. But, since it's clearly official content, if hit boxes and invisible walls were improved elsewhere, they ought to be here too.
    (1)
    Last edited by Kosmos992k; 08-08-2017 at 01:23 AM. Reason: edited because I cannot type and think simultaneously and make far too many mistakes.