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  1. #71
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Erudito View Post
    I raged so hard for that jumping puzzle. I did it, but I won't be doing something like that again. I would have liked it more but the entire tower has little invisible edges and corners all over that make the jumps strange and even more annoying.

    But you know what is worse then the Kugane Tower sightseeing log? 99% of the ARR sightseeing logs. Time restrictions, crazy jumps, weather requirements; all of this and in combinations too. The Kugane Tower can be done with perseverance and practice but those ARR sightseeing logs are pure evil.
    Really? seemed pretty logic puzzle and was a lot fun in my opinion. Love how SE test a persons ability to adapt to certain situations. :P
    (0)

  2. #72
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Naunet View Post
    It's possible to have challenging jump puzzles that don't rely on BS invisible hitbox issues and clumsy movement control for their challenge. See GW2 and WildStar.
    Exactly, heck I've been fiddling around with GW2 out of curiosity and the one "jump puzzle" I did is straight up fun. it's not just "I wanna be the guy" style of pixel perfect jumping, it actually feels engaging, you have to look at your surroundings and some even have traps you have to avoid. That's fun. Sadly the twitchy movement of trying to get your character right and not executing the wrong type of movement or trying to move jump and jump in the air only to jump halfway because the movement wouldn't move and you jumped right off, just isn't fun. If you want good jump puzzles, the controls need to support it and currently XIV's controls lack that finesse needed to make them fun.
    (2)

  3. #73
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    "Get rid of jumping puzzle in Kugane"

    How shall I respond to this thread? Hmmm... Oh, I know! How about no. Just because you gave up trying doesn't mean it should be removed. I never gave up when it took me hours to get up there the first time.
    (2)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  4. #74
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    I'm going to vote NO on removing this puzzle, because it's already in the game and already been proven again and again it can be done if you work at it.

    however I do not want MORE of this kind of puzzle. it's frustrating and substitutes difficulty of inputting and judging jumps for actual skill.
    if they want to put something similar in game make more of the puzzle part and less of the jump part, FFXIV doesn't really do the platforming thing very well.
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  5. #75
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Rather than get rid of the jumping puzzles I would prefer that SE improve the jumping system itself. There are too many inconsistencies with how the controls react such that it is hard to get repeatable results when going through a puzzle. I don't mind the occasional fall but hate it when it happens due to the software not reacting the same way to software and network response times.
    (4)

  6. #76
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    Please go back to the ARR sight seeing log where half of the vistas require conditions that only happen once or twice a month at a time that isn't convenient for 60% of the playerbase. Thanks SE.
    (1)

  7. #77
    Player
    Katsuragi_'s Avatar
    Join Date
    Jun 2017
    Posts
    88
    Character
    Katsuragi Leonhart
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    I wouldn't mind this one or more of these if it came down to actually being a good or difficult jumping puzzle, not a load of bullcrap geometry.
    (1)
    "A cringe man will always think he's based, but a based man is truthful to his cringe self."
    - Lao Tzu

  8. #78
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Airget View Post
    Exactly, heck I've been fiddling around with GW2 out of curiosity and the one "jump puzzle" I did is straight up fun. it's not just "I wanna be the guy" style of pixel perfect jumping, it actually feels engaging, you have to look at your surroundings and some even have traps you have to avoid. That's fun. Sadly the twitchy movement of trying to get your character right and not executing the wrong type of movement or trying to move jump and jump in the air only to jump halfway because the movement wouldn't move and you jumped right off, just isn't fun. If you want good jump puzzles, the controls need to support it and currently XIV's controls lack that finesse needed to make them fun.
    I'll give GW2's credit in general, as most of the original ones still hold up well, but even it has its quirks. There are a number that don't have enough space on the platforms you need to jump to, resulting in the same effect seen here where you have to essentially 'stand on nothing' (Especially when playing a Charr or Norn). And the weird stuff they started doing to amp up the later ones where you have to jump just right and then rotate the camera to change the direction of your jump mid-air.
    That game's jump physics absolutely beat FFXIV's (though the concept of changing jump direction mid-jump is... questionable...), but I don't think it (or any MMO I've played) has handled things well enough to make them feel like a natural part of the game. Might work alright in B&S or Tera. I've not played those, but the movement system appears to be a bit less awkward in those.
    (0)

  9. #79
    Player
    suncitycat's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    2
    Character
    Li'ur Nunh
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Eternal Bond with someone who can get to the top and teleport to them. Easy peasy.
    (0)

  10. #80
    Player
    Darkobra's Avatar
    Join Date
    Aug 2014
    Posts
    445
    Character
    Darkobra Kage
    World
    Phoenix
    Main Class
    Black Mage Lv 90
    Sounds like you need a mesmer portal.
    (0)

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