Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 65
  1. #11
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    My general rule of thumb for for my psychological (and my keyboards physical) well being while gathering in FF14 is that if it is not 100% chance to succeed you have a 50/50 shot at failing when you want to succeed the most - even at 99%... just makes it less annoying
    (0)

  2. #12
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    If you flip a coin 100 times, how many times do you think it will land on heads?
    (0)

  3. #13
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    I notice different ratios when I am near completing a challenge or if I am near level so yea the "RnG" is sketchy. I level Gathering by grind and if I use Leve I take the level that gives me 95% so I can spam the 50 GP 5% skill. If I can't 100% I scale back to where I can. I don't blame FF14 on its own. Played BDO for 6 months and RnG here is a dream compared to there but all game RnG is rigged and gimmicky to me.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  4. #14
    Player
    Tsubaki75's Avatar
    Join Date
    Sep 2015
    Location
    Tun Tavern
    Posts
    282
    Character
    Akatsubaki Dovakin
    World
    Brynhildr
    Main Class
    Reaper Lv 90
    You do realize that rng will roll for each swing not each gathering node, just like in anything you'll have times when you're just having a bad streak.
    (1)

  5. #15
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    It's a shame that even after I posted the link from the Devs, people will still ignore it and think there's another factor.
    (2)

  6. #16
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by QT_Melon View Post
    It's a shame that even after I posted the link from the Devs, people will still ignore it and think there's another factor.
    I'm sure many people didn't even see the post and just posted based on the OP rather than going through the thread.

    Damned shame, because your linked quote basically ends every idea that popped up in this thread. RNG is RNG - there is no pattern, only a trend (yes, there is a difference).
    (3)
    If you're incompetent, you can’t know you’re incompetent. The skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is.
    - David Dunning

  7. #17
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    If the replies to my OP are true, then SE simply needs better RNG that doesn't do so much freaking clumping.

    It happens often enough that it is REALLY noticeable, and if you had actual real RNG (such as random.org), you would not see this ridiculous clumping.

    And yes, RNG _can_ be borked. How many of you played Warframe? For the longest time, the players were complaining to DE about "bad RNG".... guess what? It WAS bad.

    Here's the relevant link:

    https://forums.warframe.com/topic/12...m-bugschanges/

    What if we have similar happening here?

    I can vouch for the sheer ridiculous numbers of times I'll see 2, 3, 4+ in a row on 80% (or the inverse, 20% or less) and the chances of that happening is <0.1% but yet I can come across it several times in one play session where I'll have a 3-4 in a row streak with 10-20% (sometimes lower!) chance, and it will happen several times in the same play session.

    This, to me, says the RNG is borked. Okay, so if the devs swear they aren't adding in extra modifiers in the background, this pretty much supports the borked RNG theory if we believe their claims of there being no hidden modifiers.

    C'mon, if I could get 0.1% or less chance occurring several times in the same play session... I should be playing the freaking Powerball IRL. But the Powerball, unlike FFXIV, is done in such a way that it is nearly impossible for its randomness to be borked.
    (1)
    Last edited by Maeka; 08-06-2017 at 01:32 PM.

  8. #18
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Wait, so Devs response and people who supported the case with the Dev response before I even posted it, suddenly don't count only ones that you "feel" are correct?
    (0)

  9. #19
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Since you seem to be unwilling to click on the link QT_Melon provided, which has a post straight from the devs detailing how the RNG system in this game works, I'll paste it right here for you (missing the URLs/formatting because the post was originally written in Japanese and then translated so quoting it is somewhat wonky):

    Quote Originally Posted by Hiroshi_Minagawa View Post
    Hello,

    Since this was brought up in the UI forum, even though I’m not in charge of it I will go ahead and comment about this a general discussion point.

    I checked up with our main programmer “K”, and for FFXIV it seems like we are using 3 famous random algorithms different depending on the application. Naturally, everything is processed server-side, and the random seed differs for each process.

    So in response to the question if there is a bug with the coding that generates the same random number if you continuously press an action, the answer is that the system implemented is such that this type of problem will not occur.

    There were older games where you could use certain patterns to your advantage to beat the game, but in recent days there aren’t any games like this anymore. Probably.

    However, the rate (random) process in games from very long ago and up until now -- not only for FFXIV -- have continued to be doubted by players.

    From my perspective it’s just a clear cut case of chance, but this alone may not be convincing enough, so I will try to explain about this a bit.

    This discussion is not particular to FFXIV and it is more about why random number programs are easily doubted.
    (Of course there have been a number of cases where there were bugs…)

    So to start off, I’ll lay out the essential points quickly.

    A. The standard random number programs used by FFXIV, and other modern games, generate practical “true random numbers”.
    B. With a range of trial numbers that can be understood by a person, because it’s a true random number bias arises.
    C. Since our brains are very adept in their capability to detect bias as abnormal or a singularity, we perceive true random numbers as abnormal.

    I’ll explain about each point above individually.

    First, I’ll start with the program for generating random numbers.

    FFXIV and other modern games use a random number algorithm (properly known as a pseudorandom number generator), which was contrived by some really good mathematicians and computer science people, and it was tested for a number of fields and is used as a solid algorithm.

    As an example, I’ll explain a little snippet about the periodicity of the random number algorithm known as Mersenne twister.
    “The algorithm provides a super astronomical period of 2^19937 – 1 and 623 dimensional equidistribution up to 32 bits accuracy.”

    Got it? No? That’s okay.

    Random number algorithms are part of a field that was built by the results of pure mathematics. As long as we the users understand that the random numbers generated are correct and practical that is more than enough.

    ★Those of you who know about random number algorithms and examples of problems in the past that arose in games, you’re probably wondering about something I didn’t touch on above. I will add an explanation to the end of this post.


    Next is about “true random numbers”.

    When it comes to random numbers there are two different types with different distribution patterns: uniform random numbers and normal random numbers. As the number of trials increase, we start to converge on the ideal condition.

    Conversely, if the number of trials (sampling number) is low, bias arises in random numbers.

    As humans, when it comes to the number of trials in games and such that we are able to grasp, it’s normal for us to perceive bias in the random numbers.

    In other words, the premise that it’s strange that there is bias in random numbers is mistaken.

    Of course, with hundreds and thousands or billions of trials, we will approach a distribution that is uniformly random and the bias will disappear. Unfortunately, this is impossible for a human to actually observe and experience.

    Due to this, every time you observe bias arising from a limited number of trials you can’t help but think that something’s wrong.

    Finally, onto our cognitive fallacies.

    Humans are able to instantly determine and intuit various things. It’s often said that our brains are really good at this but computers have trouble. On the other hand though, there is an aspect to this ability that is weak, and when this is exploited it opens us up to tricks and deceit.

    The pattern of deviation in judgment and illogical interpretation is known as cognitive bias.

    A leading example of where cognitive bias arises is the Gambler's fallacy.

    This states that when a person observes multiple events over the course of time, they will begin to expect that the results in the future will be affected by what happened in the past, and will either feel convinced that the results were due to a cause-and-effect relationship, or have a feeling of strangeness.

    When you flip a coin 5 times in a row, the rate in which you land either heads or tails for the 6th flip will be 50%. However, our gut feeling says “this time for sure!” and we modify this with an expected value, and as a result when it lands heads we think “No way!” or when it lands tails we think “Just as I thought!” This is cognitive bias.

    As I stated in b) above, the feeling that something is strange even though it is not is our brains are trying to create a cause-and-effect relationship that we anticipate, but the rate behaves in a completely unrelated manner.

    (I’m writing this in a definitive matter, but please be aware that I am regurgitating what I read from a book.)

    Cognitive bias is similar to a bug in humans’ cognitive capability, but it seems like it’s a system that was acquired for our survival to decide things efficiently in times of emergency.

    The whole topic of cognitive bias is really fascinating, so if you are interested I recommend reading
    this book.
     
    This pretty much sums up why we often think something is up with the probability we encounter in games.
     
    Bonus info: An aspect I didn’t touch on earlier in regards to random number algorithms.

    Amongst the random number algorithms, one method that is often adopted that has a high cost to efficiency ratio is the linear congruential method; however, it’s well known by implementers that there is an issue where large bias arises.

    In fact, there was a game that mistook the use of this function, and as the sample size grew larger the more bias increased. Meaning that just because it’s a well-known method doesn’t necessarily mean that it’s proof of it being accurate.

    Additionally, even if a random number sequence is generated properly, depending on how the application uses this value, ultimately there may be cases where strange patterns arise.

    So with all of this said, this is not one big post about the evidence of the accuracy of XIV’s various probability calculations. As I mentioned that the beginning of this post, the latter portion of this long comment is mainly just chitchat, but in response to the question as to whether there is something wrong with the probability in XIV, the answer is no, there is nothing wrong.  
    (5)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  10. #20
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    That's all well and good, but did they actually do proof like the Warframe devs did?

    Did they test FFXIV's actual algorithm and actually show a graphic of it running actual FFXIV code? Or are they just assuming it is working as it should be, and that it isn't bugged?

    I assume you did check the link I provided, right?

    And no, I didn't click on a link, because I didn't SEE a link, I saw people talking about a link. Maybe it was on the previous page? *shrugs* Oh well, it's moot now that you C&P'd it.

    But yeah, tl;dr: I would like to see actual proof in a graphic like the Warframe devs did.

    Because again, one fluke I can accept. Several <0.1% flukes in a single play session? No. Just no. I'm sorry, but a properly functioning RNG should not be doing it, and it is NOT in my head when I can *see* the ridiculous flukes. Stuff like that should be rare, not 5+ times in a couple hour play session.

    If you roll a <10 3 times in a row, that's a 10% of 10% of 10% chance or 0.1% chance of that happening.

    What, then, is the chances of that happening 3 times in one play session where you do, I don't know, 300 gathers at most? I don't really feel like busting out Google and looking that up, but it is pretty darn small. So small, it's astronomical.

    Okay. How about this happening in 1 out of every 3 play sessions? Now you're getting into "More-Rare-Than-Winning-Powerball" chances.

    This isn't "In My Head". This is stuff I can see and observe, and document. Flukes happen, but when they happen consistently, something is wrong.

    EDIT: So I found a calculator, and considering all of the above, it's still only a 0.4% and it happens consistently. So... ya. I can somehow beat 0.4% odds twice a week, with only 6 tries and do so weekly on a regular basis. I must be the luckiest man alive!
    (0)
    Last edited by Maeka; 08-06-2017 at 02:11 PM.

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast