Don't like weekly restrictions? Make an Alt
Don't like weekly restrictions? Make an Alt
Yep that is how I feel. The system is out of place in this game. They said they took a lot of stuff inspired by wow.. but wow makes it easy to level alts, not be MSQ gated, so the one job currency system does not fit in this game like it would in wow.
Been addressed repeatedly. Remove MSQ gating without buying a potion then and ill be fine.
We understand you do not like or want change, so can you try to add more meaningful arguments? You are also confusing my stances and what I saw as well, and you done so several times.
Yeah right, they need to drop off alts for that statistic, and people with 1 job at 70 in general. Ofc people with 1 job at 70 will not have space problems.
I like to see where this was said though, got a cite?
Last edited by Snow_Princess; 08-05-2017 at 03:19 PM.
Yet it's the same point you've been repeating through out this thread.
Get a better reason than "I have multiple jobs" to remove the cap and I will consider it.
If that's your only card in order for that to happen, you have to be all 3 roles on the same work (dungeons).
Do you understand that you've been misleading your own thread so far?
Trust me I wish it was easier but for now it is what it is. There are lots of other things I'd like for my alts mounts, minions, etc. It goes on and on.
Right here:
I hate the time gating to one job, what if i pick wrong? what if I pick MCH/BLM/SMN? im screwed. At the begining I stated I did not like the caps limiting to one job for exactly this reason, and why I can't pick what to invest in as far as my time gated gear.
Fair enough. Granted that MSQ grants experience across its entirety, enough even to outperform the armory bonus after 61. It's probably the disgust of listening to the shit more than once, and regathering all one's aether currents, etc., more than the actual time spent. Which... doesn't bode well.
I'd likely still have 3 characters going if not for one simple thing: I don't like the other two as much, character-wise, as I used to. I like this one. I want to just play this one. And so there went the ability to fully gear 3 gear sets at once. Which then becomes 6 and eventually all 7 with time over a given tier, before resetting. Now I get the one, which I have to split over the largest roles (MNK/SAM only because I didn't want to play casters or ranged this time, and tanks and healers).
Again, though, even if that accessibility and just the fact that people have at this point been sort of habit-trapped into all-in-one characters by this point would open up massive potential for quick but finite grinding, I still don't think that fear warrants the limitations we face now for having placed all jobs on one character. Maybe there's an ideal balance point. But I'd rather caution towards consistency in concept, cutting out that design hypocrisy, than being consistent to the formula thus far.
Either way this isn't likely to happen with the system currently set in place. Just imagine how clunky that would look, with Creation Tomes of Striking, Maiming, Scouting, Aiming, Fending, Healing, and Casting. It would look horrendous. No, this would have to be design philosophy of something new, that can make it work so people don't feel any more like they have to grind away at tomestones, tombstones, or whatever any more than they do not—hopefully less. They should feel more encouraged and able to play the game how they want and for want of just playing the game. I just really think that when we move towards that system, alt-friendliness shouldn't be limited to multi-character setups.
A BiS alternative would have to be 340, competing with the augmented and Savage gear. And ideally, you'd want it to be upgradable with the next introduction of currency to whatever the new weekly cap gear would be. I'm sorry, I totally lost track of where I had gone into which details. That is totally on me. I've been jumping down your throat so at least I should not have assumed that my "alternative" would be entrusted mutatis mutandis. (former typo)
Yes, to be an alternative, it would have to be a sidegrade for the highest ilvls thus far, and ideally a side-option for beginning the next tier. That means a buff to casual raid gear. That's what I meant by it being an increase to gearing rates, but I totally left out the actual numbers and... all that is important.Currently, I have to continuously run dungeons if I want Cassandra to have full tomestone gear on multiple jobs. I'll continue to do this well into 4.1 unless I level a separate character. As I haven't and probably won't, at least not for a long while, I'll queue into content consistently enough. With your proposal, I wouldn't since by 4.1, I'll have all the jobs I care about finished.
(Likewise if you wanted Omega normal to keep being run after its served its purpose as step-stone gear, that gear too would need to be improvable to Creation levels, and/or creation tome farming for alts just a side-effect of grabbing that intermittent gear—i.e. it would have to be a damn good way to get Creation, and it actually probably would deserve guaranteed loot at about the time the cap is removed (often counterintuitively increasing the time it takes to get anything from any turn unless really lucky in one's rolls).
Yeah, that's gotta be it. It just feels immensely hypocritical and counter-intuitive to me. in other words, it hits me right in the trigger button. And I know aBasically, my perspective on the whole issue is the devs haven't made any adjustments because not enough people have either exploited their restrictions or they don't have an issue with them. Keep in mind, forums make up a very small portion of any game's community.lotadmittedly small enough group of people to be wholly susceptible to sampling bias of people who have felt the same.
I unsubbed a few days back. The rationale options, as far as I can recall, were alike to "I don't enjoy playing anymore," "I don't have anyone to play with," "I don't have the time to play," and a couple other standard-fare ones.I'll admit though, there should be some sort of poll or questionnaire given to players who unsub. That might help give the devs ideas if certain systems aren't working.
In truth, I'm the same way. For instance, I appreciate gating in that I'm not expected, therefore, to put in as many mindnumbing hours. People often think it holds us back, but all it really does imo is give a more level playing field from week to week for competitive players (progression players and record-breakers), and reduced the portion of our time spent in preparation for the things we play more for their inherent enjoyment (such as raiding, comparatively speaking, and varying from person to person), all while keeping a larger portion of the population useful to you. Those are all really good things...Regardless, my defense of the system doesn't mean I like it. Frankly, I'm indifferent. I haven't had problems joining PFs or obtaining enough gear on Cassie for it to ever present an issue. That being said, I won't argue it doesn't get repetitive.
It's literally just the inconsistency there that gets me on principle. Its really a fairly separate issue for me, as passionate as I get about it. Ideally, there are a lot of ways I'd like to see small changes have significant effects to the game. I'd like to see a greater sense of consistent planning—something less tiered, more continuous—for progression, for catch-up mechanics, for alt-gearing, for example. But a lot of the fundamentals are more or less fine, apart from the very basic issue of the primary spenders of our game-time (e.g. Expert dungeons) aren't particularly fun in themselves, while we could be having a lot of fun even just meeting the basic everyday efforts of the game—it just feels like the carrot-and-stick is presumed sufficient, which may be symptomatic of the biggest problem I see with general design. 'Virtual' content. And not the best disguised, accessible, or reiterative form at that. I mean, WoW can often give us the exact same instance in a way that feels more exciting across two iterations (challenge levels) than two entirely separate Expert dungeons may feel here.
I do mean "more" here in solely a comparative, not resultative, sense. It does not account for access to omnicrafters, to money, or to time. But it does at least prevent people from feeling obliged to grind ceaselessly just to be the best they can be before they even step foot in the place. You so obviously can't get out of the learning process by pre-grinding it that you won't try (save insofar as grabbing your tome gear first if it's a spending week). And therefore you don't burn yourself out as badly just setting up for it.
Last edited by Shurrikhan; 08-05-2017 at 05:16 PM. Reason: Getting really tired and typo-y.
apologies for not wanting to wade through the rest of the thread for an answer.. but what is that table? party composition rates?
Why is it necessary for you to cap out your gear for you to find out what you like to play? You can get all your classes to an acceptable ilevel to play all content with no restrictions. I really don't get who is restricting you to one job other than yourself. We still have 2 weeks before you have to start spending creation tomes and you NEVER have to turn in your omega drops till you want to.
I am well informed you feel only working towards one MAIN job is not what you want, why are you having such a hard time deciding which one you like?
I don't feel you can pick "wrong" if you're playing the job you like unless your static mates are ... well.. jerks.
Well I guess I am not shocked you missed replying to this your reply to the quoted is after I said this, however I have a big issue with the argument of "ive a more level playing field from week to week for competitive players (progression players and record-breakers)"
Also world first was not even using 330 gear, it is max penta melding the crafted gear. So they max penta meld crafted gear get 340 asap then what? So the reality is you can't keep up with Salavge raiders if you are not one, along being stuck on 1 job while salvage raiders are more flexible with gearing 1 or even 2 jobs where both jobs are better geared then someone single job gearing off any non salvage content. So not only is it not achieving this argument, but it is time gating of someone trying to gear more then one job.
I want max performance with slight OCD issues. I want to make sure I am wanted, and if I understand correctly, healers are more flexible with buying up current MB gear, then penta melding it while vit for the first slot for the right. DPS on the other hand, or tank, needs to mix gear from different sources to avoid the unwanted secondary. Top this off with , "just dump the best on blm and go from there " is no longer something I want to do because I do not like the 12 sec upkeep. With server tics and lag screwing you even more then before, and you can't even meld a few piety to try offset it, very frustrating. I can't even kill the highest ex trial dummy consistently with 310 gear, why would i continue to invest in it with such low performance? My record is like 4 sec left when it should be 20-30 UGH!
Last edited by Snow_Princess; 08-05-2017 at 04:27 PM.
I really don't get this thread at all. you can queue for anything up to Omega savage 1 with 310 verity gear. are you saying the only way you can tell if you like a job is being fully geared on 1 of 3 iLvl restricted savage difficulty raids? If you are fully geared on all your classes what do you have left to do?
This totally screams "I want it all and I want it now." because everybody knows they do it on purpose to drag a little more life out of the content between patches. It would be like complaining about the 4.0 relic grind the day after it's released. It's not supposed to be easy because it's still relevant gear.
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