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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Quor View Post
    Skills lost:
    WAR - Bloodbath, Fracture, Foresight, Mercy Stroke, Brutal Swing
    DRK - Reprisal, Scourge, Delirium (combo), Shadowskin, Low Blow, Dark Dance
    PLD - "Rampart," "Conv," "Provoke," "Awareness"
    PLD also lost Foresight, Bloodbath and Mercy Stroke in case you remember something called cross-class back then.

    And, as far as I know, more buttons have nothing to do with how well a job performs. You realize that, if DRK was able to put a continuous -10% damage, like you suggest, it would only make it the new mandatory tank for progression and the best tank for raidwide mitigation miles above WAR and PLD, right ?
    Quote Originally Posted by Quor View Post
    Have the balls to actually propose an idea for criticism instead of just throwing out completely unjustified thinly-veiled PLD butthurt.
    I would have if your idea was not just a disguised "Give us back what we lost" for WAR and DRK. Bloodbath is gone, accept it and move on. And frankly, with the current Dark Arts, you wouldn't spend a single one of it on an Evasion boost, so anticipation is Dark Dance.

    On top of that, I should point out that role skills are especially made to be shared skills within a role, so they should not carry any job's identity.
    (1)
    Last edited by Reynhart; 08-05-2017 at 05:50 AM.

  2. #2
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Reynhart View Post
    PLD also lost Foresight, Bloodbath and Mercy Stroke in case you remember something called cross-class back then.
    Dp you always condescend to people who suggest original ideas, or are you crushing on me? Of course I remember. PLD has self-sustain w/o Bloodbath. WAR has none, unless they feel like sitting in Defiance the whole time (and no, SP combo's don't make up for anything). So I certainly don't feel the loss of BB on my PLD, nor do I feel the loss of Foresight (even with PLD's natively higher def due to shield Foresight was still trash). Mercy Stroke was a solid addition to WAR, and something PLD/DRK used maybe twice in a boss fight. Whatever PLD lost from Mercy Stroke they more than made up for with the addition of Requiescat and Holy Spirit. WAR gained more dmg with Upheaval and Onslaught, but again lost sustain because a 40s CD Mercy Stroke meant it was up for every other solo fight, and useable with enough frequency in 4-mans that you could get some nice clutch healing with it.

    But this is all beside the main point; PLD has absolutely nothing to complain about. They came out of SB glowing like the sun. They're in a great place where they are now, with both functionality and fun. WAR and DRK are functional, and certainly have moments of fun, but it's nothing like it used to be in HW, and nothing close to what it's like playing PLD.

    And, as far as I know, more buttons have nothing to do with how well a job performs. You realize that, if DRK was able to put a continuous -10% damage, like you suggest, it would only make it the new mandatory tank for progression and the best tank for raidwide mitigation miles above WAR and PLD, right ?
    More buttons means more options. FFS DRK has, for all intents and purposes, a single combo. WAR and PLD at least have two they use regularly. You should also re-read my initial post; nowhere did I say the -10% damage would be "continuous" as in "up 100% of the time." The continuous was intended as an analogy for "back-to-back" in this specific instance. Hence why it would be tied to the Anticipation CD, meaning you could only get a double Reprsial if you blew Anticipation to reset the Reprisal CD.

    I would have if your idea was not just a disguised "Give us back what we lost" for WAR and DRK. Bloodbath is gone, accept it and move on. And frankly, with the current Dark Arts, you wouldn't spend a single one of it on an Evasion boost, so anticipation is Dark Dance.
    As great and fun as 8-mans are, 4-mans are still a big part of this game, and something I miss on my DRK is that wonderful DA+DP+DA+DD evasion tanking you can do, becoming near-immortal against a horde of your enemies. Maybe it's not the min/max way to play things, but it sure as hell was fun.

    You know fun right? Haven't forgot it? This idea of "we have to balance the entire game around 8-man savage OR ELSE" needs to die already. Of course, the better question to ask is why do you insist on WAR and DRK being second class tanks when it comes to complexity and playstyle?

    Quote Originally Posted by Umbeliel View Post
    Hi OP +1ing you. A solid idea~

    I don't care how we get it, please give Warrior and Dark Knight more identity and utility and flexibility.
    Ty, that was the general idea. Something, anything, to make things more interesting. On PLD it feels like I have an answer for everything. On my WAR, the only answers I have are to take damage and to deal it. If someone is low and I'm on my PLD, I have an answer for that. If someone needs a bit more dmg reduction to tank a raid-wide, I have an answer for that (well, four actually). On my WAR, in any situation that doesn't involve holding aggro or dealing damage, my answer is "hope the healers can adjust."
    (1)
    Last edited by Quor; 08-05-2017 at 05:54 AM.

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Quor View Post
    So I certainly don't feel the loss of BB on my PLD
    Now that PLD finally has an AoE skill, I can say I miss BB now more than ever.
    Quote Originally Posted by Quor View Post
    WAR gained more dmg with Upheaval and Onslaught, but again lost sustain because a 40s CD Mercy Stroke meant it was up for every other solo fight, and useable with enough frequency in 4-mans that you could get some nice clutch healing with it.
    The increased potency and frequency on Inner Beast compensate easily for what you lost on Mercy Stroke.
    Quote Originally Posted by Quor View Post
    WAR and DRK are functional, and certainly have moments of fun, but it's nothing like it used to be in HW, and nothing close to what it's like playing PLD.
    No, because "like it used to be in HW" was not balanced at all. Like I said, your idea is only to bring back what was removed which was one of the reason why PLD was trash compared to DRK and WAR.
    Quote Originally Posted by Quor View Post
    Maybe it's not the min/max way to play things, but it sure as hell was fun.
    You still need to remove some options if you don't want too many abilities to use. Considering you can tank packs with DA+AB, having a second option for that same situation is redundant.
    Quote Originally Posted by Quor View Post
    On my WAR, in any situation that doesn't involve holding aggro or dealing damage, my answer is "hope the healers can adjust."
    If you only "hope the healers can adjust" when you need to survive, then you're probably doing something wrong with your WAR.
    Quote Originally Posted by Freyyy View Post
    If you really want to count these you'd have to count them on DRK losses too.
    Sure, DRK also lost them. And yes, it counts, because it was skills that were frequently used. Like the OP said, it was "options" for PLD and DRK too. And, as a reminder, Stoneskin was also a very important option on PLD. It's funny that DRK is now the tank who can put a 10% HP shield on someone else...
    (2)
    Last edited by Reynhart; 08-05-2017 at 06:27 AM.

  4. #4
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Reynhart View Post
    PLD also lost Foresight, Bloodbath and Mercy Stroke in case you remember something called cross-class back then.
    Are you serious with that ?

    If you really want to count these you'd have to count them on DRK losses too. You'd also want to count Internal Release and Second Wind for WAR. But it doesn't count. Bloodbath, Foresight and Mercy Stroke were MRD skills, WAR lost them. Not PLD.

    As for OP, I don't think that it would be a good idea. It would force role actions for certain jobs when we already have mandatory ones (at least as tanks). It would leave even less room for choice in the end IMO. At this point they could also just give up on the cross-role stuff and give only individual skills for every job.
    (4)

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