I have an idea on how to better "flesh out" role actions. For every job, not just tanks, but we'll focus on tanks here. The long and the short of it is: let's make other role actions work similar to how role actions and Intervention work together.
For those that don't know, Intervention is a skill PLD gets at 62 that allows them to throw a 10% damage reduction shield on a friendly target for 6s. This damage reduction can be increased up to 20 or 30%, but only if the PLD is also under the effect of Rampart or Sentinel. This creates some interesting decision-making; do you, as a PLD, sacrifice some personal defense in exchange for granting more damage reduction to a party member? Or do you just throw the normal Intervention on them and hope the 10% reduction is enough? That's an interesting question, and it adds some meaningful complexity to the skill.
Now, the big part here is that Rampart also affects it. Rampart, as we know, is a role action. If Rampart can affect individual job skills in such a way, why not other skills?
Hell, why not have role actions that include specific job-unique effects to them?
Without further ado, here are my initial ideas.
Provoke - for WAR, adds a 15s Bloodbath effect following usage.
Ultimatum - same as provoke, only it lasts for 20s.
Reasoning - WAR lost a lot of sustain, and this has really hurt the job. It doesn't feel nearly as fun, or self-sufficient, as it did before. This gives back a lot of that self-sufficiency, but to do so you have to blow some cooldowns, and if you're not MT "toe the line" of aggro in order to make the most of it. Reward with risk.
Convalescence - for DRK; each heal that comes from an outside source (including HoT ticks) grants 5 Blood. For PLD; each heal that comes from an outside source restores 5% of that heals' HP in MP (HoT ticks would also count).
Reasoning - more meaningful decision making. DRK can now use Conv as a DPS cooldown when OTing, at the cost of losing it should they need it to tank. The idea of turning outside sources of "energy" into Blood just fits right. PLD can now utilize Conv for it's normal benefits, but also as an MP refresh of sorts. And yes, SCH faerie healing would count. It probably balances out given how HoT's affect it.
Anticipation - for DRK, just bring back DA+DD effect, and also add that using Anticipation resets the CD on Reprisal.
Reasoning - DRK lost a solid defensive CD when it lost Dark Dance. Adding it back in is something that just needs to happen imo. The reset on Reprisal means a DRK, whether as MT or OT, can bring 10s of continuous Reprisal debuff if needed, or else use it as an early reset to deal with upcoming raid-wide damage.
Awareness - for WAR in addition to it's normal crit immunity and while in Deliverance, grants the full Deliverance-stance crit bonus (10%) for the duration of the skill. This would not stack with (and thus would override) the normal beast gauge crit bonus. While in Defiance, the full parry bonus is granted, again overriding the beast gauge.
Reasoning - One of the detriments behind the WAR stances is that there's already a baked-in cost beyond the gauge cost; every time you use a gauge skill, you're losing 2-5% parry or crit. Being able to maintain the full 10% crit or parry for certain periods of time would be a great boon, and give incentive to use Awareness outside of just pairing it with RI.
Those are the extent of the ideas I have for now. I think adding stuff like this would go a long way to adding more meaningful choice, at least to some things *coughprovokecough* as well as give each tank class, especially DRK and WAR, some much needed complexity. Give me your thoughts and feedback.