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  1. #31
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Pence View Post
    You're right, RDM is a super hard job to play with bad utility and sub-par DPS.

    Completely correct.
    https://www.fflogs.com/statistics/17...gregate=amount
    Yea, RDM is completely OP. /s

    Yea, I think RDM is easier to play. Who cares? Game isn't and shouldn't balanced around difficult which is subjective anyway.
    RDM damage is not that high except in DF content cause it has no ramp up.
    It's barely higher than BRD and BRD has more utility to compensate.

    The real outliers are SMN and MCH (DRG, as well, to a lesser extent) which are just weak Jobs right now.


    Now please tell me that people in the 95th percentile (i.e. The top 5% of players) don't know how to play the Job.
    (4)

  2. #32
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Allyrion View Post
    Yea, I think RDM is easier to play. Who cares? Game isn't and shouldn't balanced around difficult which is subjective anyway.
    RDM damage is not that high except in DF content cause it has no ramp up.
    It barely has fall-off either. I mean other than dualcast and their procs but all other jobs usually have a proc reward. Bards have to worry about song gauges, SMN aetherflow, Monks Greased Lightning etc...

    It's not like you really see an RDM scream about their B/W gauge. If they do it's usually due to their user/error.

    About every class has some kind of "busywork" they have to keep track of even the lowest DPS with utility. There should be a bit more of that in RDM imo, it's a bit too flat and linear. I love the moveset and skills they have though.
    (0)

  3. #33
    Player
    Draxis_Fallspear's Avatar
    Join Date
    May 2012
    Posts
    68
    Character
    Draxis Fallspear
    World
    Ultros
    Main Class
    Armorer Lv 60
    OP: Does POTD work differently after level 100? If not, you don't even have to level or gear RDM. You can literally just unlock the job and go for it. So you just want to make it harder for everyone to do this because... you don't like Red Mage?
    (0)
    Last edited by Draxis_Fallspear; 08-05-2017 at 02:54 AM. Reason: Clarify Who I'm talking to

  4. #34
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by QT_Melon View Post
    It barely has fall-off either. I mean other than dualcast and their procs but all other jobs usually have a proc reward. Bards have to worry about song gauges, SMN aetherflow, Monks Greased Lightning etc...

    It's not like you really see an RDM scream about their B/W gauge. If they do it's usually due to their user/error.

    About every class has some kind of "busywork" they have to keep track of even the lowest DPS with utility. There should be a bit more of that in RDM imo, it's a bit too flat and linear. I love the moveset and skills they have though.
    I'm sure they'll add more depth to it going forward. That said, I don't see the issue with it.
    It just adds variety, an option for people who don't care for monitoring timers and instead a focus on reactive procs. I generall prefer the former but RDM is refreshing since it breaks away from that.

    I've been a MNK main for most of the game (SAM now), and I've always argued that MNK's reliance on GL is part of its core and identity. SE has done a wonderful job in terms of making these type of timers manageable and rewarding good play with uptime on the buffs.

    But not all Jobs need to work like that. You have to look at the design intent of the Job itself and build from there, not look at other Jobs and add their mechanics.

    I don't disagree RDM could be a bit deeper, but I don't think adding busy work is the way to do it. There are a lot of ways they could build off the Job as it's designed now but we probably won't see it till the next expansion. Either way, I still welcome it for the sake of diversity.
    (2)

  5. #35
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Allyrion View Post
    I'd say being 5% within the pure cannon class while having relative raid safety, recovery options, and the ability to boost your physical comrades (Which effectively adds 1% of Paladin, Warrior/Dark, Ninja, and Monk/Sam to your final tally) puts it in a very good spot, yeah.

    Statistics without context are one of the most damning ways to present information.

    I should clarify: Vercure is fine.
    (2)

  6. #36
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Draxis_Fallspear View Post
    Does POTD work differently after level 100? If not, you don't even have to level or gear RDM. You can literally just unlock the job and go for it. So you just want to make it harder for everyone to do this because... you don't like Red Mage?
    Not sure what PoTD has to do with this post.

    I don't think it's "I hate RDM" but people want balance where each class feels more viable. ie Class Balance. If one class has a lot more reasons to be around due to punishment/reward for playing the class other people tend to go into hyperbole about a class being "garbage/trash" or "don't bring it to raid".
    (0)

  7. #37
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Kabooa View Post
    I'd say being 5% within the pure cannon class while having relative raid safety, recovery options, and the ability to boost your physical comrades (Which effectively adds 1% of Paladin, Warrior/Dark, Ninja, and Monk/Sam to your final tally) puts it in a very good spot, yeah.

    Statistics without context are one of the most damning ways to present information.

    I should clarify: Vercure is fine.
    Did you not read the part where I said it was close to BRD which has even more support and raid damage buffs?
    That's my point, it's balanced because it's personal dps is down where it should be for the utility and raid dps that it gives.

    I'm also replying to a guy who said that RDM facerolls everyone else's damage. So yes, context is important.

    Quote Originally Posted by QT_Melon View Post
    Not sure what PoTD has to do with this post.

    I don't think it's "I hate RDM" but people want balance where each class feels more viable. ie Class Balance. If one class has a lot more reasons to be around due to punishment/reward for playing the class other people tend to go into hyperbole about a class being "garbage/trash" or "don't bring it to raid".
    Job design and balance shouldn't be affected by community ignorance or knee-jerk reactions. That said, I agree with the outliers being brought up. But that's just SMN, MCH and DRG-ish now.

    All the other Jobs bring enough to justify their spot even considering how mechanics punish them. If any Job is bloated, it's BRD (definitely) and maybe NIN. But no one is complaining about BRD, nor should they, cause its considered support while still only doing 100 dps less than RDM. Its support doesn't hurt its dps at all (unlike RDM) and it might have timers to monitor but no one thinks BRD is really hindered by mechanics compared to most.

    RDM is part support part caster. BLM is like a caster version of SAM and since 4.05, you can bring it over a RDM and it'll make up for the lack of support with raw damage. SMN just needs to be brought up to be a bit under BLM.
    (9)
    Last edited by Allyrion; 08-05-2017 at 02:13 AM.

  8. #38
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Let me get this straight: you want Vercure to be removed because it allows RDM to solo content but you can't? What kind of stupid reason is that.
    Your post sounds more like free RDM hate than legit nerf reason.
    (13)

  9. #39
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    The fflogs percentiles for rdm might be a bit skewed considering rdm's ability to save bad pulls and still clear. There are probably way more unclean pulls that ended up as a clear with rdm compared to blm for example. My group had 13 deaths in our weekly o3s, with our rdm doing 9x verraise, but we still cleared. A bad pull like that won't end up as a clear if we brought a smn/blm.
    (0)

  10. #40
    Player
    Dregenfox's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Adaire Crimson
    World
    Coeurl
    Main Class
    Summoner Lv 70
    The reason RDM dps gets lower in harder content is because of how disgustingly OP dualcast-raise is...they are pretty much a required raid spot because of their ability to make deaths even in savage content trivial.

    There wouldn't be nearly as much savage clears right now if RDM couldn't raise. Progression is pretty much being balanced around instant-cast raises, which makes RDM a required progression class for most parties.

    Obviously the solution is to buff everyone else's raising abilities. Notice that giant thread about giving BLM's raise? Paladins should get some sort of raise too, change warrior's shake it off to a raise ability while we're at it.
    (3)
    Last edited by Dregenfox; 08-05-2017 at 02:33 AM.

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