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  1. #1
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Pence View Post
    You're right, RDM is a super hard job to play with bad utility and sub-par DPS.

    Completely correct.
    https://www.fflogs.com/statistics/17...gregate=amount
    Yea, RDM is completely OP. /s

    Yea, I think RDM is easier to play. Who cares? Game isn't and shouldn't balanced around difficult which is subjective anyway.
    RDM damage is not that high except in DF content cause it has no ramp up.
    It's barely higher than BRD and BRD has more utility to compensate.

    The real outliers are SMN and MCH (DRG, as well, to a lesser extent) which are just weak Jobs right now.


    Now please tell me that people in the 95th percentile (i.e. The top 5% of players) don't know how to play the Job.
    (4)

  2. #2
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Allyrion View Post
    Yea, I think RDM is easier to play. Who cares? Game isn't and shouldn't balanced around difficult which is subjective anyway.
    RDM damage is not that high except in DF content cause it has no ramp up.
    It barely has fall-off either. I mean other than dualcast and their procs but all other jobs usually have a proc reward. Bards have to worry about song gauges, SMN aetherflow, Monks Greased Lightning etc...

    It's not like you really see an RDM scream about their B/W gauge. If they do it's usually due to their user/error.

    About every class has some kind of "busywork" they have to keep track of even the lowest DPS with utility. There should be a bit more of that in RDM imo, it's a bit too flat and linear. I love the moveset and skills they have though.
    (0)

  3. #3
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
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    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by QT_Melon View Post
    It barely has fall-off either. I mean other than dualcast and their procs but all other jobs usually have a proc reward. Bards have to worry about song gauges, SMN aetherflow, Monks Greased Lightning etc...

    It's not like you really see an RDM scream about their B/W gauge. If they do it's usually due to their user/error.

    About every class has some kind of "busywork" they have to keep track of even the lowest DPS with utility. There should be a bit more of that in RDM imo, it's a bit too flat and linear. I love the moveset and skills they have though.
    I'm sure they'll add more depth to it going forward. That said, I don't see the issue with it.
    It just adds variety, an option for people who don't care for monitoring timers and instead a focus on reactive procs. I generall prefer the former but RDM is refreshing since it breaks away from that.

    I've been a MNK main for most of the game (SAM now), and I've always argued that MNK's reliance on GL is part of its core and identity. SE has done a wonderful job in terms of making these type of timers manageable and rewarding good play with uptime on the buffs.

    But not all Jobs need to work like that. You have to look at the design intent of the Job itself and build from there, not look at other Jobs and add their mechanics.

    I don't disagree RDM could be a bit deeper, but I don't think adding busy work is the way to do it. There are a lot of ways they could build off the Job as it's designed now but we probably won't see it till the next expansion. Either way, I still welcome it for the sake of diversity.
    (2)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Allyrion View Post
    I'd say being 5% within the pure cannon class while having relative raid safety, recovery options, and the ability to boost your physical comrades (Which effectively adds 1% of Paladin, Warrior/Dark, Ninja, and Monk/Sam to your final tally) puts it in a very good spot, yeah.

    Statistics without context are one of the most damning ways to present information.

    I should clarify: Vercure is fine.
    (2)

  5. #5
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Kabooa View Post
    I'd say being 5% within the pure cannon class while having relative raid safety, recovery options, and the ability to boost your physical comrades (Which effectively adds 1% of Paladin, Warrior/Dark, Ninja, and Monk/Sam to your final tally) puts it in a very good spot, yeah.

    Statistics without context are one of the most damning ways to present information.

    I should clarify: Vercure is fine.
    Did you not read the part where I said it was close to BRD which has even more support and raid damage buffs?
    That's my point, it's balanced because it's personal dps is down where it should be for the utility and raid dps that it gives.

    I'm also replying to a guy who said that RDM facerolls everyone else's damage. So yes, context is important.

    Quote Originally Posted by QT_Melon View Post
    Not sure what PoTD has to do with this post.

    I don't think it's "I hate RDM" but people want balance where each class feels more viable. ie Class Balance. If one class has a lot more reasons to be around due to punishment/reward for playing the class other people tend to go into hyperbole about a class being "garbage/trash" or "don't bring it to raid".
    Job design and balance shouldn't be affected by community ignorance or knee-jerk reactions. That said, I agree with the outliers being brought up. But that's just SMN, MCH and DRG-ish now.

    All the other Jobs bring enough to justify their spot even considering how mechanics punish them. If any Job is bloated, it's BRD (definitely) and maybe NIN. But no one is complaining about BRD, nor should they, cause its considered support while still only doing 100 dps less than RDM. Its support doesn't hurt its dps at all (unlike RDM) and it might have timers to monitor but no one thinks BRD is really hindered by mechanics compared to most.

    RDM is part support part caster. BLM is like a caster version of SAM and since 4.05, you can bring it over a RDM and it'll make up for the lack of support with raw damage. SMN just needs to be brought up to be a bit under BLM.
    (9)
    Last edited by Allyrion; 08-05-2017 at 02:13 AM.

  6. #6
    Player
    PrismaticDaybreak's Avatar
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    Jul 2017
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    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    (Which effectively adds 1% of Paladin, Warrior/Dark, Ninja, and Monk/Sam to your final tally)
    It's .125% of each of their dps. The total raid contribution of Embolden maxes out at .75% with 3 physical DPS. It's not remotely as important as people seem to believe it is and really needs to stop being used as an argument tool.
    (6)
    Last edited by PrismaticDaybreak; 08-05-2017 at 09:54 AM.

  7. #7
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    It's .125% of each of their dps. The total raid contribution of Embolden maxes out at .75% with 3 physical DPS. It's not remotely as important as people seem to believe it is and really needs to stop being used as an argument tool.
    May I see your reference on the math for this?

    It's 16% uptime on an average of 6% physical damage increase for up to 5 other people. Which puts it at 1% of, using a standard meta comp, MOnk/Sam, Nin, Bard, and Warrior, and 1% of Paladin if it's done during FoF windows (which it may not be, so admittedly lower)

    Taking into account just Samurai/Monk, Ninja, and Bard, is around 130-140 on top of what Red Mage parses show in high percentiles.

    Which puts them close to Black Mage in terms of bottom line.

    Embolden isn't utility. It's damage. It's perfectly acceptable to include it as a point of reference when pointing out inequities in actual Utility (like Raise).
    (2)

  8. #8
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
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    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    snip
    Multiplying the 16%(well it's more like 1/6) and the 6% gives you the flat contribution of Embolden to rDPS. Divide the resulting number by 8, as that is the size of a full party. Reduce it by 2 partitions since 2 members are healers and don't do physical damage. Dividing the remainder by 6 equals .125% contribution per physical attacker to the rDPS increase of Embolden. Meaning the maximum amount of rDPS contribution you will ever get out of Embolden is a .75% increase. No it doesn't make up for the 2-400 DPS the most BLMs are ahead of most RDMs by, it barely hits 120 extra DPS to the RDM if you use the 1% figure, still not a relevant argument choice.

    My math may be incorrect or some percents aren't where they should be, if it is, que sera sera. I haven't had to do intensive math for a couple years and I can't find the spreadsheet i calculated this out on.
    (2)
    Last edited by PrismaticDaybreak; 08-05-2017 at 10:41 AM.

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    My math may be incorrect or some percents aren't where they should be, if it is, que sera sera. I haven't had to do intensive math for a couple years and I can't find the spreadsheet i calculated this out on.
    Working through it, it makes sense, but we're basically saying the same amount, you just said it while including detail for the entire raid (My own left out healers and the Red Mage: Your target was 8, mine was 5)

    However, .75% of 20,000 is still approximately 150 that belongs to the Red Mage, which must be added to their bottom line. That's why it's fairgame to consider. Embolden is damage, not utility.

    Using those figures on 95th percentile bosses, where Black Mages range from 4200-4700, and Red Mages from 4200-4400, adding 150 of that to their rating puts them on similar levels, to the point where there's no true advantage of the Black Mage unless we move into caster heavy set ups, which don't really have the support that physical do. It's worth noting that going down in percentiles shows the natural gap closing before applying the 'Embolden' tax.

    I need to be clear that I'm fine with damage of jobs being comparable all around, with the minimum being within their roles. But in the scenarios where this is the case, each Job should be bringing some form of non-damage/ mitigation utility. Just giving 'more damage' is a lazy and uninteresting way to fix things, because that just shifts around who's useful when.
    (1)
    Last edited by Kabooa; 08-05-2017 at 10:53 AM.

  10. #10
    Player
    PrismaticDaybreak's Avatar
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    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Ah, so kinda sorta parallel thinking then. But still it's irritating seeing it as an argument piece for people who haven't done the math i.e. the average player/forum poster and don't understand the implications of what they're spouting.
    (2)