Oh yeah totally lol
I wish that stupid mana big never existed, the damage RDM could do because of that has skewed what the community thinks their damage is, even now that its fixed.


You're right, RDM is a super hard job to play with bad utility and sub-par DPS.
Completely correct.



https://www.fflogs.com/statistics/17...gregate=amount
Yea, RDM is completely OP. /s
Yea, I think RDM is easier to play. Who cares? Game isn't and shouldn't balanced around difficult which is subjective anyway.
RDM damage is not that high except in DF content cause it has no ramp up.
It's barely higher than BRD and BRD has more utility to compensate.
The real outliers are SMN and MCH (DRG, as well, to a lesser extent) which are just weak Jobs right now.
Now please tell me that people in the 95th percentile (i.e. The top 5% of players) don't know how to play the Job.



It barely has fall-off either. I mean other than dualcast and their procs but all other jobs usually have a proc reward. Bards have to worry about song gauges, SMN aetherflow, Monks Greased Lightning etc...
It's not like you really see an RDM scream about their B/W gauge. If they do it's usually due to their user/error.
About every class has some kind of "busywork" they have to keep track of even the lowest DPS with utility. There should be a bit more of that in RDM imo, it's a bit too flat and linear. I love the moveset and skills they have though.



I'm sure they'll add more depth to it going forward. That said, I don't see the issue with it.It barely has fall-off either. I mean other than dualcast and their procs but all other jobs usually have a proc reward. Bards have to worry about song gauges, SMN aetherflow, Monks Greased Lightning etc...
It's not like you really see an RDM scream about their B/W gauge. If they do it's usually due to their user/error.
About every class has some kind of "busywork" they have to keep track of even the lowest DPS with utility. There should be a bit more of that in RDM imo, it's a bit too flat and linear. I love the moveset and skills they have though.
It just adds variety, an option for people who don't care for monitoring timers and instead a focus on reactive procs. I generall prefer the former but RDM is refreshing since it breaks away from that.
I've been a MNK main for most of the game (SAM now), and I've always argued that MNK's reliance on GL is part of its core and identity. SE has done a wonderful job in terms of making these type of timers manageable and rewarding good play with uptime on the buffs.
But not all Jobs need to work like that. You have to look at the design intent of the Job itself and build from there, not look at other Jobs and add their mechanics.
I don't disagree RDM could be a bit deeper, but I don't think adding busy work is the way to do it. There are a lot of ways they could build off the Job as it's designed now but we probably won't see it till the next expansion. Either way, I still welcome it for the sake of diversity.


I'd say being 5% within the pure cannon class while having relative raid safety, recovery options, and the ability to boost your physical comrades (Which effectively adds 1% of Paladin, Warrior/Dark, Ninja, and Monk/Sam to your final tally) puts it in a very good spot, yeah.https://www.fflogs.com/statistics/17...gregate=amount
Yea, RDM is completely OP. /s.
Statistics without context are one of the most damning ways to present information.
I should clarify: Vercure is fine.



Did you not read the part where I said it was close to BRD which has even more support and raid damage buffs?I'd say being 5% within the pure cannon class while having relative raid safety, recovery options, and the ability to boost your physical comrades (Which effectively adds 1% of Paladin, Warrior/Dark, Ninja, and Monk/Sam to your final tally) puts it in a very good spot, yeah.
Statistics without context are one of the most damning ways to present information.
I should clarify: Vercure is fine.
That's my point, it's balanced because it's personal dps is down where it should be for the utility and raid dps that it gives.
I'm also replying to a guy who said that RDM facerolls everyone else's damage. So yes, context is important.
Job design and balance shouldn't be affected by community ignorance or knee-jerk reactions. That said, I agree with the outliers being brought up. But that's just SMN, MCH and DRG-ish now.Not sure what PoTD has to do with this post.
I don't think it's "I hate RDM" but people want balance where each class feels more viable. ie Class Balance. If one class has a lot more reasons to be around due to punishment/reward for playing the class other people tend to go into hyperbole about a class being "garbage/trash" or "don't bring it to raid".
All the other Jobs bring enough to justify their spot even considering how mechanics punish them. If any Job is bloated, it's BRD (definitely) and maybe NIN. But no one is complaining about BRD, nor should they, cause its considered support while still only doing 100 dps less than RDM. Its support doesn't hurt its dps at all (unlike RDM) and it might have timers to monitor but no one thinks BRD is really hindered by mechanics compared to most.
RDM is part support part caster. BLM is like a caster version of SAM and since 4.05, you can bring it over a RDM and it'll make up for the lack of support with raw damage. SMN just needs to be brought up to be a bit under BLM.
Last edited by Allyrion; 08-05-2017 at 02:13 AM.

It's .125% of each of their dps. The total raid contribution of Embolden maxes out at .75% with 3 physical DPS. It's not remotely as important as people seem to believe it is and really needs to stop being used as an argument tool.
Last edited by PrismaticDaybreak; 08-05-2017 at 09:54 AM.


May I see your reference on the math for this?
It's 16% uptime on an average of 6% physical damage increase for up to 5 other people. Which puts it at 1% of, using a standard meta comp, MOnk/Sam, Nin, Bard, and Warrior, and 1% of Paladin if it's done during FoF windows (which it may not be, so admittedly lower)
Taking into account just Samurai/Monk, Ninja, and Bard, is around 130-140 on top of what Red Mage parses show in high percentiles.
Which puts them close to Black Mage in terms of bottom line.
Embolden isn't utility. It's damage. It's perfectly acceptable to include it as a point of reference when pointing out inequities in actual Utility (like Raise).
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