Quote Originally Posted by TheLenrir View Post
I always imagined the main problem with SMN is we have regressed in a way from being a DoT class to a ruin mage. Looking at the casts/damage done by the 'top' SMNS, it's mainly from RuinII/III spams.
But this isnt actually a problem. Because there are mechanistic around the play-style. Which would you say mechanically is more difficult 3.x or 4.0?

Its my opinion, but smn being a ruin mage.. or smn being a dot mage... neither of these matter, because ultimately they didnt do so well with the summoner class as a hole.. To my mind, Summoner was suppose to be a red mage (in terms of elemental damage spells). All these spells should be fillers building up whatever charge is needed to summon a primal which would then nuke for high damage. I dont believe in this 100% uptime pet/ghost/spirit/egi thing they currently have