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  1. #191
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Arkune View Post
    I am Outing myself, i enjoyed the first Diadem alot, hunting down Monsters for Randomloots, could have been a way more balanced in Terms of secondary stats but well designed. PPL flamed it down due the "poor & boring" Design (sure could be better) but the main reason was -> Grinding a day for maybe nothing - no time for that, too much work for a single Piece of Gear.
    I agree It could've been better, personally I think they should broaden the way for us to acquire gear

    edit: Athough i'm not so sure there an easy or even a right solution to this
    (0)

  2. #192
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Remedi View Post
    I agree It could've been better, personally I think they should broaden the way for us to acquire gear

    edit: Athough i'm not so sure there an easy or even a right solution to this
    With out the sub stats are random? there isn't any. However they could done something like the hw relic, where when you turn in so many chests you can max out the points in w/e stat you want, like the relic with sands/umberite.
    (0)

  3. #193
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I was referring more about the main topic it wasn't directed to the diadem per se, honestly you can try and uncap the tomes, it'll create other problems.
    I'm not dismissing the main topic mind you but I think that we to be careful on this topic and see it from all the sides possible
    (0)

  4. #194
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by OmegaStrongtan View Post
    Suggestion: Have DPS stones capped at 450/Week, Tank stones capped at 450/week and healer stones capped at 450/week.
    This is exactly what I'd like to see added to be honest and I absolutely agree with the OP. There should be a way for those that want to farm the current best tomestone gear (including weapons) for every job while being able to do so before the next set of tomestone gear is out.

    If someone wants to spend an entire week farming literally every single tomestone item, that should be a decision left to the individual to make for themselves, not a decision that is made for them by an arbitrary weekly cap. That or just up the cap to 900 so we can gear one job twice as fast and move on to another one if we so choose.

    Using myself as an example, I currently have drk/pld/war/drg/nin/brd/mch at 70. If I wanted to just take a week and relentlessly farm D4 and Creation tomestones to get them all their 330 gear and weapons, that should be my prerogative and I should be able to do that if I so choose.
    (3)
    Last edited by Khalithar; 08-04-2017 at 10:15 AM.

  5. #195
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Khalithar View Post
    This is exactly what I'd like to see added to be honest and I absolutely agree with the OP. There should be a way for those that want to farm the current best tomestone gear (including weapons) for every job while being able to do so before the next set of tomestone gear is out.
    The person you quoted talked about role based tomestone caps, not job based tomestone caps. IE: You could get a total of 450 tomestones to spend on tanking gear, 450 tomestones to spend on healing gear, and 450 tomestones to spend on dps gear. I suppose it's an okay compromise, but it'd still be quite a grind to get 1350 tomestones a week (especially if it requires farming them on the role you want them on).

    Quote Originally Posted by Khalithar
    If someone wants to spend an entire week farming literally every single tomestone item, that should be a decision left to the individual to make for themselves, not a decision that is made for them by an arbitrary weekly cap. That or just up the cap to 900 so we can gear one job twice as fast and move on to another one if we so choose.
    And not soon after, it becomes the norm for a new 70 to farm this amount of tomestones to get their full set of i330 gear, instead of it being "a decision left to the individual". It'll also likely increase the toxicity towards players that aren't at least i330, as that would be seen as slowing down speed runs to farm more tomestones to get more i330 gear for alt jobs.

    Quote Originally Posted by Khalithar
    Using myself as an example, I currently have drk/pld/war/drg/nin/brd/mch at 70. If I wanted to just take a week and relentlessly farm D4 and Creation tomestones to get them all their 330 gear and weapons, that should be my prerogative and I should be able to do that if I so choose.
    Yet SE disagrees with this option, hence the fact that it's capped.

    It's already been mentioned before in this thread, but what would be the point of crafted, Omega normal, Susano EX or Lakshmi EX gear if you could just farm a full set of i330 gear in the first week? The crafted/Omega normal gear would be dead on arrival, since it got added with the same patch as the Creation gear.
    What would be the point of the upcoming Return to Ivalice raid, which will drop i330 gear? By the time it gets released, people will have had almost 3 months to get all the Creation gear (if the tomestones were uncapped), and no one would have any reason to run that raid more than once. All people would do is the one dungeon that turns out to be the most tomestones/hour, essentially reducing the content that's actually run, all for the sake of having an increase of 10 ilvls.

    Would you be happy if they removed the cap on the Creation tomestones 2-3 weeks before the addition of the next capped tomestone? You're essentially still able to use those 2-3 weeks to gear your alts to i330 before the addition of higher ilvl gear, without diminishing the gear from the above mentioned sources.
    (4)

  6. #196
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Snow_Princess View Post
    -snip-
    Then why argue for uncapping tomestones, which will destroy content use, instead of advocating for more horizontal based content?

    So we got Omega Normal and Crafted 320 sets, why not give us some class based side quests where we can get 320 versions of our artifact gear or materials to upgrade the artifact gear to 320? That is something easier to get behind then uncapping the tomestones which by the way, you have no proof that people will not do the very thing we keep warning about of burning through only the most efficient content to gear out the fastest possible. Something that was done with verity tomestones in preparation of 4.05 adding in the first raid tier. Something that was done by many people to have the gear needed to already have Samurai and Red Mage in augmented Ironworks, with augmented shire waiting for them, the moment they were unlocked.

    And you want an example of using gating to release less content then go take a good look at WoW where content droughts of 6-14 months is pretty normal to see. Compared to FFXIV and its every 3 months major content patch schedule. Lets also not forget that when WoW did that "big content patch" for broken isles they decided to gate it such that the content in the patch unlocked itself over 11 weeks. Resulting in people only having 1 actual hour of content on the day of the patch.

    Uncapping creation tomes would just have me running Kugane Castle till everything I play is in 330 gear and then I would leave until 4.2 arrives sometime in December. As that is the most efficient way to do things with the least effort involved.

    Just like I ran enough Aetherochemical Research Facility to have almost full augmented ironworks gear for my SAM on patch day.
    (1)

  7. #197
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by TankHunter678 View Post
    Then why argue for uncapping tomestones, which will destroy content use, instead of advocating for more horizontal based content?

    So we got Omega Normal and Crafted 320 sets, why not give us some class based side quests where we can get 320 versions of our artifact gear or materials to upgrade the artifactgear to 320? That is something easier to get behind then uncapping the tomestones which by the way, you have no proof that people will not do the very thing we keep warning about of burning through only the most efficient content to gear out the fastest possible. Something that was done with verity tomestones in preparation of 4.05 adding in the first raid tier. Something that was done by many people to have the gear needed to already have Samurai and Red Mage in augmented Ironworks, with augmented shire waiting for them, the moment they were unlocked.

    And you want an example of using gating to release less content then go take a good look at WoW where content droughts of 6-14 months is pretty normal to see. Compared to FFXIV and its every 3 months major content patch schedule. Lets also not forget that when WoW did that "big content patch" for broken isles they decided to gate it such that the content in the patch unlocked itself over 11 weeks. Resulting in people only having 1 actual hour of content on the day of the patch.

    Uncapping creation tomes would just have me running Kugane Castle till everything I play is in 330 gear and then I would leave until 4.2 arrives sometime in December. As that is the most efficient way to do things with the least effort involved.

    Just like I ran enough Aetherochemical Research Facility to have almost full augmented ironworks gear for my SAM on patch day.
    Those 3 month patches is not a plus for SE, it is just the same treadmill of copy and paste content, some people stated wow content actually has stuff to do, not depending on 450 allagan tomestone of boring to extend the life of content that would normally last a day to making it last for months. What does being ready with SAM and RDM gear have to do with anything? I did that too but ... it has no point to what is being debated. (well not do it after patch, but did it before, I capped ALL CURRENCIES before patch day off dailies from planing ahead)

    For the first line, sorry but that was just one of my statements, using what I know to get a point across that this current system is not working, you can't keep using this system, otherwise you are going to depend on new subs for revenue as a high turn overrate starts happening. So this means SE has to focus even more on new players and starts neglecting the the few veteran players that happen to stay, for whatever reason, since at that point, the money is in people coming in, and not the high turnover rate from people quitting over having the same copy/paste content. (and someone just made a thread on that very issue that I linked a bit ago)

    People are getting tried of the artificial extending old content due to time gating.

    The bold, THAT IS THE DEVELOPMENT ISSUE OF NOT GIVING CONTENT TO PEOPLE! That happens because we are not given content, so they are force to time gate to make use of the little content we are given. This game has a high turnover rate of sub/unsub frequently because of the lack of content.

    Quote Originally Posted by Snow_Princess View Post
    I just had this convo with someone:
    (shout) To be fair some of the XI stuff would be a nice addition to this game
    Me (tell): your suggesting this game needs more content like ffxi offered many things to do yes?
    (tell reply)> and a higher challenge rfor endgame serious raids yes

    There isn't enough content in this game.
    I talk to people in the game, people do feel like this, this may be a news flash but most people do not visit or post on the forums.
    (2)
    Last edited by Snow_Princess; 08-04-2017 at 12:44 PM.

  8. #198
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Felis View Post
    Why should it be alt friendly if you can do everything on 1 character and don't need alts?
    Any roles/jobs/classes/gear types other than your primary... are alts. The term is not solely applied to separate characters. Yet by placing them on one character in this game, each is allotted fewer opportunities. In other words, the game forces you, if you want optimal gearing, to put each gear type on a separate character, despite holding the selling point of all in one.

    The issue is you absolutely can't do everything on one character. To have the same freedom as in other MMOs, then like any other MMO, you must place every gear type on a separate character. It's counter-intuitive.

    Quote Originally Posted by Bourne_Endeavor View Post
    Because you're looking at it from the wrong perspective. "All classes on one character" isn't the same as "all classes equally geared on one character." Note the distinction.

    Don't think about the ilvl when switching to alts. If you want to play something else, go right ahead.
    But why have that disclamatory factor at all, when every other MMO allows you to equally gear every class so long as you have the time and interest. Even XIV allows it, as long as you do NOT do the one thing it uniquely offers—placing all alts on one character.

    Let's compare this to virtually any other MMO then, where each class has its own character...

    Let's say in WoW I raid on and gear up my Warrior with/for some friend's guild. However, I really enjoy healing and I have time and interest enough to want to raid as a healer as well. But because I've already raided on different class this week, I'm unable to receive loot for the healer from those raids, and likewise prevent half the loot of anyone I raid with. Similarly, if I wish to have any grindable loot on my healer, I must sacrifice it from what's available to my Warrior. How would that make sense?

    And yet, that's FFXIV's 'all-in-one' in a nutshell. Placing one's alts on the same character as one's main class is inferior in every way except ease of farming non-capped gear, generally just by being better able to meet inflated ilvl requirements (e.g. i315+ required for Lakshimi).
    (1)
    Last edited by Shurrikhan; 08-04-2017 at 12:52 PM.

  9. #199
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    The issue is you absolutely can't do everything on one character. To have the same freedom as in other MMOs, then like any other MMO, you must place every gear type on a separate character. It's counter-intuitive.
    But you can. Nothing stopped me from queuing into Experts all throughout Creator on Warrior and White Mage. I even brought them into Savage before either was BiS. In fact, my first A9S on WHM, I didn't have any accuracy melds. You can play every job. They just aren't geared as quickly as your main(s) will be.

    Quote Originally Posted by Shurrikhan View Post
    But why have that disclamatory factor at all, when every other MMO allows you to equally gear every class so long as you have the time and interest. Even XIV allows it, as long as you do NOT do the one thing it uniquely offers—placing all alts on one character.

    Let's compare this to virtually any other MMO then, where each class has its own character...

    Let's say in WoW I raid on and gear up my Warrior with/for some friend's guild. However, I really enjoy healing and I have time and interest enough to want to raid as a healer as well. But because I've already raided on different class this week, I'm unable to receive loot for the healer from those raids, and likewise prevent half the loot of anyone I raid with. Similarly, if I wish to have any grindable loot on my healer, I must sacrifice it from what's available to my Warrior. How would that make sense?

    And yet, that's FFXIV's 'all-in-one' in a nutshell. Placing one's alts on the same character as one's main class is inferior in every way except ease of farming non-capped gear, generally just by being better able to meet inflated ilvl requirements (e.g. i315+ required for Lakshimi).
    Because the system's core intent is to keep incentivizing content. Allowing infinite progression means you will inevitably reach the point where you'll have obtained everything you fancy, thus have no further reason to queue. This is made significantly easier without restrictions and runs the risk players will spam content early on only to abandon it that much faster. To use myself as an example as I regularly play all roles. Say I wished to gear Samurai, Warrior and White Mage with only tomestone gear. The combined cost would be approximately 18,030. Doing absolute nothing but daily roulettes means I'll have all three more or less geared within the 4.0 patch cycle. Therefore, when 4.1 releases, I have no reason to bother with Ivalice outside a handful of times because I might find it fun. Likewise, I wouldn't run the new dungeon or any roulette nearly as often-- if at all. Basically, the devs have lost someone actively queuing. Considering the grind nature of many players, observed through Light farming, Verity and etc, I wouldn't be alone in abandoning queues.

    Once you factor in Savage drops and the abundance of ways to acquire tomes outside roulettes, it only hastens the process. This doesn't even cover content which drops lower ilvl gear. Think about it. How many people do you see wearing the 300 dungeon gear over Verity? I see very few despite being on Balmung. I don't think it's much of a reach to argue people aren't going to spam Omega normal for a lesser reward.

    Of course, you can dodge these restrictions by having multiple characters, but Square assumes very few players will bother. And most don't. Even if they did overhaul things, you will still be gated by some other means, be it RNG or some other timed progression because there is only so much the devs can develop over a three month span. WoW may allow you to farm at your leisure but the process is extremely RNG dependent. Somewhat ironically, WoW's systems are praised more here than on their reddit sub-forum. That certainly isn't to say FFXIV is better or couldn't borrow ideas, but does hint people may be looking at greener fields, so to speak.

    I think a better solution is adding more content in general or possibly allowing us to customize set bonuses based on content we do. Eureka could be promising in that respect since they have hinted at possible relic armours. Yoshida also seemed to like the idea of achievements based on completing fights in certain ways or without xyz. I believe WoW does it. Have to dig for the interview MrHappy did with him, but it sounded interesting.

    On the subject on Savage loot. I, actually, dislike how it's handled. The weekly restriction is fine, however losing out on a chest because you needed to sub someone plan sucks. It also enforces players to stick with their static. I'd prefer allowing up to say, two players who have cleaned to not affect loot drops. They can't roll, of course, but everyone else can. From three or more, you go to one chest and etc.
    (1)
    Last edited by Bourne_Endeavor; 08-04-2017 at 03:01 PM.

  10. #200
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,303
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    If you are not raiding (Normal or Savage) Then I'd say go for crafted gear.
    It is by no means bad. It is what raiders used to down current Savage.

    Use tomes for the role you like play most and crafted for the rest.
    (0)
    "BAAAAAARD!" - 2018

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