Hmm, considering this, here's another compromise pulled out of my ass in mere minutes.
1) Weekly tomes are now uncapped.
2) Omega normal loot is now uncapped, and CAN BE UPGRADED via Savage drops. The exception to the uncapped rule being the item used to purchase the weapon. The crystalloid now drops from all four instances, but at the same time, the amount needed to purchase a weapon is increased from 7 to 20. (You now only need 5 weeks to purchase a weapon as opposed to 7 weeks, assuming you run all four instances. Those that are able to clear Savage floor 4 are rewarded with the option of cutting the amount of weeks needed via additional crystalloids as a loot option. The distribution adjustment solves the problem of people having zero incentive to run the normal versions of 1-3 after obtaining crafted/tomestone/savage gear.)
3) The actual purchasing of tomestone gear is now capped based on role. Tomestone shop is now split into Tank/Vitality classes, DPS/Strength classes, DPS/Agility classes, Intelligence/Caster classes, and Mind/Healer classes, instead of DoW I/DoW II/Caster. One piece per week can be purchased from each category.
(Originally, I was going to go Tank/Melee DPS/Ranged DPS/Healer, but realized Ninjas would have awkward gearing because even though they're melee, they share Agility accessories and belts with Bard and Machinist.)
4) A new item is introduced into the tomestone shop under the Other option. This item is capped at 1 purchase per week, and costs 350 tomestones. This item allows you to convert one secondary stat to a different secondary stat on tomestone gear.
5) Savage loot drops are altered. In addition to their regular gear drops that are still capped (although with an alteration, see part 6 below), each Savage floor now drops an additional item that upgrades the Omega normal loot to their powered up counterparts. The Savage book exchange shop is also adjusted (see part 7 below).
- Floor 1 now drops 2 accessories directly, 1 upgrade material for normal -> savage version accessories, 1 upgrade material for tomestone accessories, 1 stat converter for savage equipment, and the usual 1 book for everyone
- Floor 2 now drops 2 hat/gloves/boots directly, 1 upgrade material for normal -> savage version of hat/gloves/boots, 1 upgrade material for tomestone hat/gloves/boots, 1 stat converter for savage equipment, and the usual 1 book for everyone
- Floor 3 now drops 2 trousers/body armor directly, 1 upgrade material for normal -> savage version trousers/body armor, 1 upgrade material for tomestone trousers/body armor, 1 stat converter for savage equipment, and the usual 1 book for everyone (body armor was moved from floor 4 to 3)
- Floor 4 now drops 2 weapons directly, 1 upgrade material for tomestone weapons, 1 stat converter for savage equipment, 4 additional crystalloids, and the usual 1 book for everyone
6) Adding to the above, the restriction on having all 8 players in a party for the week being required to not have cleared for the week in order to get 2 chests is lifted, although the restriction on only being able to roll on loot for one clear per week is still there - I don't even know why the former is still a thing, when all it achieves is making the raid scene inaccessible to new players in a highly unnatural way by forcing raiders into cliques, and players that have already cleared for the week already can't roll on loot from subsequent runs anyway. It's not like there's even anything that can be traded in there that makes abusing with alt characters even worth it.
7) The Savage equipment exchange shop is changed. Instead of now exchanging books for equipment directly, you now exchange the books for the item that upgrades the normal versions of the gear, and go to a different shop to upgrade. You can also exchange books for the item that changes one of the secondary stats for any savage version gear (2 books for each type).



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