Nah, get me actual dev testimonials explaining why RDM deserves to be so strong, in detail, despite having nothing to mess up and still being easier to play than BLM/SMN and I'll drop it.
You can ask that from me when you've played any caster at 70 in Savage. And when you finally acknowledge that BLM has superior damage and that RDM does not put out the exact same numbers as them. You don't get to ask for burden of proof when you won't even look at the proof we already have. And stop with your whole complexity == more damage and simplicity == less damage argument, devs already said that's a moot philosophy to them. It's not happening.
Last edited by PrismaticDaybreak; 08-04-2017 at 11:32 AM.
http://forum.square-enix.com/ffxiv/t...-Update-Thread
Q5. It was explained that in Patch 4.0 the focus was to reduce the large DPS disparity, but certain jobs feel more reliant on player skill than others. Are certain jobs intended to maintain that difference?
A5. One of the main concepts of FFXIV is that “when playing a job, you experience the uniqueness of that job.”
Due to this, there is a difference in difficulty between the jobs, and it used to be that higher difficulty meant more DPS. We will be scaling down this factor.
So this proved that design intention for 4.0 is never a bout more difficulty = more reward anymore.
*bottom four in 2/4 savage fights*
*bottom 2 in v3s*
*top 4 in 1/4 of the savage fights*
"So strong "
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